Merge branch 'event' into 'master'
Decouple event handling from concrete logic See merge request World/Phosh/squeekboard!581
This commit is contained in:
@ -6,7 +6,7 @@
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use std::thread;
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use zbus::{Connection, ObjectServer, dbus_interface, fdo};
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use crate::event_loop;
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use crate::main;
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use crate::state;
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@ -15,7 +15,7 @@ use std::convert::TryInto;
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/// Accepts commands controlling the debug mode
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struct Manager {
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sender: event_loop::driver::Threaded,
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sender: main::EventLoop,
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enabled: bool,
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}
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@ -54,7 +54,7 @@ fn start(mgr: Manager) -> Result<(), Box<dyn std::error::Error>> {
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}
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}
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pub fn init(sender: event_loop::driver::Threaded) {
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pub fn init(sender: main::EventLoop) {
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let mgr = Manager {
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sender,
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enabled: false,
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@ -18,21 +18,22 @@
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use crate::event_loop;
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use crate::logging;
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use crate::main::Commands;
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use crate::state::{ Application, Event };
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use glib;
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use std::sync::mpsc;
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use std::thread;
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use std::time::Instant;
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use super::{ActorState, Outcome};
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// Traits
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use crate::logging::Warn;
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use super::Event;
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/// Type of the sender that waits for external events
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type Sender = mpsc::Sender<Event>;
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/// Type of the sender that waits for internal state changes
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type UISender = glib::Sender<Commands>;
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type UISender<S> = glib::Sender<
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<
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<S as ActorState>::Outcome as Outcome
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>::Commands
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>;
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/// This loop driver spawns a new thread which updates the state in a loop,
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/// in response to incoming events.
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@ -43,12 +44,27 @@ type UISender = glib::Sender<Commands>;
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// This can/should be abstracted over Event and Commands,
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// so that the C call-ins can be thrown away from here and defined near events.
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#[derive(Clone)]
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pub struct Threaded {
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thread: Sender,
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pub struct Threaded<S>
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where
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S: ActorState + Send,
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S::Event: Send,
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<S::Outcome as Outcome>::Commands: Send,
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{
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/// Waits for external events
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thread: mpsc::Sender<S::Event>,
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}
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impl Threaded {
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pub fn new(ui: UISender, initial_state: Application) -> Self {
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impl<S> Threaded<S>
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where
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// Not sure why this needs 'static. It's already owned.
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S: ActorState + Send + 'static,
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S::Event: Send,
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<S::Outcome as Outcome>::Commands: Send,
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{
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pub fn new(
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ui: UISender<S>,
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initial_state: S,
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) -> Self {
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let (sender, receiver) = mpsc::channel();
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let saved_sender = sender.clone();
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thread::spawn(move || {
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@ -71,13 +87,16 @@ impl Threaded {
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}
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}
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pub fn send(&self, event: Event) -> Result<(), mpsc::SendError<Event>> {
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pub fn send(&self, event: S::Event) -> Result<(), mpsc::SendError<S::Event>> {
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self.thread.send(event)
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}
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fn handle_loop_event(loop_sender: &Sender, state: event_loop::State, event: Event, ui: &UISender)
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-> event_loop::State
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{
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fn handle_loop_event(
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loop_sender: &mpsc::Sender<S::Event>,
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state: event_loop::State<S>,
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event: S::Event,
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ui: &UISender<S>,
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) -> event_loop::State<S> {
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let now = Instant::now();
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let (new_state, commands) = event_loop::handle_event(state.clone(), event, now);
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@ -94,79 +113,16 @@ impl Threaded {
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new_state
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}
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fn schedule_timeout_wake(loop_sender: &Sender, when: Instant) {
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fn schedule_timeout_wake(
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loop_sender: &mpsc::Sender<S::Event>,
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when: Instant,
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) {
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let sender = loop_sender.clone();
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thread::spawn(move || {
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let now = Instant::now();
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thread::sleep(when - now);
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sender.send(Event::TimeoutReached(when))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't wake visibility manager");
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sender.send(S::Event::new_timeout_reached(when))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't wake manager");
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});
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}
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}
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/// For calling in only
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mod c {
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use super::*;
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use crate::state::Presence;
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use crate::state::LayoutChoice;
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use crate::state::visibility;
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use crate::util;
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use crate::util::c::Wrapped;
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use std::os::raw::c_char;
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#[no_mangle]
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pub extern "C"
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fn squeek_state_send_force_visible(mgr: Wrapped<Threaded>) {
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let sender = mgr.clone_ref();
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let sender = sender.borrow();
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sender.send(Event::Visibility(visibility::Event::ForceVisible))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_state_send_force_hidden(sender: Wrapped<Threaded>) {
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let sender = sender.clone_ref();
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let sender = sender.borrow();
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sender.send(Event::Visibility(visibility::Event::ForceHidden))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_state_send_keyboard_present(sender: Wrapped<Threaded>, present: u32) {
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let sender = sender.clone_ref();
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let sender = sender.borrow();
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let state =
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if present == 0 { Presence::Missing }
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else { Presence::Present };
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sender.send(Event::PhysicalKeyboard(state))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_state_send_layout_set(
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sender: Wrapped<Threaded>,
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name: *const c_char,
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source: *const c_char,
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// TODO: use when synthetic events are needed
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_timestamp: u32,
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) {
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let sender = sender.clone_ref();
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let sender = sender.borrow();
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let string_or_empty = |v| String::from(
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util::c::as_str(v)
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.unwrap_or(Some(""))
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.unwrap_or("")
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);
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sender
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.send(Event::LayoutChoice(LayoutChoice {
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name: string_or_empty(&name),
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source: string_or_empty(&source).into(),
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}))
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.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
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}
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}
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@ -38,27 +38,49 @@
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pub mod driver;
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// This module is tightly coupled to the shape of data passed around in this project.
