Merge branch 'animation' into 'master'

visibility state machine

See merge request World/Phosh/squeekboard!494
This commit is contained in:
dcz
2021-12-19 13:48:34 +00:00
18 changed files with 1069 additions and 474 deletions

17
src/animation.rs Normal file
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@ -0,0 +1,17 @@
/* Copyright (C) 2020 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! Animation details */
use std::time::Duration;
/// The keyboard should hide after this has elapsed to prevent flickering.
pub const HIDING_TIMEOUT: Duration = Duration::from_millis(200);
/// The outwardly visible state of visibility
#[derive(PartialEq, Debug, Clone)]
pub enum Outcome {
Visible,
Hidden,
}

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@ -19,7 +19,9 @@
#include "config.h"
#include "dbus.h"
#include "main.h"
#include <inttypes.h>
#include <stdio.h>
#include <gio/gio.h>
@ -44,11 +46,6 @@ dbus_handler_destroy(DBusHandler *service)
service->introspection_data = NULL;
}
if (service->context) {
g_signal_handlers_disconnect_by_data (service->context, service);
service->context = NULL;
}
free(service);
}
@ -57,38 +54,25 @@ handle_set_visible(SmPuriOSK0 *object, GDBusMethodInvocation *invocation,
gboolean arg_visible, gpointer user_data) {
DBusHandler *service = user_data;
if (service->context) {
if (arg_visible) {
server_context_service_force_show_keyboard (service->context);
} else {
server_context_service_hide_keyboard (service->context);
}
if (arg_visible) {
squeek_state_send_force_visible (service->state_manager);
} else {
squeek_state_send_force_hidden(service->state_manager);
}
sm_puri_osk0_complete_set_visible(object, invocation);
return TRUE;
}
static void on_visible(DBusHandler *service,
GParamSpec *pspec,
ServerContextService *context)
{
(void)pspec;
gboolean visible;
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (context));
g_object_get (context, "visible", &visible, NULL);
sm_puri_osk0_set_visible(service->dbus_interface, visible);
}
DBusHandler *
dbus_handler_new (GDBusConnection *connection,
const gchar *object_path)
const gchar *object_path,
struct squeek_state_manager *state_manager)
{
DBusHandler *self = calloc(1, sizeof(DBusHandler));
self->object_path = g_strdup(object_path);
self->connection = connection;
self->state_manager = state_manager;
self->dbus_interface = sm_puri_osk0_skeleton_new();
g_signal_connect(self->dbus_interface, "handle-set-visible",
@ -109,16 +93,9 @@ dbus_handler_new (GDBusConnection *connection,
return self;
}
void
dbus_handler_set_ui_context(DBusHandler *service,
ServerContextService *context)
// Exported to Rust
void dbus_handler_set_visible(DBusHandler *service,
uint8_t visible)
{
g_return_if_fail (!service->context);
service->context = context;
g_signal_connect_swapped (service->context,
"notify::visible",
G_CALLBACK(on_visible),
service);
sm_puri_osk0_set_visible(service->dbus_interface, visible);
}

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@ -19,15 +19,20 @@
#ifndef DBUS_H_
#define DBUS_H_ 1
#include "server-context-service.h"
#include "sm.puri.OSK0.h"
// From main.h
struct squeek_state_manager;
G_BEGIN_DECLS
#define DBUS_SERVICE_PATH "/sm/puri/OSK0"
#define DBUS_SERVICE_INTERFACE "sm.puri.OSK0"
/// Two jobs: accept events, forwarding them to the visibility manager,
/// and get updated from inside to show internal state.
/// Updates are handled in the same loop as the UI.
/// See main.rs
typedef struct _DBusHandler
{
GDBusConnection *connection;
@ -36,13 +41,14 @@ typedef struct _DBusHandler
guint registration_id;
char *object_path;
ServerContextService *context; // unowned reference
/// Forward incoming events there
struct squeek_state_manager *state_manager; // shared reference
} DBusHandler;
DBusHandler * dbus_handler_new (GDBusConnection *connection,
const gchar *object_path);
void dbus_handler_set_ui_context(DBusHandler *service,
ServerContextService *context);
const gchar *object_path,
struct squeek_state_manager *state_manager);
void dbus_handler_destroy(DBusHandler*);
G_END_DECLS
#endif /* DBUS_H_ */

141
src/event_loop/driver.rs Normal file
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@ -0,0 +1,141 @@
/* Copyright (C) 2021 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! This drives the loop from the `loop` module.
*
* The tracker loop needs to be driven somehow,
* and connected to the external world,
* both on the side of receiving and sending events.
*
* That's going to be implementation-dependent,
* connecting to some external mechanisms
* for time, messages, and threading/callbacks.
*
* This is the "imperative shell" part of the software,
* and no longer unit-testable.
*/
use crate::event_loop;
use crate::logging;
use crate::main::Commands;
use crate::state::{ Application, Event };
use glib;
use std::sync::mpsc;
use std::thread;
use std::time::Instant;
// Traits
use crate::logging::Warn;
type Sender = mpsc::Sender<Event>;
type UISender = glib::Sender<Commands>;
/// This loop driver spawns a new thread which updates the state in a loop,
/// in response to incoming events.
/// It sends outcomes to the glib main loop using a channel.
/// The outcomes are applied by the UI end of the channel in the `main` module.
// This could still be reasonably tested,
// by creating a glib::Sender and checking what messages it receives.
#[derive(Clone)]
pub struct Threaded {
thread: Sender,
}
impl Threaded {
pub fn new(ui: UISender, initial_state: Application) -> Self {
let (sender, receiver) = mpsc::channel();
let saved_sender = sender.clone();
thread::spawn(move || {
let mut state = event_loop::State::new(initial_state, Instant::now());
loop {
match receiver.recv() {
Ok(event) => {
state = Self::handle_loop_event(&sender, state, event, &ui);
},
Err(e) => {
logging::print(logging::Level::Bug, &format!("Senders hung up, aborting: {}", e));
return;
},
};
}
});
Self {
thread: saved_sender,
}
}
pub fn send(&self, event: Event) -> Result<(), mpsc::SendError<Event>> {
self.thread.send(event)
}
fn handle_loop_event(loop_sender: &Sender, state: event_loop::State, event: Event, ui: &UISender)
-> event_loop::State
{
let now = Instant::now();
let (new_state, commands) = event_loop::handle_event(state.clone(), event, now);
ui.send(commands)
.or_warn(&mut logging::Print, logging::Problem::Bug, "Can't send to UI");
if new_state.scheduled_wakeup != state.scheduled_wakeup {
if let Some(when) = new_state.scheduled_wakeup {
Self::schedule_timeout_wake(loop_sender, when);
}
}
new_state
}
fn schedule_timeout_wake(loop_sender: &Sender, when: Instant) {
let sender = loop_sender.clone();
thread::spawn(move || {
let now = Instant::now();
thread::sleep(when - now);
sender.send(Event::TimeoutReached(when))
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't wake visibility manager");
});
}
}
/// For calling in only
mod c {
use super::*;
use crate::state::Presence;
use crate::state::visibility;
use crate::util::c::Wrapped;
#[no_mangle]
pub extern "C"
fn squeek_state_send_force_visible(mgr: Wrapped<Threaded>) {
let sender = mgr.clone_ref();
let sender = sender.borrow();
sender.send(Event::Visibility(visibility::Event::ForceVisible))
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
}
#[no_mangle]
pub extern "C"
fn squeek_state_send_force_hidden(sender: Wrapped<Threaded>) {
let sender = sender.clone_ref();
let sender = sender.borrow();
sender.send(Event::Visibility(visibility::Event::ForceHidden))
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
}
#[no_mangle]
pub extern "C"
fn squeek_state_send_keyboard_present(sender: Wrapped<Threaded>, present: u32) {
let sender = sender.clone_ref();
let sender = sender.borrow();
let state =
if present == 0 { Presence::Missing }
else { Presence::Present };
sender.send(Event::PhysicalKeyboard(state))
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
}
}

