layout: Centralize handling key releases
This commit is contained in:
		@ -29,6 +29,27 @@ pub struct KeyState {
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    pub action: Action,
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}
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impl KeyState {
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    #[must_use]
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    pub fn into_activated(self) -> KeyState {
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        match self.action {
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            Action::LockView { lock: _, unlock: _ } => KeyState {
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                locked: self.locked ^ true,
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                ..self
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            },
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            _ => self,
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        }
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    }
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    #[must_use]
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    pub fn into_released(self) -> KeyState {
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        KeyState {
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            pressed: PressType::Released,
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            ..self
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        }
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    }
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}
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/// Sorts an iterator by converting it to a Vector and back
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fn sorted<'a, I: Iterator<Item=&'a str>>(
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    iter: I
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										262
									
								
								src/layout.rs
									
									
									
									
									
								
							
							
						
						
									
										262
									
								
								src/layout.rs
									
									
									
									
									
								
							@ -265,6 +265,11 @@ pub mod c {
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            let time = Timestamp(time);
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            let layout = unsafe { &mut *layout };
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            let virtual_keyboard = VirtualKeyboard(virtual_keyboard);
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            let ui_backend = UIBackend {
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                widget_to_layout,
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                keyboard: ui_keyboard,
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            };
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            // The list must be copied,
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            // because it will be mutated in the loop
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            for key in layout.pressed_keys.clone() {
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@ -272,17 +277,16 @@ pub mod c {
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                seat::handle_release_key(
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                    layout,
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                    &virtual_keyboard,
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                    &widget_to_layout,
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                    Some(&ui_backend),
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                    time,
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                    ui_keyboard,
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                    manager,
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                    Some(manager),
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                    key,
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                );
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            }
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            drawing::queue_redraw(ui_keyboard);
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        }
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        /// Release all buittons but don't redraw
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        /// Release all buttons but don't redraw
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_layout_release_all_only(
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@ -296,10 +300,13 @@ pub mod c {
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            // because it will be mutated in the loop
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            for key in layout.pressed_keys.clone() {
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                let key: &Rc<RefCell<KeyState>> = key.borrow();
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                layout.release_key(
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                seat::handle_release_key(
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                    layout,
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                    &virtual_keyboard,
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                    None, // don't update UI
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                    Timestamp(time),
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                    None, // don't switch layouts
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                    &mut key.clone(),
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                    Timestamp(time)
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                );
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            }
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        }
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@ -353,8 +360,11 @@ pub mod c {
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            let time = Timestamp(time);
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            let layout = unsafe { &mut *layout };
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            let virtual_keyboard = VirtualKeyboard(virtual_keyboard);
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            let point = widget_to_layout.forward(
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            let ui_backend = UIBackend {
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                widget_to_layout,
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                keyboard: ui_keyboard,
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            };
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            let point = ui_backend.widget_to_layout.forward(
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                Point { x: x_widget, y: y_widget }
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            );
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@ -379,10 +389,9 @@ pub mod c {
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                        seat::handle_release_key(
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                            layout,
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                            &virtual_keyboard,
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                            &widget_to_layout,
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                            Some(&ui_backend),
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                            time,
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                            ui_keyboard,
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                            manager,
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                            Some(manager),
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                            key,
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                        );
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                    }
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@ -397,10 +406,9 @@ pub mod c {
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                    seat::handle_release_key(
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                        layout,
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                        &virtual_keyboard,
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                        &widget_to_layout,
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                        Some(&ui_backend),
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                        time,
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                        ui_keyboard,
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                        manager,
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                        Some(manager),
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                        key,
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                    );
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                }
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@ -612,6 +620,7 @@ pub struct LayoutData {
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    pub margins: Margins,
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}
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#[derive(Debug)]
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struct NoSuchView;
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// Unfortunately, changes are not atomic due to mutability :(
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@ -644,84 +653,22 @@ impl Layout {
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        }
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    }
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    fn release_key(
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        &mut self,
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        virtual_keyboard: &VirtualKeyboard,
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        mut key: &mut Rc<RefCell<KeyState>>,
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        time: Timestamp,
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    ) {
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        if !self.pressed_keys.remove(&::util::Pointer(key.clone())) {
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            eprintln!("Warning: key {:?} was not pressed", key);
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        }
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        virtual_keyboard.switch(
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            &mut key.borrow_mut(),
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            PressType::Released,
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            time,
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        );
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        self.set_level_from_press(&mut key);
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    }
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    fn press_key(
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        &mut self,
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        virtual_keyboard: &VirtualKeyboard,
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        key: &mut Rc<RefCell<KeyState>>,
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        rckey: &mut Rc<RefCell<KeyState>>,
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        time: Timestamp,
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    ) {
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        if !self.pressed_keys.insert(::util::Pointer(key.clone())) {
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            eprintln!("Warning: key {:?} was already pressed", key);
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        if !self.pressed_keys.insert(::util::Pointer(rckey.clone())) {
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            eprintln!("Warning: key {:?} was already pressed", rckey);
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        }
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        let mut key = rckey.borrow_mut();
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        virtual_keyboard.switch(
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            &mut key.borrow_mut(),
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            &key.keycodes,
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            PressType::Pressed,
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            time,
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        );
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    }
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    fn set_level_from_press(&mut self, key: &Rc<RefCell<KeyState>>) {
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        let keys = self.locked_keys.clone();
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        for key in &keys {
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            self.locked_keys.remove(key);
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            self.set_state_from_press(key.borrow());
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        }
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        // Don't handle the same key twice, but handle it at least once,
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        // because its press is the reason we're here
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        if !keys.contains(&::util::Pointer(key.clone())) {
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            self.set_state_from_press(key);
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        }
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    }
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    fn set_state_from_press(&mut self, key: &Rc<RefCell<KeyState>>) {
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        // Action should not hold a reference to key,
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        // because key is later borrowed for mutation. So action is cloned.
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        // RefCell::borrow() is covered up by (dyn Borrow)::borrow()
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        // if used like key.borrow() :(
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        let action = RefCell::borrow(key).action.clone();
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        let view_name = match action {
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            Action::SetView(name) => {
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                Some(name.clone())
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            },
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            Action::LockView { lock, unlock } => {
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                let locked = {
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                    let mut key = key.borrow_mut();
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                    key.locked ^= true;