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// That's not a problem as long as there's only one loop.
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// They can still be abstracted into Traits,
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// and the loop parametrized over them.
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use crate::main::Commands;
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use crate::state;
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use crate::state::Event;
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use std::cmp;
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use std::time::{ Duration, Instant };
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/// Carries the incoming data to affect the actor state,
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/// plus an event to help schedule timed events.
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pub trait Event: Clone {
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fn new_timeout_reached(when: Instant) -> Self;
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/// Returns the value of the reached timeout, if this event carries the timeout.
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fn get_timeout_reached(&self) -> Option<Instant>;
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}
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/// The externally observable state of the actor.
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pub trait Outcome {
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type Commands;
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/// Returns the instructions to emit in order to change the current visible state to the desired one.
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fn get_commands_to_reach(&self, desired: &Self) -> Self::Commands;
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}
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/// Contains and calculates the intenal state of the actor.
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pub trait ActorState: Clone {
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type Event: Event;
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type Outcome: Outcome;
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/// Returns the new internal state after the event gets processed.
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fn apply_event(self, e: Self::Event, time: Instant) -> Self;
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/// Returns the observable state of the actor given this internal state.
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fn get_outcome(&self, time: Instant) -> Self::Outcome;
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/// Returns the next wake up to schedule if one is needed.
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/// This may be called at any time, so should always return the correct value.
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fn get_next_wake(&self, now: Instant) -> Option<Instant>;
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}
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/// This keeps the state of the tracker loop between iterations
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#[derive(Clone)]
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struct State {
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state: state::Application,
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struct State<S> {
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state: S,
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scheduled_wakeup: Option<Instant>,
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last_update: Instant,
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}
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impl State {
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fn new(initial_state: state::Application, now: Instant) -> Self {
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impl<S> State<S> {
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fn new(initial_state: S, now: Instant) -> Self {
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Self {
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state: initial_state,
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scheduled_wakeup: None,
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@ -73,11 +95,11 @@ impl State {
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/// - determines next scheduled animation wakeup,
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/// and because this is a pure function, it's easily testable.
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/// It returns the new state, and the message to send onwards.
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fn handle_event(
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mut loop_state: State,
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event: Event,
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fn handle_event<S: ActorState>(
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mut loop_state: State<S>,
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event: S::Event,
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now: Instant,
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) -> (State, Commands) {
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) -> (State<S>, <S::Outcome as Outcome>::Commands) {
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// Calculate changes to send to the consumer,
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// based on publicly visible state.
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// The internal state may change more often than the publicly visible one,
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@ -93,8 +115,8 @@ fn handle_event(
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.get_commands_to_reach(&new_outcome);
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// Timeout events are special: they affect the scheduled timeout.
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loop_state.scheduled_wakeup = match event {
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Event::TimeoutReached(when) => {
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loop_state.scheduled_wakeup = match event.get_timeout_reached() {
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Some(when) => {
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if when > now {
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// Special handling for scheduled events coming in early.
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// Wait at least 10 ms to avoid Zeno's paradox.
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@ -112,7 +134,7 @@ fn handle_event(
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None
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}
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},
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_ => loop_state.scheduled_wakeup.clone(),
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None => loop_state.scheduled_wakeup.clone(),
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};
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// Reschedule timeout if the new state calls for it.