186
src/event_loop/mod.rs Normal file
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@ -0,0 +1,186 @@
/* Copyright (C) 2021 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! The loop abstraction for driving state changes.
* It binds to the state tracker in `state::Application`,
* and actually gets driven by a driver in the `driver` module.
*
* * * *
*
* If we performed updates in a tight loop,
* the state tracker would have been all we need.
*
* ``
* loop {
* event = current_event()
* outcome = update_state(event)
* io.apply(outcome)
* }
* ``
*
* This is enough to process all events,
* and keep the window always in sync with the current state.
*
* However, we're trying to be conservative,
* and not waste time performing updates that don't change state,
* so we have to react to events that end up influencing the state.
*
* One complication from that is that animation steps
* are not a response to events coming from the owner of the loop,
* but are needed by the loop itself.
*
* This is where the rest of bugs hide:
* too few scheduled wakeups mean missed updates and wrong visible state.
* Too many wakeups can slow down the process, or make animation jittery.
* The loop iteration is kept as a pure function to stay testable.
*/
pub mod driver;
// This module is tightly coupled to the shape of data passed around in this project.
// That's not a problem as long as there's only one loop.
// They can still be abstracted into Traits,
// and the loop parametrized over them.
use crate::main::Commands;
use crate::state;
use crate::state::Event;
use std::cmp;
use std::time::{ Duration, Instant };
/// This keeps the state of the tracker loop between iterations
#[derive(Clone)]
struct State {
state: state::Application,
scheduled_wakeup: Option<Instant>,
last_update: Instant,
}
impl State {
fn new(initial_state: state::Application, now: Instant) -> Self {
Self {
state: initial_state,
scheduled_wakeup: None,
last_update: now,
}
}
}
/// A single iteration of the loop, updating its persistent state.
/// - updates tracker state,
/// - determines outcome,
/// - determines next scheduled animation wakeup,
/// and because this is a pure function, it's easily testable.
/// It returns the new state, and the message to send onwards.
fn handle_event(
mut loop_state: State,
event: Event,
now: Instant,
) -> (State, Commands) {
// Calculate changes to send to the consumer,
// based on publicly visible state.
// The internal state may change more often than the publicly visible one,
// so the resulting changes may be no-ops.
let old_state = loop_state.state.clone();
let last_update = loop_state.last_update;
loop_state.state = loop_state.state.apply_event(event.clone(), now);
loop_state.last_update = now;
let new_outcome = loop_state.state.get_outcome(now);
let commands = old_state.get_outcome(last_update)
.get_commands_to_reach(&new_outcome);
// Timeout events are special: they affect the scheduled timeout.
loop_state.scheduled_wakeup = match event {
Event::TimeoutReached(when) => {
if when > now {
// Special handling for scheduled events coming in early.
// Wait at least 10 ms to avoid Zeno's paradox.
// This is probably not needed though,
// if the `now` contains the desired time of the event.
// But then what about time "reversing"?
Some(cmp::max(
when,
now + Duration::from_millis(10),
))
} else {
// There's only one timeout in flight, and it's this one.
// It's about to complete, and then the tracker can be cleared.
// I'm not sure if this is strictly necessary.
None
}
},
_ => loop_state.scheduled_wakeup.clone(),
};
// Reschedule timeout if the new state calls for it.
let scheduled = &loop_state.scheduled_wakeup;
let desired = loop_state.state.get_next_wake(now);
loop_state.scheduled_wakeup = match (scheduled, desired) {
(&Some(scheduled), Some(next)) => {
if scheduled > next {
// State wants a wake to happen before the one which is already scheduled.
// The previous state is removed in order to only ever keep one in flight.
// That hopefully avoids pileups,
// e.g. because the system is busy
// and the user keeps doing something that queues more events.
Some(next)
} else {
// Not changing the case when the wanted wake is *after* scheduled,
// because wakes are not expensive as long as they don't pile up,
// and I can't see a pileup potential when it doesn't retrigger itself.
// Skipping an expected event is much more dangerous.
Some(scheduled)
}
},
(None, Some(next)) => Some(next),
// No need to change the unneeded wake - see above.
// (Some(_), None) => ...
(other, _) => other.clone(),
};
(loop_state, commands)
}
#[cfg(test)]
mod test {
use super::*;
use crate::animation;
use crate::imservice::{ ContentHint, ContentPurpose };
use crate::main::PanelCommand;
use crate::state::{ Application, InputMethod, InputMethodDetails, Presence, visibility };
fn imdetails_new() -> InputMethodDetails {
InputMethodDetails {
purpose: ContentPurpose::Normal,
hint: ContentHint::NONE,
}
}
#[test]
fn schedule_hide() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::Active(imdetails_new()),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
let l = State::new(state, now);
let (l, commands) = handle_event(l, InputMethod::InactiveSince(now).into(), now);
assert_eq!(commands.panel_visibility, Some(PanelCommand::Show));
assert_eq!(l.scheduled_wakeup, Some(now + animation::HIDING_TIMEOUT));
now += animation::HIDING_TIMEOUT;
let (l, commands) = handle_event(l, Event::TimeoutReached(now), now);
assert_eq!(commands.panel_visibility, Some(PanelCommand::Hide));
assert_eq!(l.scheduled_wakeup, None);
}
}