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                    key.locked
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                };
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                if locked {
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                    self.locked_keys.insert(::util::Pointer(key.clone()));
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                }
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                Some(if locked { lock } else { unlock }.clone())
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            },
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            _ => None,
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        };
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        if let Some(view_name) = view_name {
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            if let Err(_e) = self.set_view(view_name.clone()) {
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                eprintln!("No such view: {}, ignoring switch", view_name)
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            };
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        };
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        key.pressed = PressType::Pressed;
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    }
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    /// Calculates size without margins
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@ -848,44 +795,161 @@ mod procedures {
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    }
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}
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pub struct UIBackend {
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    widget_to_layout: c::Transformation,
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    keyboard: c::EekGtkKeyboard,
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}
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/// Top level procedures, dispatching to everything
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mod seat {
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    use super::*;
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    // TODO: turn into release_button
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    fn try_set_view(layout: &mut Layout, view_name: String) {
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        layout.set_view(view_name.clone())
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            .map_err(|e|
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                eprintln!("Bad view {} ({:?}), ignoring", view_name, e)
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            ).ok();
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    }
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    /// A vessel holding an obligation to switch view.
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    /// Use with #[must_use]
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    struct ViewChange<'a> {
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        layout: &'a mut Layout,
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        view_name: Option<String>,
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    }
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    impl<'a> ViewChange<'a> {
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        fn choose_view(self, view_name: String) -> ViewChange<'a> {
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            ViewChange {
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                view_name: Some(view_name),
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                ..self
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            }
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        }
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        fn apply(self) {
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            if let Some(name) = self.view_name {
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                try_set_view(self.layout, name);
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            }
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        }
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    }
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    /// Find all impermanent view changes and undo them in an arbitrary order.
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    /// Return an obligation to actually switch the view.
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    /// The final view is the "unlock" view
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    /// from one of the currently stuck keys.
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    // As long as only one stuck button is used, this should be fine.
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    // This is guaranteed because pressing a lock button unlocks all others.
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    // TODO: Make some broader guarantee about the resulting view,
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    // e.g. by maintaining a stack of stuck keys.
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    #[must_use]
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    fn unstick_locks(layout: &mut Layout) -> ViewChange {
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        let mut new_view = None;
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        for key in layout.locked_keys.clone() {
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            let key: &Rc<RefCell<KeyState>> = key.borrow();
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            let mut key = RefCell::borrow_mut(key);
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            match &key.action {
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                Action::LockView { lock: _, unlock: view } => {
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                    new_view = Some(view.clone());
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                },
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                a => eprintln!(
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                    "BUG: action {:?} was found inside locked keys",
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                    a
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                ),
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            };
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            key.locked = false;
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        }
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        ViewChange {
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            layout,
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            view_name: new_view,
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        }
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    }
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    pub fn handle_release_key(
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        layout: &mut Layout,
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        virtual_keyboard: &VirtualKeyboard,
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        widget_to_layout: &c::Transformation,
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        ui: Option<&UIBackend>,
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        time: Timestamp,
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        ui_keyboard: c::EekGtkKeyboard,
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        manager: manager::c::Manager,
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        key: &Rc<RefCell<KeyState>>,
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        manager: Option<manager::c::Manager>,
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        rckey: &Rc<RefCell<KeyState>>,
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    ) {
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        layout.release_key(virtual_keyboard, &mut key.clone(), time);
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        let key: KeyState = {
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            RefCell::borrow(rckey).clone()
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        };
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        let action = key.action.clone();
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        let view = layout.get_current_view();
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        let action = RefCell::borrow(key).action.clone();
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        if let Action::ShowPreferences = action {
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            let places = ::layout::procedures::find_key_places(
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                view, key
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        // update
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        let key = key.into_released();
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        let key = match action {
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            Action::LockView { lock: _, unlock: _ } => key.into_activated(),
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            _ => key,
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        };
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        // process changes
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        match action {
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            Action::Submit { text: _, keys: _ } => {
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                unstick_locks(layout).apply();
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                virtual_keyboard.switch(
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                    &key.keycodes,
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                    PressType::Released,
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                    time,
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                );
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            // getting first item will cause mispositioning
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            },
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            Action::SetView(view) => {
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                try_set_view(layout, view)
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            },
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            Action::LockView { lock, unlock } => {
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                // The button that triggered this will be in the right state
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                // due to commit at the end.
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                unstick_locks(layout)
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                    // It doesn't matter what the resulting view should be,
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                    // it's getting changed anyway.
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                    .choose_view(
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                        match key.locked {
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                            true => lock.clone(),
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                            false => unlock.clone(),
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                        }
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                    )
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                    .apply()
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            },
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            // only show when UI is present
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            Action::ShowPreferences => if let Some(ui) = &ui {
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                // only show when layout manager is available
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                if let Some(manager) = manager {
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                    let view = layout.get_current_view();
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                    let places = ::layout::procedures::find_key_places(
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                        view, &rckey,
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                    );
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                    // Getting first item will cause mispositioning
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                    // with more than one button with the same key
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            // on the keyboard
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            if let Some((offset, button)) = places.get(0) {
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                    // on the keyboard.
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                    if let Some((position, button)) = places.get(0) {
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                        let bounds = c::Bounds {
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                    x: offset.x, y: offset.y,
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                            x: position.x,
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                            y: position.y,
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                            width: button.size.width,
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                            height: button.size.height,
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                        };
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                        ::popover::show(
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                    ui_keyboard,
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                    widget_to_layout.reverse_bounds(bounds),
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                            ui.keyboard,
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                            ui.widget_to_layout.reverse_bounds(bounds),
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                            manager,
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                        );
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                    }
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                }
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            },
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            Action::SetModifier(_) => eprintln!("Modifiers unsupported"),
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        };
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        let pointer = ::util::Pointer(rckey.clone());
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        // Apply state changes
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        layout.pressed_keys.remove(&pointer);
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        if key.locked {
 | 
			
