keymap: Generate from symbol map, not layout

Includes changes to the keymap string without which Xwayland won't work.
This commit is contained in:
Dorota Czaplejewicz
2020-09-28 17:52:00 +00:00
parent b21734bf57
commit 2219eb67e1
2 changed files with 60 additions and 85 deletions

View File

@ -382,7 +382,7 @@ impl Layout {
) )
)}).collect(); )}).collect();
let keymap: HashMap<String, u32> = generate_keycodes( let symbolmap: HashMap<String, u32> = generate_keycodes(
button_actions.iter() button_actions.iter()
.filter_map(|(_name, action)| { .filter_map(|(_name, action)| {
match action { match action {
@ -399,20 +399,20 @@ impl Layout {
let button_states = button_actions.into_iter().map(|(name, action)| { let button_states = button_actions.into_iter().map(|(name, action)| {
let keycodes = match &action { let keycodes = match &action {
::action::Action::Submit { text: _, keys } => { ::action::Action::Submit { text: _, keys } => {
keys.iter().map(|named_keycode| { keys.iter().map(|named_keysym| {
*keymap.get(named_keycode.0.as_str()) *symbolmap.get(named_keysym.0.as_str())
.expect( .expect(
format!( format!(
"keycode {} in key {} missing from keymap", "keysym {} in key {} missing from symbol map",
named_keycode.0, named_keysym.0,
name name
).as_str() ).as_str()
) )
}).collect() }).collect()
}, },
action::Action::Erase => vec![ action::Action::Erase => vec![
*keymap.get("BackSpace") *symbolmap.get("BackSpace")
.expect(&format!("BackSpace missing from keymap")), .expect(&format!("BackSpace missing from symbol map")),
], ],
_ => Vec::new(), _ => Vec::new(),
}; };
@ -430,8 +430,7 @@ impl Layout {
button_states button_states
); );
// TODO: generate from symbols let keymap_str = match generate_keymap(symbolmap) {
let keymap_str = match generate_keymap(&button_states) {
Err(e) => { return (Err(e), warning_handler) }, Err(e) => { return (Err(e), warning_handler) },
Ok(v) => v, Ok(v) => v,
}; };

View File

@ -9,7 +9,6 @@ use std::rc::Rc;
use std::string::FromUtf8Error; use std::string::FromUtf8Error;
use ::action::Action; use ::action::Action;
use ::logging;
// Traits // Traits
use std::io::Write; use std::io::Write;
@ -125,11 +124,9 @@ impl From<io::Error> for FormattingError {
} }
/// Generates a de-facto single level keymap. /// Generates a de-facto single level keymap.
// TODO: don't rely on keys and their order, /// Key codes must not repeat and should remain between 9 and 255.
// but rather on what keysyms and keycodes are in use.
// Iterating actions makes it hard to deduplicate keysyms.
pub fn generate_keymap( pub fn generate_keymap(
keystates: &HashMap::<String, KeyState> symbolmap: HashMap::<String, KeyCode>,
) -> Result<String, FormattingError> { ) -> Result<String, FormattingError> {
let mut buf: Vec<u8> = Vec::new(); let mut buf: Vec<u8> = Vec::new();
writeln!( writeln!(
@ -138,88 +135,75 @@ pub fn generate_keymap(
xkb_keycodes \"squeekboard\" {{ xkb_keycodes \"squeekboard\" {{
minimum = 8; minimum = 8;
maximum = 255;" maximum = 999;"
)?; )?;
for (name, state) in keystates.iter() { // Xorg can only consume up to 255 keys, so this may not work in Xwayland.
match &state.action { // Two possible solutions:
Action::Submit { text: _, keys } => { // - use levels to cram multiple characters into one key
if let 0 = keys.len() { // - swap layouts on key presses
log_print!( for keycode in symbolmap.values() {
logging::Level::Warning,
"Key {} has no keysyms", name,
);
};
for (named_keysym, keycode) in keys.iter().zip(&state.keycodes) {
write!( write!(
buf, buf,
" "
<{}> = {};", <I{}> = {0};",
named_keysym.0,
keycode, keycode,
)?; )?;
} }
},
Action::Erase => {
let mut keycodes = state.keycodes.iter();
write!(
buf,
"
<BackSpace> = {};",
keycodes.next().expect("Erase key has no keycode"),
)?;
if let Some(_) = keycodes.next() {
log_print!(
logging::Level::Bug,
"Erase key has multiple keycodes",
);
}
},
_ => {},
}
}
writeln!( writeln!(
buf, buf,
" "
indicator 1 = \"Caps Lock\"; // Xwayland won't accept without it.
}}; }};
xkb_symbols \"squeekboard\" {{ xkb_symbols \"squeekboard\" {{
"
name[Group1] = \"Letters\";
name[Group2] = \"Numbers/Symbols\";
key <BackSpace> {{ [ BackSpace ] }};"
)?; )?;
for (_name, state) in keystates.iter() { for (name, keycode) in symbolmap.iter() {
if let Action::Submit { text: _, keys } = &state.action {
for keysym in keys.iter() {
write!( write!(
buf, buf,
" "
key <{}> {{ [ {0} ] }};", key <I{}> {{ [ {} ] }};",
keysym.0, keycode,
name,
)?; )?;
} }
}
}
writeln!( writeln!(
buf, buf,
" "
}}; }};
xkb_types \"squeekboard\" {{ xkb_types \"squeekboard\" {{
virtual_modifiers Squeekboard; // No modifiers! Needed for Xorg for some reason.
type \"TWO_LEVEL\" {{ // Those names are needed for Xwayland.
modifiers = Shift; type \"ONE_LEVEL\" {{
map[Shift] = Level2; modifiers= none;
level_name[Level1] = \"Base\"; level_name[Level1]= \"Any\";
level_name[Level2] = \"Shift\";
}}; }};
type \"TWO_LEVEL\" {{
level_name[Level1]= \"Base\";
}};
type \"ALPHABETIC\" {{
level_name[Level1]= \"Base\";
}};
type \"KEYPAD\" {{
level_name[Level1]= \"Base\";
}};
type \"SHIFT+ALT\" {{
level_name[Level1]= \"Base\";
}};
}}; }};
xkb_compatibility \"squeekboard\" {{ xkb_compatibility \"squeekboard\" {{
// Needed for Xwayland again.
interpret Any+AnyOf(all) {{
action= SetMods(modifiers=modMapMods,clearLocks);
}};
}}; }};
}};" }};"
)?; )?;
@ -234,21 +218,13 @@ mod tests {
use xkbcommon::xkb; use xkbcommon::xkb;
use ::action::KeySym;
#[test] #[test]
fn test_keymap_multi() { fn test_keymap_multi() {
let context = xkb::Context::new(xkb::CONTEXT_NO_FLAGS); let context = xkb::Context::new(xkb::CONTEXT_NO_FLAGS);
let keymap_str = generate_keymap(&hashmap!{ let keymap_str = generate_keymap(hashmap!{
"ac".into() => KeyState { "a".into() => 9,
action: Action::Submit { "c".into() => 10,
text: None,
keys: vec!(KeySym("a".into()), KeySym("c".into())),
},
keycodes: vec!(9, 10),
pressed: PressType::Released,
},
}).unwrap(); }).unwrap();
let keymap = xkb::Keymap::new_from_string( let keymap = xkb::Keymap::new_from_string(