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@ -23,22 +23,6 @@ static const struct zwp_input_method_v2_listener input_method_listener = {
.unavailable = imservice_handle_unavailable,
};
struct submission* get_submission(struct zwp_input_method_manager_v2 *immanager,
struct zwp_virtual_keyboard_manager_v1 *vkmanager,
struct vis_manager *vis_manager,
struct wl_seat *seat,
EekboardContextService *state) {
struct zwp_input_method_v2 *im = NULL;
if (immanager) {
im = zwp_input_method_manager_v2_get_input_method(immanager, seat);
}
struct zwp_virtual_keyboard_v1 *vk = NULL;
if (vkmanager) {
vk = zwp_virtual_keyboard_manager_v1_create_virtual_keyboard(vkmanager, seat);
}
return submission_new(im, vk, state, vis_manager);
}
/// Un-inlined
struct zwp_input_method_v2 *imservice_manager_get_input_method(struct zwp_input_method_manager_v2 *manager,
struct wl_seat *seat) {

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@ -8,7 +8,11 @@ use std::ffi::CString;
use std::fmt;
use std::num::Wrapping;
use std::string::String;
use std::time::Instant;
use crate::event_loop::driver;
use crate::state;
use crate::state::Event;
use ::logging;
use ::util::c::into_cstring;
@ -23,9 +27,6 @@ pub mod c {
use std::os::raw::{c_char, c_void};
pub use ::ui_manager::c::UIManager;
pub use ::submission::c::StateManager;
// The following defined in C
/// struct zwp_input_method_v2*
@ -40,7 +41,6 @@ pub mod c {
pub fn eek_input_method_commit_string(im: *mut InputMethod, text: *const c_char);
pub fn eek_input_method_delete_surrounding_text(im: *mut InputMethod, before: u32, after: u32);
pub fn eek_input_method_commit(im: *mut InputMethod, serial: u32);
fn eekboard_context_service_set_hint_purpose(state: *const StateManager, hint: u32, purpose: u32);
}
// The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
@ -141,7 +141,6 @@ pub mod c {
im: *const InputMethod)
{
let imservice = check_imservice(imservice, im).unwrap();
let active_changed = imservice.current.active ^ imservice.pending.active;
imservice.current = imservice.pending.clone();
imservice.pending = IMProtocolState {
@ -150,19 +149,7 @@ pub mod c {
};
imservice.serial += Wrapping(1u32);
if active_changed {
(imservice.active_callback)(imservice.current.active);
}
if imservice.current.active {
unsafe {
eekboard_context_service_set_hint_purpose(
imservice.state_manager,
imservice.current.content_hint.bits(),
imservice.current.content_purpose.clone() as u32,
);
}
}
imservice.send_event();
}
// TODO: this is really untested
@ -178,7 +165,7 @@ pub mod c {
// the keyboard is already decommissioned
imservice.current.active = false;
(imservice.active_callback)(imservice.current.active);
imservice.send_event();
}
// FIXME: destroy and deallocate
@ -329,9 +316,7 @@ impl Default for IMProtocolState {
pub struct IMService {
/// Owned reference (still created and destroyed in C)
pub im: *mut c::InputMethod,
/// Unowned reference. Be careful, it's shared with C at large
state_manager: *const c::StateManager,
active_callback: Box<dyn Fn(bool)>,
sender: driver::Threaded,
pending: IMProtocolState,
current: IMProtocolState, // turn current into an idiomatic representation?
@ -347,15 +332,13 @@ pub enum SubmitError {
impl IMService {
pub fn new(
im: *mut c::InputMethod,
state_manager: *const c::StateManager,
active_callback: Box<dyn Fn(bool)>,
sender: driver::Threaded,
) -> Box<IMService> {
// IMService will be referenced to by C,
// so it needs to stay in the same place in memory via Box
let imservice = Box::new(IMService {
im,
active_callback,
state_manager,
sender,
pending: IMProtocolState::default(),
current: IMProtocolState::default(),
preedit_string: String::new(),
@ -415,4 +398,21 @@ impl IMService {
pub fn is_active(&self) -> bool {
self.current.active
}
fn send_event(&self) {
let state = &self.current;
let timestamp = Instant::now();
let message = if state.active {
state::InputMethod::Active(
state::InputMethodDetails {
hint: state.content_hint,
purpose: state.content_purpose,
}
)
} else {
state::InputMethod::InactiveSince(timestamp)
};
self.sender.send(Event::InputMethod(message))
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
}
}

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@ -19,17 +19,21 @@ extern crate xkbcommon;
mod logging;
mod action;
mod animation;
pub mod data;
mod drawing;
mod event_loop;
pub mod float_ord;
pub mod imservice;
mod keyboard;
mod layout;
mod locale;
mod main;
mod manager;
mod outputs;
mod popover;
mod resources;
mod state;
mod style;
mod submission;
pub mod tests;

33
src/main.h Normal file
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@ -0,0 +1,33 @@
#pragma once
/// This all wraps https://gtk-rs.org/gtk-rs-core/stable/latest/docs/glib/struct.MainContext.html#method.channel
#include <inttypes.h>
#include "input-method-unstable-v2-client-protocol.h"
#include "virtual-keyboard-unstable-v1-client-protocol.h"
#include "eek/eek-types.h"
#include "dbus.h"
struct receiver;
/// Wrapped<event_loop::driver::Threaded>
struct squeek_state_manager;
struct submission;
struct rsobjects {
struct receiver *receiver;
struct squeek_state_manager *state_manager;
struct submission *submission;
};
void register_ui_loop_handler(struct receiver *receiver, ServerContextService *ui, DBusHandler *dbus_handler);
struct rsobjects squeek_rsobjects_new(struct zwp_input_method_v2 *im, struct zwp_virtual_keyboard_v1 *vk);
void squeek_state_send_force_visible(struct squeek_state_manager *state);
void squeek_state_send_force_hidden(struct squeek_state_manager *state);
void squeek_state_send_keyboard_present(struct squeek_state_manager *state, uint32_t keyboard_present);

