locked: Use keys instead of buttons
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@ -121,12 +121,10 @@ eek_gtk_keyboard_real_draw (GtkWidget *self,
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}
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/* redraw locked key */
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list = priv->keyboard->locked_buttons;
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list = priv->keyboard->locked_keys;
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for (const GList *head = list; head; head = g_list_next (head)) {
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struct button_place place = squeek_view_find_key(
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view, squeek_button_get_key(
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((EekModifierKey *)head->data)->button
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)
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view, ((EekModifierKey *)head->data)->key
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);
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if (place.button)
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render_locked_button (self, &place);
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@ -50,14 +50,14 @@ eek_modifier_key_free (EekModifierKey *modkey)
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}
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void
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eek_keyboard_set_button_locked (LevelKeyboard *keyboard,
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struct squeek_button *button)
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eek_keyboard_set_key_locked (LevelKeyboard *keyboard,
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struct squeek_key *key)
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{
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EekModifierKey *modifier_key = g_slice_new (EekModifierKey);
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modifier_key->modifiers = 0;
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modifier_key->button = button;
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keyboard->locked_buttons =
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g_list_prepend (keyboard->locked_buttons, modifier_key);
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modifier_key->key = key;
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keyboard->locked_keys =
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g_list_prepend (keyboard->locked_keys, modifier_key);
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}
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/// Unlock all locked keys.
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@ -67,14 +67,14 @@ eek_keyboard_set_button_locked (LevelKeyboard *keyboard,
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/// before pressing an "emitting" key
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static int unlock_keys(LevelKeyboard *keyboard) {
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int handled = 0;
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for (GList *head = keyboard->locked_buttons; head; ) {
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for (GList *head = keyboard->locked_keys; head; ) {
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EekModifierKey *modifier_key = head->data;
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GList *next = g_list_next (head);
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keyboard->locked_buttons =
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g_list_remove_link (keyboard->locked_buttons, head);
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keyboard->locked_keys =
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g_list_remove_link (keyboard->locked_keys, head);
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//squeek_key_set_locked(squeek_button_get_key(modifier_key->button), false);
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squeek_layout_set_state_from_press(keyboard->layout, keyboard, modifier_key->button);
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squeek_layout_set_state_from_press(keyboard->layout, keyboard, modifier_key->key);
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g_list_free1 (head);
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head = next;
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handled++;
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@ -83,12 +83,12 @@ static int unlock_keys(LevelKeyboard *keyboard) {
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}
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static void
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_key *key)
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{
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// If the currently locked key was already handled in the unlock phase,
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// then skip
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if (unlock_keys(keyboard) == 0) {
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squeek_layout_set_state_from_press(keyboard->layout, keyboard, button);
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squeek_layout_set_state_from_press(keyboard->layout, keyboard, key);
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}
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}
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@ -118,11 +118,13 @@ void eek_keyboard_release_button(LevelKeyboard *keyboard,
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}
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}
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set_level_from_press (keyboard, button);
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struct squeek_key *key = squeek_button_get_key(button);
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set_level_from_press (keyboard, key);
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// "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
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guint keycode = squeek_key_get_keycode (squeek_button_get_key(button));
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guint keycode = squeek_key_get_keycode (key);
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emit_key_activated(keyboard->manager, keyboard, keycode, FALSE, timestamp);
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}
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@ -36,7 +36,7 @@ G_BEGIN_DECLS
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struct _EekModifierKey {
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/*< public >*/
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EekModifierType modifiers;
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struct squeek_button *button;
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struct squeek_key *key;
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};
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typedef struct _EekModifierKey EekModifierKey;
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@ -48,7 +48,7 @@ struct _LevelKeyboard {
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size_t keymap_len; // length of the data inside keymap_fd
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GList *pressed_buttons; // struct squeek_button*
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GList *locked_buttons; // struct squeek_button*
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GList *locked_keys; // struct squeek_button*
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guint id; // as a key to layout choices
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