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@ -152,6 +174,7 @@ mod test {
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use crate::animation;
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use crate::imservice::{ ContentHint, ContentPurpose };
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use crate::panel;
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use crate::state;
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use crate::state::{ Application, InputMethod, InputMethodDetails, Presence, visibility };
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use crate::state::test::application_with_fake_output;
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@ -162,6 +185,9 @@ mod test {
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}
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}
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// TODO: This should only test the scheduling in handle_event.
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// This means it should be separated from actual application logic,
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// and use a mock state instead.
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#[test]
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fn schedule_hide() {
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let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though
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@ -181,7 +207,7 @@ mod test {
|
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|
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now += animation::HIDING_TIMEOUT;
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|
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let (l, commands) = handle_event(l, Event::TimeoutReached(now), now);
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let (l, commands) = handle_event(l, state::Event::TimeoutReached(now), now);
|
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assert_eq!(commands.panel_visibility, Some(panel::Command::Hide));
|
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assert_eq!(l.scheduled_wakeup, None);
|
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}
|
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|
||||
@ -10,7 +10,7 @@ use std::num::Wrapping;
|
||||
use std::string::String;
|
||||
use std::time::Instant;
|
||||
|
||||
use crate::event_loop::driver;
|
||||
use crate::main;
|
||||
use crate::state;
|
||||
use crate::state::Event;
|
||||
use ::logging;
|
||||
@ -322,7 +322,7 @@ impl Default for IMProtocolState {
|
||||
pub struct IMService {
|
||||
/// Owned reference (still created and destroyed in C)
|
||||
pub im: c::InputMethod,
|
||||
sender: driver::Threaded,
|
||||
sender: main::EventLoop,
|
||||
|
||||
pending: IMProtocolState,
|
||||
current: IMProtocolState, // turn current into an idiomatic representation?
|
||||
@ -338,7 +338,7 @@ pub enum SubmitError {
|
||||
impl IMService {
|
||||
pub fn new(
|
||||
im: c::InputMethod,
|
||||
sender: driver::Threaded,
|
||||
sender: main::EventLoop,
|
||||
) -> Box<IMService> {
|
||||
// IMService will be referenced to by C,
|
||||
// so it needs to stay in the same place in memory via Box
|
||||
|
||||
74
src/main.rs
74
src/main.rs
@ -7,7 +7,9 @@ use crate::actors;
|
||||
use crate::animation;
|
||||
use crate::debug;
|
||||
use crate::data::loading;
|
||||
use crate::event_loop;
|
||||
use crate::panel;
|
||||
use crate::state;
|
||||
use glib::{Continue, MainContext, PRIORITY_DEFAULT, Receiver};
|
||||
|
||||
|
||||
@ -46,7 +48,7 @@ mod c {
|
||||
/// The handle to which Commands should be sent
|
||||
/// for processing in the main loop.
|
||||
receiver: Wrapped<Receiver<Commands>>,
|
||||
state_manager: Wrapped<driver::Threaded>,
|
||||
state_manager: Wrapped<EventLoop>,
|
||||
submission: Wrapped<Submission>,
|
||||
/// Not wrapped, because C needs to access this.
|
||||
wayland: *mut Wayland,
|
||||
@ -89,6 +91,8 @@ mod c {
|
||||
// given that dbus handler is using glib.
|
||||
fn dbus_handler_set_visible(dbus: *const DBusHandler, visible: u8);
|
||||
}
|
||||
|
||||
// INITIALIZATION
|
||||
|
||||
/// Creates what's possible in Rust to eliminate as many FFI calls as possible,
|
||||
/// because types aren't getting checked across their boundaries,
|
||||
@ -202,8 +206,76 @@ mod c {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// EVENT PASSING
|
||||
|
||||
use crate::logging;
|
||||
use crate::state::{Event, Presence};
|
||||
use crate::state::LayoutChoice;
|
||||
use crate::state::visibility;