149
src/main.rs Normal file
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@ -0,0 +1,149 @@
/* Copyright (C) 2020 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! Glue for the main loop. */
use crate::state;
use glib::{Continue, MainContext, PRIORITY_DEFAULT, Receiver};
mod c {
use super::*;
use std::os::raw::c_void;
use std::rc::Rc;
use std::time::Instant;
use crate::event_loop::driver;
use crate::imservice::IMService;
use crate::imservice::c::InputMethod;
use crate::state;
use crate::submission::Submission;
use crate::util::c::Wrapped;
use crate::vkeyboard::c::ZwpVirtualKeyboardV1;
/// ServerContextService*
#[repr(transparent)]
pub struct UIManager(*const c_void);
/// DbusHandler*
#[repr(transparent)]
pub struct DBusHandler(*const c_void);
/// Holds the Rust structures that are interesting from C.
#[repr(C)]
pub struct RsObjects {
receiver: Wrapped<Receiver<Commands>>,
state_manager: Wrapped<driver::Threaded>,
submission: Wrapped<Submission>,
}
extern "C" {
fn server_context_service_real_show_keyboard(service: *const UIManager);
fn server_context_service_real_hide_keyboard(service: *const UIManager);
fn server_context_service_set_hint_purpose(service: *const UIManager, hint: u32, purpose: u32);
// This should probably only get called from the gtk main loop,
// given that dbus handler is using glib.
fn dbus_handler_set_visible(dbus: *const DBusHandler, visible: u8);
}
/// Creates what's possible in Rust to eliminate as many FFI calls as possible,
/// because types aren't getting checked across their boundaries,
/// and that leads to suffering.
#[no_mangle]
pub extern "C"
fn squeek_rsobjects_new(
im: *mut InputMethod,
vk: ZwpVirtualKeyboardV1,
) -> RsObjects {
let (sender, receiver) = MainContext::channel(PRIORITY_DEFAULT);
let now = Instant::now();
let state_manager = driver::Threaded::new(sender, state::Application::new(now));
let imservice = if im.is_null() {
None
} else {
Some(IMService::new(im, state_manager.clone()))
};
let submission = Submission::new(vk, imservice);
RsObjects {
submission: Wrapped::new(submission),
state_manager: Wrapped::new(state_manager),
receiver: Wrapped::new(receiver),
}
}
/// Places the UI loop callback in the glib main loop.
#[no_mangle]
pub extern "C"
fn register_ui_loop_handler(
receiver: Wrapped<Receiver<Commands>>,
ui_manager: *const UIManager,
dbus_handler: *const DBusHandler,
) {
let receiver = unsafe { receiver.unwrap() };
let receiver = Rc::try_unwrap(receiver).expect("References still present");
let receiver = receiver.into_inner();
let ctx = MainContext::default();
ctx.acquire();
receiver.attach(
Some(&ctx),
move |msg| {
main_loop_handle_message(msg, ui_manager, dbus_handler);
Continue(true)
},
);
ctx.release();
}
/// A single iteration of the UI loop.
/// Applies state outcomes to external portions of the program.
/// This is the outest layer of the imperative shell,
/// and doesn't lend itself to testing other than integration.
fn main_loop_handle_message(
msg: Commands,
ui_manager: *const UIManager,
dbus_handler: *const DBusHandler,
) {
match msg.panel_visibility {
Some(PanelCommand::Show) => unsafe {
server_context_service_real_show_keyboard(ui_manager);
},
Some(PanelCommand::Hide) => unsafe {
server_context_service_real_hide_keyboard(ui_manager);
},
None => {},
};
if let Some(visible) = msg.dbus_visible_set {
unsafe { dbus_handler_set_visible(dbus_handler, visible as u8) };
}
if let Some(hints) = msg.layout_hint_set {
unsafe {
server_context_service_set_hint_purpose(
ui_manager,
hints.hint.bits(),
hints.purpose.clone() as u32,
)
};
}
}
}
#[derive(Clone, PartialEq, Debug)]
pub enum PanelCommand {
Show,
Hide,
}
/// The commands consumed by the main loop,
/// to be sent out to external components.
#[derive(Clone)]
pub struct Commands {
pub panel_visibility: Option<PanelCommand>,
pub layout_hint_set: Option<state::InputMethodDetails>,
pub dbus_visible_set: Option<bool>,
}

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@ -30,7 +30,6 @@
enum {
PROP_0,
PROP_VISIBLE,
PROP_ENABLED,
PROP_LAST
};
@ -43,12 +42,10 @@ struct _ServerContextService {
struct submission *submission; // unowned
struct squeek_layout_state *layout;
struct ui_manager *manager; // unowned
struct vis_manager *vis_manager; // owned
struct squeek_state_manager *state_manager; // shared reference
gboolean visible;
PhoshLayerSurface *window;
GtkWidget *widget; // nullable
guint hiding;
guint last_requested_height;
};
@ -67,23 +64,6 @@ on_destroy (ServerContextService *self, GtkWidget *widget)
//eekboard_context_service_destroy (EEKBOARD_CONTEXT_SERVICE (context));
}
static void
on_notify_map (ServerContextService *self, GtkWidget *widget)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
g_object_set (self, "visible", TRUE, NULL);
}
static void
on_notify_unmap (ServerContextService *self, GtkWidget *widget)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
g_object_set (self, "visible", FALSE, NULL);
}
static uint32_t
calculate_height(int32_t width, GdkRectangle *geometry)
{
@ -187,8 +167,6 @@ make_window (ServerContextService *self)
g_object_connect (self->window,
"swapped-signal::destroy", G_CALLBACK(on_destroy), self,
"swapped-signal::map", G_CALLBACK(on_notify_map), self,
"swapped-signal::unmap", G_CALLBACK(on_notify_unmap), self,
"swapped-signal::configured", G_CALLBACK(on_surface_configure), self,
NULL);
@ -225,7 +203,8 @@ make_widget (ServerContextService *self)
gtk_widget_show_all(self->widget);
}
static void
// Called from rust
void
server_context_service_real_show_keyboard (ServerContextService *self)
{
if (!self->window) {
@ -234,99 +213,16 @@ server_context_service_real_show_keyboard (ServerContextService *self)
if (!self->widget) {
make_widget (self);
}
self->visible = TRUE;
gtk_widget_show (GTK_WIDGET(self->window));
}
static gboolean
show_keyboard_source_func(ServerContextService *context)
{
server_context_service_real_show_keyboard(context);
return G_SOURCE_REMOVE;
}
static void
// Called from rust
void
server_context_service_real_hide_keyboard (ServerContextService *self)
{
gtk_widget_hide (GTK_WIDGET(self->window));
self->visible = FALSE;
}
static gboolean
hide_keyboard_source_func(ServerContextService *context)
{
server_context_service_real_hide_keyboard(context);
return G_SOURCE_REMOVE;
}
static gboolean
on_hide (ServerContextService *self)
{
server_context_service_real_hide_keyboard(self);
self->hiding = 0;
return G_SOURCE_REMOVE;
}
static void
server_context_service_show_keyboard (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (self->hiding) {
g_source_remove (self->hiding);
self->hiding = 0;
if (self->window) {
gtk_widget_hide (GTK_WIDGET(self->window));
}
if (!self->visible) {
g_idle_add((GSourceFunc)show_keyboard_source_func, self);
}
}
void
server_context_service_force_show_keyboard (ServerContextService *self)
{
if (!submission_hint_available(self->submission)) {
eekboard_context_service_set_hint_purpose(
self->state,
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL
);
}
server_context_service_show_keyboard(self);
}
void
server_context_service_hide_keyboard (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (self->visible) {
g_idle_add((GSourceFunc)hide_keyboard_source_func, self);
}
}
/// Meant for use by the input-method handler:
/// the visible keyboard is no longer needed.
/// The implementation will delay it slightly,
/// because the release may be due to switching from one text field to another.
/// In this case, the user doesn't really need the keyboard surface
/// to disappear completely.
void
server_context_service_release_visibility (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (!self->hiding && self->visible) {
self->hiding = g_timeout_add (200, (GSourceFunc) on_hide, self);
}
}
static void
server_context_service_set_physical_keyboard_present (ServerContextService *self, gboolean physical_keyboard_present)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
squeek_visman_set_keyboard_present(self->vis_manager, physical_keyboard_present);
}
static void
@ -338,11 +234,8 @@ server_context_service_set_property (GObject *object,
ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
switch (prop_id) {
case PROP_VISIBLE:
self->visible = g_value_get_boolean (value);
break;
case PROP_ENABLED:
server_context_service_set_physical_keyboard_present (self, !g_value_get_boolean (value));
squeek_state_send_keyboard_present(self->state_manager, !g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -356,11 +249,7 @@ server_context_service_get_property (GObject *object,
GValue *value,
GParamSpec *pspec)
{
ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
switch (prop_id) {
case PROP_VISIBLE:
g_value_set_boolean (value, self->visible);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -388,18 +277,6 @@ server_context_service_class_init (ServerContextServiceClass *klass)
gobject_class->get_property = server_context_service_get_property;
gobject_class->dispose = server_context_service_dispose;
/**
* Flag to indicate if keyboard is visible or not.
*/
pspec = g_param_spec_boolean ("visible",
"Visible",
"Visible",
FALSE,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_VISIBLE,
pspec);
/**
* ServerContextServie:keyboard:
*
@ -441,24 +318,20 @@ init (ServerContextService *self) {
}
ServerContextService *
server_context_service_new (EekboardContextService *self, struct submission *submission, struct squeek_layout_state *layout, struct ui_manager *uiman, struct vis_manager *visman)
server_context_service_new (EekboardContextService *self, struct submission *submission, struct squeek_layout_state *layout, struct ui_manager *uiman, struct squeek_state_manager *state_manager)
{
ServerContextService *ui = g_object_new (SERVER_TYPE_CONTEXT_SERVICE, NULL);
ui->submission = submission;
ui->state = self;
ui->layout = layout;
ui->manager = uiman;
ui->vis_manager = visman;
ui->state_manager = state_manager;
init(ui);
return ui;
}
void
server_context_service_update_visible (ServerContextService *self, gboolean visible) {
if (visible) {
server_context_service_show_keyboard(self);
} else {
server_context_service_hide_keyboard(self);
}
// Used from Rust
void server_context_service_set_hint_purpose(ServerContextService *self, uint32_t hint,
uint32_t purpose) {
eekboard_context_service_set_hint_purpose(self->state, hint, purpose);
}

