renderer: Split mutable geometry and place it directly in GtkKeyboard
Geometry is now permanently married to the widget rather the renderer. While geometry is not always defined, C doesn't support sum types, so checks won't be enforced by the compiler. It's OK to pretend there's always some geometry to avoid crashes.
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@ -194,23 +194,23 @@ render_button_label (cairo_t *cr,
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// FIXME: Pass just the active modifiers instead of entire submission
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void
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eek_renderer_render_keyboard (EekRenderer *self,
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struct transformation widget_to_layout,
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struct render_geometry geometry,
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struct submission *submission,
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cairo_t *cr,
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LevelKeyboard *keyboard)
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{
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g_return_if_fail (self->allocation_width > 0.0);
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g_return_if_fail (self->allocation_height > 0.0);
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g_return_if_fail (geometry.allocation_width > 0.0);
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g_return_if_fail (geometry.allocation_height > 0.0);
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/* Paint the background covering the entire widget area */
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gtk_render_background (self->view_context,
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cr,
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0, 0,
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self->allocation_width, self->allocation_height);
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geometry.allocation_width, geometry.allocation_height);
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cairo_save(cr);
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cairo_translate (cr, widget_to_layout.origin_x, widget_to_layout.origin_y);
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cairo_scale (cr, widget_to_layout.scale, widget_to_layout.scale);
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cairo_translate (cr, geometry.widget_to_layout.origin_x, geometry.widget_to_layout.origin_y);
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cairo_scale (cr, geometry.widget_to_layout.scale, geometry.widget_to_layout.scale);
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squeek_draw_layout_base_view(keyboard->layout, self, cr);
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squeek_layout_draw_all_changed(keyboard->layout, self, cr, submission);
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@ -262,8 +262,6 @@ static void
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renderer_init (EekRenderer *self)
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{
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self->pcontext = NULL;
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self->allocation_width = 0.0;
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self->allocation_height = 0.0;
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self->scale_factor = 1;
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self->css_provider = squeek_load_style();
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@ -310,22 +308,18 @@ eek_renderer_new (LevelKeyboard *keyboard,
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return renderer;
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}
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void
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eek_renderer_set_allocation_size (EekRenderer *renderer,
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struct squeek_layout *layout,
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struct render_geometry
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eek_render_geometry_from_allocation_size (struct squeek_layout *layout,
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gdouble width,
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gdouble height)
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{
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g_return_if_fail (width > 0.0 && height > 0.0);
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renderer->allocation_width = width;
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renderer->allocation_height = height;
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renderer->widget_to_layout = squeek_layout_calculate_transformation(
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layout,
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renderer->allocation_width, renderer->allocation_height);
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// This is where size-dependent surfaces would be released
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struct render_geometry ret = {
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.allocation_width = width,
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.allocation_height = height,
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.widget_to_layout = squeek_layout_calculate_transformation(
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layout, width, height),
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};
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return ret;
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}
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void
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@ -357,8 +351,3 @@ eek_renderer_get_icon_surface (const gchar *icon_name,
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}
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return surface;
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}
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struct transformation
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eek_renderer_get_transformation (EekRenderer *renderer) {
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return renderer->widget_to_layout;
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}
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