Add eek_section_{set,get}_orientation.
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		@ -98,6 +98,27 @@ eek_clutter_section_real_get_columns (EekSection *self,
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    return eek_section_get_columns (EEK_SECTION(priv->simple), row);
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}
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static void
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eek_clutter_section_real_set_orientation (EekSection    *self,
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                                          gint           row,
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                                          EekOrientation orientation)
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{
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    EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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    g_return_if_fail (priv);
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    eek_section_set_orientation (EEK_SECTION(priv->simple), row, orientation);
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}
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static EekOrientation
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eek_clutter_section_real_get_orientation (EekSection *self,
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                                          gint        row)
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{
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    EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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    g_return_val_if_fail (priv, EEK_ORIENTATION_INVALID);
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    return eek_section_get_orientation (EEK_SECTION(priv->simple), row);
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}
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static void
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eek_clutter_section_real_set_angle (EekSection *self,
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                                    gint        angle)
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@ -219,6 +240,8 @@ eek_section_iface_init (EekSectionIface *iface)
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    iface->get_rows = eek_clutter_section_real_get_rows;
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    iface->set_columns = eek_clutter_section_real_set_columns;
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    iface->get_columns = eek_clutter_section_real_get_columns;
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    iface->set_orientation = eek_clutter_section_real_set_orientation;
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    iface->get_orientation = eek_clutter_section_real_get_orientation;
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    iface->set_angle = eek_clutter_section_real_set_angle;
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    iface->get_angle = eek_clutter_section_real_get_angle;
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    iface->set_bounds = eek_clutter_section_real_set_bounds;
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