View File

@ -29,7 +29,7 @@ G_BEGIN_DECLS
/** Manages the lifecycle of the window displaying layouts. */
G_DECLARE_FINAL_TYPE (ServerContextService, server_context_service, SERVER, CONTEXT_SERVICE, GObject)
ServerContextService *server_context_service_new(EekboardContextService *self, struct submission *submission, struct squeek_layout_state *layout, struct ui_manager *uiman, struct vis_manager *visman);
ServerContextService *server_context_service_new(EekboardContextService *self, struct submission *submission, struct squeek_layout_state *layout, struct ui_manager *uiman, struct squeek_state_manager *state_manager);
enum squeek_arrangement_kind server_context_service_get_layout_type(ServerContextService *);
void server_context_service_force_show_keyboard (ServerContextService *self);
void server_context_service_hide_keyboard (ServerContextService *self);

View File

@ -29,6 +29,7 @@
#include "eekboard/eekboard-context-service.h"
#include "dbus.h"
#include "layout.h"
#include "main.h"
#include "outputs.h"
#include "submission.h"
#include "server-context-service.h"
@ -45,15 +46,18 @@ typedef enum _SqueekboardDebugFlags {
} SqueekboardDebugFlags;
/// Global application state
/// Some state, some IO components, all mixed together.
/// Better move what's possible to state::Application,
/// or secondary data structures of the same general shape.
struct squeekboard {
struct squeek_wayland wayland; // Just hooks.
DBusHandler *dbus_handler; // Controls visibility of the OSK.
EekboardContextService *settings_context; // Gsettings hooks.
ServerContextService *ui_context; // mess, includes the entire UI
struct submission *submission; // Wayland text input handling.
struct squeek_layout_state layout_choice; // Currently wanted layout.
struct ui_manager *ui_manager; // UI shape tracker/chooser. TODO: merge with layuot choice
/// Currently wanted layout. TODO: merge into state::Application
struct squeek_layout_state layout_choice;
/// UI shape tracker/chooser. TODO: merge into state::Application
struct ui_manager *ui_manager;
};
@ -280,6 +284,21 @@ phosh_theme_init (void)
g_object_set (G_OBJECT (gtk_settings), "gtk-application-prefer-dark-theme", TRUE, NULL);
}
/// Create Rust objects in one go,
/// to avoid crossing the language barrier and losing type information
static struct rsobjects create_rsobjects(struct zwp_input_method_manager_v2 *immanager,
struct zwp_virtual_keyboard_manager_v1 *vkmanager,
struct wl_seat *seat) {
struct zwp_input_method_v2 *im = NULL;
if (immanager) {
im = zwp_input_method_manager_v2_get_input_method(immanager, seat);
}
struct zwp_virtual_keyboard_v1 *vk = NULL;
if (vkmanager) {
vk = zwp_virtual_keyboard_manager_v1_create_virtual_keyboard(vkmanager, seat);
}
return squeek_rsobjects_new(im, vk);
}
static GDebugKey debug_keys[] =
{
@ -375,6 +394,10 @@ main (int argc, char **argv)
g_warning("Wayland input method interface not available");
}
struct rsobjects rsobjects = create_rsobjects(instance.wayland.input_method_manager,
instance.wayland.virtual_keyboard_manager,
instance.wayland.seat);
instance.ui_manager = squeek_uiman_new();
instance.settings_context = eekboard_context_service_new(&instance.layout_choice);
@ -394,7 +417,7 @@ main (int argc, char **argv)
guint owner_id = 0;
DBusHandler *service = NULL;
if (connection) {
service = dbus_handler_new(connection, DBUS_SERVICE_PATH);
service = dbus_handler_new(connection, DBUS_SERVICE_PATH, rsobjects.state_manager);
if (service == NULL) {
g_printerr ("Can't create dbus server\n");
@ -415,42 +438,30 @@ main (int argc, char **argv)
}
}
struct vis_manager *vis_manager = squeek_visman_new();
instance.submission = get_submission(instance.wayland.input_method_manager,
instance.wayland.virtual_keyboard_manager,
vis_manager,
instance.wayland.seat,
instance.settings_context);
eekboard_context_service_set_submission(instance.settings_context, instance.submission);
eekboard_context_service_set_submission(instance.settings_context, rsobjects.submission);
ServerContextService *ui_context = server_context_service_new(
instance.settings_context,
instance.submission,
rsobjects.submission,
&instance.layout_choice,
instance.ui_manager,
vis_manager);
rsobjects.state_manager);
if (!ui_context) {
g_error("Could not initialize GUI");
exit(1);
}
instance.ui_context = ui_context;
squeek_visman_set_ui(vis_manager, instance.ui_context);
if (instance.dbus_handler) {
dbus_handler_set_ui_context(instance.dbus_handler, instance.ui_context);
}
eekboard_context_service_set_ui(instance.settings_context, instance.ui_context);
instance.ui_context = ui_context;
register_ui_loop_handler(rsobjects.receiver, instance.ui_context, instance.dbus_handler);
session_register();
if (debug_flags & SQUEEKBOARD_DEBUG_FLAG_FORCE_SHOW) {
server_context_service_force_show_keyboard (ui_context);
}
if (debug_flags & SQUEEKBOARD_DEBUG_FLAG_GTK_INSPECTOR) {
gtk_window_set_interactive_debugging (TRUE);
}
if (debug_flags & SQUEEKBOARD_DEBUG_FLAG_FORCE_SHOW) {
squeek_state_send_force_visible (rsobjects.state_manager);
}
loop = g_main_loop_new (NULL, FALSE);
g_main_loop_run (loop);

