symbols matrix: Remove in favor of a levels vector
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		@ -770,47 +770,13 @@ eek_keyboard_get_keymap(EekKeyboard *keyboard)
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        g_free(line);
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        g_free(current);
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        /* Find the symbols associated with the key. */
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        EekSymbolMatrix *matrix = eek_key_get_symbol_matrix(key);
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        EekSymbol *syms[4];
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        int i, j;
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        /* Get the symbols for all the levels defined for the key, then
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           pad it out with the first symbol for all levels up to the fourth. */
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        for (i = 0; i < matrix->num_levels; ++i)
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            syms[i] = eek_symbol_matrix_get_symbol(matrix, 0, i);
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        while (i < 4) {
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            syms[i] = eek_symbol_matrix_get_symbol(matrix, 0, 0);
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            i++;
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        }
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        /* The four levels are split into two groups in the keymap.
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           Generate strings for each of these groups, where an empty group is
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           treated specially. */
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        gchar *groups[2];
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        for (i = 0, j = 0; i < 2; ++i, j += 2) {
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            if (syms[j] && syms[j + 1]) {
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                char *tleft = squeek_symbol_get_name(syms[j]);
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                char *tright = squeek_symbol_get_name(syms[j + 1]);
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                groups[i] = g_strjoin(", ", tleft,
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                                            tright,
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                                            NULL);
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            } else
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                groups[i] = "";
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        }
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        /* Append a key definition to the symbols section. */
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        // FIXME: free
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        char *key_str = squeek_key_to_keymap_entry(
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            (char*)key_name,
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            eek_key_get_symbol_matrix(key)
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        );
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        current = symbols;
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        line = g_strdup_printf("        key <%s> { [ %s ], [ %s ] };\n",
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                               (char *)key_name, groups[0], groups[1]);
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        g_free(groups[0]);
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        g_free(groups[1]);
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        symbols = g_strconcat(current, line, NULL);
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        g_free(line);
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        symbols = g_strconcat(current, key_str, NULL);
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        g_free(current);
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    }
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