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            layout.locked_keys.insert(pointer);
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        } else {
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            layout.locked_keys.remove(&pointer);
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        }
 | 
			
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        // Commit activated button state changes
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		||||
        RefCell::replace(rckey, key);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*! Managing the events belonging to virtual-keyboard interface. */
 | 
			
		||||
 | 
			
		||||
use ::keyboard::{ KeyState, PressType };
 | 
			
		||||
use ::keyboard::{ KeyCode, PressType };
 | 
			
		||||
 | 
			
		||||
/// Gathers stuff defined in C or called by C
 | 
			
		||||
pub mod c {
 | 
			
		||||
@ -33,16 +33,14 @@ impl VirtualKeyboard {
 | 
			
		||||
    // TODO: split out keyboard state management
 | 
			
		||||
    pub fn switch(
 | 
			
		||||
        &self,
 | 
			
		||||
        key: &mut KeyState,
 | 
			
		||||
        keycodes: &Vec<KeyCode>,
 | 
			
		||||
        action: PressType,
 | 
			
		||||
        timestamp: Timestamp,
 | 
			
		||||
    ) {
 | 
			
		||||
        key.pressed = action.clone();
 | 
			
		||||
 | 
			
		||||
        let keycodes_count = key.keycodes.len();
 | 
			
		||||
        for keycode in key.keycodes.iter() {
 | 
			
		||||
        let keycodes_count = keycodes.len();
 | 
			
		||||
        for keycode in keycodes.iter() {
 | 
			
		||||
            let keycode = keycode - 8;
 | 
			
		||||
            match (&key.pressed, keycodes_count) {
 | 
			
		||||
            match (action, keycodes_count) {
 | 
			
		||||
                // Pressing a key made out of a single keycode is simple:
 | 
			
		||||
                // press on press, release on release.
 | 
			
		||||
                (_, 1) => unsafe {
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user