417
src/state.rs Normal file
View File

@ -0,0 +1,417 @@
/* Copyright (C) 2021 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! Application-wide state is stored here.
* It's driven by the loop defined in the loop module. */
use crate::animation;
use crate::imservice::{ ContentHint, ContentPurpose };
use crate::main::{ Commands, PanelCommand };
use std::time::Instant;
#[derive(Clone, Copy)]
pub enum Presence {
Present,
Missing,
}
#[derive(Clone)]
pub struct InputMethodDetails {
pub hint: ContentHint,
pub purpose: ContentPurpose,
}
#[derive(Clone)]
pub enum InputMethod {
Active(InputMethodDetails),
InactiveSince(Instant),
}
/// Incoming events
#[derive(Clone)]
pub enum Event {
InputMethod(InputMethod),
Visibility(visibility::Event),
PhysicalKeyboard(Presence),
/// Event triggered because a moment in time passed.
/// Use to animate state transitions.
/// The value is the ideal arrival time.
TimeoutReached(Instant),
}
impl From<InputMethod> for Event {
fn from(im: InputMethod) -> Self {
Self::InputMethod(im)
}
}
pub mod visibility {
#[derive(Clone)]
pub enum Event {
/// User requested the panel to show
ForceVisible,
/// The user requested the panel to go down
ForceHidden,
}
#[derive(Clone, PartialEq, Debug, Copy)]
pub enum State {
/// Last interaction was user forcing the panel to go visible
ForcedVisible,
/// Last interaction was user forcing the panel to hide
ForcedHidden,
/// Last interaction was the input method changing active state
NotForced,
}
}
/// The outwardly visible state.
#[derive(Clone)]
pub struct Outcome {
pub visibility: animation::Outcome,
pub im: InputMethod,
}
impl Outcome {
/// Returns the commands needed to apply changes as required by the new state.
/// This implementation doesn't actually take the old state into account,
/// instead issuing all the commands as needed to reach the new state.
/// The receivers of the commands bear the burden
/// of checking if the commands end up being no-ops.
pub fn get_commands_to_reach(&self, new_state: &Self) -> Commands {
let layout_hint_set = match new_state {
Outcome {
visibility: animation::Outcome::Visible,
im: InputMethod::Active(hints),
} => Some(hints.clone()),
Outcome {
visibility: animation::Outcome::Visible,
im: InputMethod::InactiveSince(_),
} => Some(InputMethodDetails {
hint: ContentHint::NONE,
purpose: ContentPurpose::Normal,
}),
Outcome {
visibility: animation::Outcome::Hidden,
..
} => None,
};
let (dbus_visible_set, panel_visibility) = match new_state.visibility {
animation::Outcome::Visible => (Some(true), Some(PanelCommand::Show)),
animation::Outcome::Hidden => (Some(false), Some(PanelCommand::Hide)),
};
Commands {
panel_visibility,
layout_hint_set,
dbus_visible_set,
}
}
}
/// The actual logic of the program.
/// At this moment, limited to calculating visibility and IM hints.
///
/// It keeps the panel visible for a short time period after each hide request.
/// This prevents flickering on quick successive enable/disable events.
/// It does not treat user-driven hiding in a special way.
///
/// This is the "functional core".
/// All state changes return the next state and the optimal time for the next check.
///
/// This state tracker can be driven by any event loop.
#[derive(Clone)]
pub struct Application {
pub im: InputMethod,
pub visibility_override: visibility::State,
pub physical_keyboard: Presence,
}
impl Application {
/// A conservative default, ignoring the actual state of things.
/// It will initially show the keyboard for a blink.
// The ignorance might actually be desired,
// as it allows for startup without waiting for a system check.
// The downside is that adding actual state should not cause transitions.
// Another acceptable alternative is to allow explicitly uninitialized parts.
pub fn new(now: Instant) -> Self {
Self {
im: InputMethod::InactiveSince(now),
visibility_override: visibility::State::NotForced,
physical_keyboard: Presence::Missing,
}
}
pub fn apply_event(self, event: Event, _now: Instant) -> Self {
match event {
Event::TimeoutReached(_) => self,
Event::Visibility(visibility) => Self {
visibility_override: match visibility {
visibility::Event::ForceHidden => visibility::State::ForcedHidden,
visibility::Event::ForceVisible => visibility::State::ForcedVisible,
},
..self
},
Event::PhysicalKeyboard(presence) => Self {
physical_keyboard: presence,
..self
},
Event::InputMethod(new_im) => match (self.im.clone(), new_im) {
(InputMethod::Active(_old), InputMethod::Active(new_im))
=> Self {
im: InputMethod::Active(new_im),
..self
},
// For changes in active state, remove user's visibility override.
// Both cases spelled out explicitly, rather than by the wildcard,
// to not lose the notion that it's the opposition that matters
(InputMethod::InactiveSince(_old), InputMethod::Active(new_im))
=> Self {
im: InputMethod::Active(new_im),
visibility_override: visibility::State::NotForced,
..self
},
(InputMethod::Active(_old), InputMethod::InactiveSince(since))
=> Self {
im: InputMethod::InactiveSince(since),
visibility_override: visibility::State::NotForced,
..self
},
// This is a weird case, there's no need to update an inactive state.
// But it's not wrong, just superfluous.
(InputMethod::InactiveSince(old), InputMethod::InactiveSince(_new))
=> Self {
// New is going to be newer than old, so it can be ignored.
// It was already inactive at that moment.
im: InputMethod::InactiveSince(old),
..self
},
}
}
}
pub fn get_outcome(&self, now: Instant) -> Outcome {
// FIXME: include physical keyboard presence
Outcome {
visibility: match (self.physical_keyboard, self.visibility_override) {
(_, visibility::State::ForcedHidden) => animation::Outcome::Hidden,
(_, visibility::State::ForcedVisible) => animation::Outcome::Visible,
(Presence::Present, visibility::State::NotForced) => animation::Outcome::Hidden,
(Presence::Missing, visibility::State::NotForced) => match self.im {
InputMethod::Active(_) => animation::Outcome::Visible,
InputMethod::InactiveSince(since) => {
if now < since + animation::HIDING_TIMEOUT { animation::Outcome::Visible }
else { animation::Outcome::Hidden }
},
},
},
im: self.im.clone(),
}
}
/// Returns the next time to update the outcome.
pub fn get_next_wake(&self, now: Instant) -> Option<Instant> {
match self {
Self {
visibility_override: visibility::State::NotForced,
im: InputMethod::InactiveSince(since),
..
} => {
let anim_end = *since + animation::HIDING_TIMEOUT;
if now < anim_end { Some(anim_end) }
else { None }
}
_ => None,
}
}
}
#[cfg(test)]
mod test {
use super::*;
use std::time::Duration;
fn imdetails_new() -> InputMethodDetails {
InputMethodDetails {
purpose: ContentPurpose::Normal,
hint: ContentHint::NONE,
}
}
/// Test the original delay scenario: no flicker on quick switches.
#[test]
fn avoid_hide() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::Active(imdetails_new()),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
// Check 100ms at 1ms intervals. It should remain visible.
for _i in 0..100 {
now += Duration::from_millis(1);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Visible,
"Hidden when it should remain visible: {:?}",
now.saturating_duration_since(start),
)
}
let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now);
assert_eq!(state.get_outcome(now).visibility, animation::Outcome::Visible);
}
/// Make sure that hiding works when input method goes away
#[test]
fn hide() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::Active(imdetails_new()),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
while let animation::Outcome::Visible = state.get_outcome(now).visibility {
now += Duration::from_millis(1);
assert!(
now < start + Duration::from_millis(250),
"Hiding too slow: {:?}",
now.saturating_duration_since(start),
);
}
}
/// Check against the false showing bug.
/// Expectation: it will get hidden and not appear again
#[test]
fn false_show() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::Active(imdetails_new()),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
// This reflects the sequence from Wayland:
// disable, disable, enable, disable
// all in a single batch.
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now);
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
while let animation::Outcome::Visible = state.get_outcome(now).visibility {
now += Duration::from_millis(1);
assert!(
now < start + Duration::from_millis(250),
"Still not hidden: {:?}",
now.saturating_duration_since(start),
);
}
// One second without appearing again
for _i in 0..1000 {
now += Duration::from_millis(1);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Hidden,
"Appeared unnecessarily: {:?}",
now.saturating_duration_since(start),
);
}
}
#[test]
fn force_visible() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::InactiveSince(now),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
now += Duration::from_secs(1);
let state = state.apply_event(Event::Visibility(visibility::Event::ForceVisible), now);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Visible,
"Failed to show: {:?}",
now.saturating_duration_since(start),
);
now += Duration::from_secs(1);
let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now);
now += Duration::from_secs(1);
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
now += Duration::from_secs(1);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Hidden,
"Failed to release forced visibility: {:?}",
now.saturating_duration_since(start),
);
}
#[test]
fn keyboard_present() {
let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
let mut now = start;
let state = Application {
im: InputMethod::Active(imdetails_new()),
physical_keyboard: Presence::Missing,
visibility_override: visibility::State::NotForced,
};
now += Duration::from_secs(1);
let state = state.apply_event(Event::PhysicalKeyboard(Presence::Present), now);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Hidden,
"Failed to hide: {:?}",
now.saturating_duration_since(start),
);
now += Duration::from_secs(1);
let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now);
now += Duration::from_secs(1);
let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Hidden,
"Failed to remain hidden: {:?}",
now.saturating_duration_since(start),
);
now += Duration::from_secs(1);
let state = state.apply_event(Event::PhysicalKeyboard(Presence::Missing), now);
assert_eq!(
state.get_outcome(now).visibility,
animation::Outcome::Visible,
"Failed to appear: {:?}",
now.saturating_duration_since(start),
);
}
}

