Don't use floating object for EekElement.
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@ -166,7 +166,7 @@ eek_clutter_keyboard_set_property (GObject *object,
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switch (prop_id) {
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case PROP_KEYBOARD:
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priv->keyboard = g_value_get_object (value);
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g_object_ref_sink (priv->keyboard);
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g_object_ref (priv->keyboard);
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create_renderer (EEK_CLUTTER_KEYBOARD(object));
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break;
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default:
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@ -187,7 +187,7 @@ eek_clutter_keyboard_dispose (GObject *object)
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priv->renderer = NULL;
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}
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if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
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if (priv->keyboard) {
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g_object_unref (priv->keyboard);
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priv->keyboard = NULL;
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}
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