Make sure that a key is not pressed when sending new "pressed" event of it.
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@ -175,7 +175,7 @@ eek_gtk_keyboard_real_button_press_event (GtkWidget *self,
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if (priv->dragged_key && priv->dragged_key != key)
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g_signal_emit_by_name (priv->dragged_key, "released", priv->keyboard);
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if (key) {
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if (key && !eek_key_is_pressed (key)) {
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priv->dragged_key = key;
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g_signal_emit_by_name (key, "pressed", priv->keyboard);
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}
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@ -188,11 +188,6 @@ eek_gtk_keyboard_real_button_release_event (GtkWidget *self,
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GdkEventButton *event)
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{
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EekGtkKeyboardPrivate *priv = EEK_GTK_KEYBOARD_GET_PRIVATE(self);
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EekKey *key;
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key = eek_renderer_find_key_by_position (priv->renderer,
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(gdouble)event->x,
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(gdouble)event->y);
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if (priv->dragged_key) {
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g_signal_emit_by_name (priv->dragged_key, "released", priv->keyboard);
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