locking: Set lock directly on the button
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@ -87,22 +87,6 @@ eek_modifier_key_free (EekModifierKey *modkey)
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g_slice_free (EekModifierKey, modkey);
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}
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static void
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on_key_locked (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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g_signal_emit (keyboard, signals[KEY_LOCKED], 0, key);
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}
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static void
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on_key_unlocked (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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g_signal_emit (keyboard, signals[KEY_UNLOCKED], 0, key);
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}
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EekSection *
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eek_keyboard_real_create_section (EekKeyboard *self)
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{
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@ -160,7 +144,7 @@ set_key_states (LevelKeyboard *keyboard,
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modifier_key->key = g_object_ref (key);
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keyboard->locked_keys =
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g_list_prepend (keyboard->locked_keys, modifier_key);
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g_signal_emit_by_name (modifier_key->key, "locked");
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eek_key_set_locked(modifier_key->key, true);
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}
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if (keyboard->level == 1) {
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@ -170,7 +154,7 @@ set_key_states (LevelKeyboard *keyboard,
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GList *next = g_list_next (head);
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keyboard->locked_keys =
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g_list_remove_link (keyboard->locked_keys, head);
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g_signal_emit_by_name (modifier_key->key, "unlocked");
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eek_key_set_locked(modifier_key->key, false);
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g_list_free1 (head);
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head = next;
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}
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@ -285,18 +269,16 @@ static void
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eek_keyboard_real_child_added (EekContainer *self,
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EekElement *element)
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{
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g_signal_connect (element, "key-locked",
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G_CALLBACK(on_key_locked), self);
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g_signal_connect (element, "key-unlocked",
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G_CALLBACK(on_key_unlocked), self);
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(void)self;
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(void)element;
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}
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static void
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eek_keyboard_real_child_removed (EekContainer *self,
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EekElement *element)
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{
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g_signal_handlers_disconnect_by_func (element, on_key_locked, self);
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g_signal_handlers_disconnect_by_func (element, on_key_unlocked, self);
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(void)self;
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(void)element;
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}
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static void
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@ -313,46 +295,6 @@ eek_keyboard_class_init (EekKeyboardClass *klass)
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gobject_class->set_property = eek_keyboard_set_property;
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gobject_class->dispose = eek_keyboard_dispose;
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gobject_class->finalize = eek_keyboard_finalize;
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/**
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* EekKeyboard::key-locked:
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* @keyboard: an #EekKeyboard
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* @key: an #EekKey
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*
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* The ::key-locked signal is emitted each time a key in @keyboard
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* is shifted to the locked state.
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*/
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signals[KEY_LOCKED] =
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g_signal_new (I_("key-locked"),
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G_TYPE_FROM_CLASS(gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET(EekKeyboardClass, key_locked),
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NULL,
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NULL,
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g_cclosure_marshal_VOID__OBJECT,
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G_TYPE_NONE,
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1,
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EEK_TYPE_KEY);
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/**
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* EekKeyboard::key-unlocked:
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* @keyboard: an #EekKeyboard
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* @key: an #EekKey
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*
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* The ::key-unlocked signal is emitted each time a key in @keyboard
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* is shifted to the unlocked state.
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*/
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signals[KEY_UNLOCKED] =
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g_signal_new (I_("key-unlocked"),
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G_TYPE_FROM_CLASS(gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET(EekKeyboardClass, key_unlocked),
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NULL,
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NULL,
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g_cclosure_marshal_VOID__OBJECT,
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G_TYPE_NONE,
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1,
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EEK_TYPE_KEY);
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}
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static void
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