animation: Prototype a way of handling state and applying it separately
Handling visibility state ad-hoc has shortcomings in testability and locality, and this module attmepts to rectify that by creating an explicit state machine, along with a loop to drive it. Actually applying state is not implemented here.
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@ -19,6 +19,7 @@ extern crate xkbcommon;
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mod logging;
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mod action;
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mod animation;
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pub mod data;
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mod drawing;
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pub mod float_ord;
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