View File

@ -4,20 +4,12 @@
#include "input-method-unstable-v2-client-protocol.h"
#include "virtual-keyboard-unstable-v1-client-protocol.h"
#include "eek/eek-types.h"
#include "main.h"
#include "src/ui_manager.h"
struct submission;
struct squeek_layout;
struct submission* get_submission(struct zwp_input_method_manager_v2 *immanager,
struct zwp_virtual_keyboard_manager_v1 *vkmanager,
struct vis_manager *vis_manager,
struct wl_seat *seat,
EekboardContextService *state);
// Defined in Rust
struct submission* submission_new(struct zwp_input_method_v2 *im, struct zwp_virtual_keyboard_v1 *vk, EekboardContextService *state, struct vis_manager *vis_manager);
uint8_t submission_hint_available(struct submission *self);
void submission_set_ui(struct submission *self, ServerContextService *ui_context);
void submission_use_layout(struct submission *self, struct squeek_layout *layout, uint32_t time);
#endif

View File

@ -19,12 +19,13 @@
use std::collections::HashSet;
use std::ffi::CString;
use crate::vkeyboard::c::ZwpVirtualKeyboardV1;
use ::action::Modifier;
use ::imservice;
use ::imservice::IMService;
use ::keyboard::{ KeyCode, KeyStateId, Modifiers, PressType };
use ::layout;
use ::ui_manager::VisibilityManager;
use ::util::vec_remove;
use ::vkeyboard;
use ::vkeyboard::VirtualKeyboard;
@ -36,50 +37,10 @@ use std::iter::FromIterator;
pub mod c {
use super::*;
use std::os::raw::c_void;
use ::imservice::c::InputMethod;
use ::util::c::Wrapped;
use ::vkeyboard::c::ZwpVirtualKeyboardV1;
// The following defined in C
/// EekboardContextService*
#[repr(transparent)]
pub struct StateManager(*const c_void);
use crate::util::c::Wrapped;
pub type Submission = Wrapped<super::Submission>;
#[no_mangle]
pub extern "C"
fn submission_new(
im: *mut InputMethod,
vk: ZwpVirtualKeyboardV1,
state_manager: *const StateManager,
visibility_manager: Wrapped<VisibilityManager>,
) -> Submission {
let imservice = if im.is_null() {
None
} else {
let visibility_manager = visibility_manager.clone_ref();
Some(IMService::new(
im,
state_manager,
Box::new(move |active| visibility_manager.borrow_mut().set_im_active(active)),
))
};
// TODO: add vkeyboard too
Wrapped::new(
super::Submission {
imservice,
modifiers_active: Vec::new(),
virtual_keyboard: VirtualKeyboard(vk),
pressed: Vec::new(),
keymap_fds: Vec::new(),
keymap_idx: None,
}
)
}
#[no_mangle]
pub extern "C"
@ -131,6 +92,17 @@ pub enum SubmitData<'a> {
}
impl Submission {
pub fn new(vk: ZwpVirtualKeyboardV1, imservice: Option<Box<IMService>>) -> Self {
Submission {
imservice,
modifiers_active: Vec::new(),
virtual_keyboard: VirtualKeyboard(vk),
pressed: Vec::new(),
keymap_fds: Vec::new(),
keymap_idx: None,
}
}
/// Sends a submit text event if possible;
/// otherwise sends key press and makes a note of it
pub fn handle_press(

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@ -5,6 +5,7 @@
#include "eek/eek-types.h"
#include "outputs.h"
#include "main.h"
struct ui_manager;
@ -14,7 +15,5 @@ uint32_t squeek_uiman_get_perceptual_height(struct ui_manager *uiman);
struct vis_manager;
struct vis_manager *squeek_visman_new(void);
void squeek_visman_set_ui(struct vis_manager *visman, ServerContextService *ui_context);
void squeek_visman_set_keyboard_present(struct vis_manager *visman, uint32_t keyboard_present);
struct vis_manager *squeek_visman_new(struct squeek_state_manager *state_manager);
#endif

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2020 Purism SPC
/* Copyright (C) 2020, 2021 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
@ -10,49 +10,11 @@
use std::cmp::min;
use ::outputs::c::OutputHandle;
pub mod c {
use super::*;
use std::os::raw::c_void;
use ::util::c::Wrapped;
/// ServerContextService*
#[repr(transparent)]
pub struct UIManager(*const c_void);
extern "C" {
pub fn server_context_service_update_visible(imservice: *const UIManager, active: u32);
pub fn server_context_service_release_visibility(imservice: *const UIManager);
}
#[no_mangle]
pub extern "C"
fn squeek_visman_new() -> Wrapped<VisibilityManager> {
Wrapped::new(VisibilityManager {
ui_manager: None,
visibility_state: VisibilityFactors {
im_active: false,
physical_keyboard_present: false,
}
})
}
/// Use to initialize the UI reference
#[no_mangle]
pub extern "C"
fn squeek_visman_set_ui(visman: Wrapped<VisibilityManager>, ui_manager: *const UIManager) {
let visman = visman.clone_ref();
let mut visman = visman.borrow_mut();
visman.set_ui_manager(Some(ui_manager))
}
#[no_mangle]
pub extern "C"
fn squeek_visman_set_keyboard_present(visman: Wrapped<VisibilityManager>, present: u32) {
let visman = visman.clone_ref();
let mut visman = visman.borrow_mut();
visman.set_keyboard_present(present != 0)
}
#[no_mangle]
pub extern "C"
fn squeek_uiman_new() -> Wrapped<Manager> {
@ -118,131 +80,3 @@ impl Manager {
}
}
}
#[derive(PartialEq, Debug)]
enum Visibility {
Hidden,
Visible,
}
#[derive(Debug)]
enum VisibilityTransition {
/// Hide immediately
Hide,
/// Hide if no show request comes soon
Release,
/// Show instantly
Show,
/// Don't do anything
NoTransition,
}
/// Contains visibility policy
#[derive(Clone, Debug)]
struct VisibilityFactors {
im_active: bool,
physical_keyboard_present: bool,
}
impl VisibilityFactors {
/// Static policy.
/// Use when transitioning from an undefined state (e.g. no UI before).
fn desired(&self) -> Visibility {
match self {
VisibilityFactors {
im_active: true,
physical_keyboard_present: false,
} => Visibility::Visible,
_ => Visibility::Hidden,
}
}
/// Stateful policy
fn transition_to(&self, next: &Self) -> VisibilityTransition {
use self::Visibility::*;
let im_deactivation = self.im_active && !next.im_active;
match (self.desired(), next.desired(), im_deactivation) {
(Visible, Hidden, true) => VisibilityTransition::Release,
(Visible, Hidden, _) => VisibilityTransition::Hide,
(Hidden, Visible, _) => VisibilityTransition::Show,
_ => VisibilityTransition::NoTransition,
}
}
}
// Temporary struct for migration. Should be integrated with Manager eventually.
pub struct VisibilityManager {
/// Owned reference. Be careful, it's shared with C at large
ui_manager: Option<*const c::UIManager>,
visibility_state: VisibilityFactors,
}
impl VisibilityManager {
fn set_ui_manager(&mut self, ui_manager: Option<*const c::UIManager>) {
let new = VisibilityManager {
ui_manager,
..unsafe { self.clone() }
};
self.apply_changes(new);
}
fn apply_changes(&mut self, new: Self) {
if let Some(ui) = &new.ui_manager {
if self.ui_manager.is_none() {
// Previous state was never applied, so effectively undefined.
// Just apply the new one.
let new_state = new.visibility_state.desired();
unsafe {
c::server_context_service_update_visible(
*ui,
(new_state == Visibility::Visible) as u32,
);
}
} else {
match self.visibility_state.transition_to(&new.visibility_state) {
VisibilityTransition::Hide => unsafe {
c::server_context_service_update_visible(*ui, 0);
},
VisibilityTransition::Show => unsafe {
c::server_context_service_update_visible(*ui, 1);
},
VisibilityTransition::Release => unsafe {
c::server_context_service_release_visibility(*ui);
},
VisibilityTransition::NoTransition => {}
}
}
}
*self = new;
}
pub fn set_im_active(&mut self, im_active: bool) {
let new = VisibilityManager {
visibility_state: VisibilityFactors {
im_active,
..self.visibility_state.clone()
},
..unsafe { self.clone() }
};
self.apply_changes(new);
}
pub fn set_keyboard_present(&mut self, keyboard_present: bool) {
let new = VisibilityManager {
visibility_state: VisibilityFactors {
physical_keyboard_present: keyboard_present,
..self.visibility_state.clone()
},
..unsafe { self.clone() }
};
self.apply_changes(new);
}
/// The struct is not really safe to clone due to the ui_manager reference.
/// This is only a helper for getting desired visibility.
unsafe fn clone(&self) -> Self {
VisibilityManager {
ui_manager: self.ui_manager.clone(),
visibility_state: self.visibility_state.clone(),
}
}
}