|
||||
use crate::util;
|
||||
|
||||
use logging::Warn;
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_state_send_force_visible(mgr: Wrapped<EventLoop>) {
|
||||
let sender = mgr.clone_ref();
|
||||
let sender = sender.borrow();
|
||||
sender.send(Event::Visibility(visibility::Event::ForceVisible))
|
||||
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_state_send_force_hidden(sender: Wrapped<EventLoop>) {
|
||||
let sender = sender.clone_ref();
|
||||
let sender = sender.borrow();
|
||||
sender.send(Event::Visibility(visibility::Event::ForceHidden))
|
||||
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_state_send_keyboard_present(sender: Wrapped<EventLoop>, present: u32) {
|
||||
let sender = sender.clone_ref();
|
||||
let sender = sender.borrow();
|
||||
let state =
|
||||
if present == 0 { Presence::Missing }
|
||||
else { Presence::Present };
|
||||
sender.send(Event::PhysicalKeyboard(state))
|
||||
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_state_send_layout_set(
|
||||
sender: Wrapped<EventLoop>,
|
||||
name: *const c_char,
|
||||
source: *const c_char,
|
||||
// TODO: use when synthetic events are needed
|
||||
_timestamp: u32,
|
||||
) {
|
||||
let sender = sender.clone_ref();
|
||||
let sender = sender.borrow();
|
||||
let string_or_empty = |v| String::from(
|
||||
util::c::as_str(v)
|
||||
.unwrap_or(Some(""))
|
||||
.unwrap_or("")
|
||||
);
|
||||
sender
|
||||
.send(Event::LayoutChoice(LayoutChoice {
|
||||
name: string_or_empty(&name),
|
||||
source: string_or_empty(&source).into(),
|
||||
}))
|
||||
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to state manager");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub type EventLoop = event_loop::driver::Threaded<state::Application>;
|
||||
|
||||
|
||||
pub mod commands {
|
||||
use crate::animation;
|
||||
#[derive(Clone, Debug)]
|
||||
|
||||
@ -6,8 +6,8 @@
|
||||
|
||||
use std::ops;
|
||||
use std::vec::Vec;
|
||||
use crate::event_loop;
|
||||
use ::logging;
|
||||
use crate::logging;
|
||||
use crate::main;
|
||||
use crate::util::DivCeil;
|
||||
|
||||
// traits
|
||||
@ -438,11 +438,11 @@ type GlobalId = u32;
|
||||
/// The outputs manager
|
||||
pub struct Outputs {
|
||||
outputs: Vec<(Output, GlobalId)>,
|
||||
sender: event_loop::driver::Threaded,
|
||||
sender: main::EventLoop,
|
||||
}
|
||||
|
||||
impl Outputs {
|
||||
pub fn new(sender: event_loop::driver::Threaded) -> Outputs {
|
||||
pub fn new(sender: main::EventLoop) -> Outputs {
|
||||
Outputs {
|
||||
outputs: Vec::new(),
|
||||
sender,
|
||||
|
||||
@ -1,15 +1,15 @@
|
||||
/*! Defines the application-wide message bus for updating state.*/
|
||||
|
||||
use crate::event_loop::driver::Threaded;
|
||||
use crate::main;
|
||||
|
||||
pub mod c {
|
||||
use super::*;
|
||||
use crate::util::c::Wrapped;
|
||||
pub type State = Wrapped<Threaded>;
|
||||
pub type State = Wrapped<main::EventLoop>;
|
||||
}
|
||||
|
||||
// The state receiver is an endpoint of a channel, so it's safely cloneable.
|
||||
// There's no need to keep it in a Rc.
|
||||
// The C version uses Wrapped with an underlying Rc,
|
||||
// because Wrapped is well-tested already.
|
||||
pub type State = Threaded;
|
||||
pub type State = main::EventLoop;
|
||||
33
src/state.rs
33
src/state.rs
@ -7,6 +7,8 @@
|
||||
|
||||
use crate::animation;
|
||||
use crate::debug;
|
||||
use crate::event_loop;
|
||||
use crate::event_loop::ActorState;
|
||||
use crate::imservice::{ ContentHint, ContentPurpose };
|
||||
use crate::layout::ArrangementKind;
|
||||
use crate::main;
|
||||
@ -80,6 +82,19 @@ pub enum Event {
|
||||
TimeoutReached(Instant),
|
||||
}
|
||||
|
||||
impl event_loop::Event for Event {
|
||||
fn new_timeout_reached(when: Instant) -> Self {
|
||||
Self::TimeoutReached(when)
|
||||
}
|
||||
|
||||
fn get_timeout_reached(&self) -> Option<Instant> {
|
||||
match self {
|
||||
Self::TimeoutReached(when) => Some(*when),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<InputMethod> for Event {
|
||||
fn from(im: InputMethod) -> Self {
|
||||
Self::InputMethod(im)
|
||||
@ -119,13 +134,14 @@ pub struct Outcome {
|
||||
pub im: InputMethod,
|
||||
}
|
||||
|
||||
impl Outcome {
|
||||
impl event_loop::Outcome for Outcome {
|
||||
type Commands = Commands;
|
||||
/// Returns the commands needed to apply changes as required by the new state.
|
||||
/// This implementation doesn't actually take the old state into account,
|
||||
/// instead issuing all the commands as needed to reach the new state.
|
||||
/// The receivers of the commands bear the burden
|
||||
/// of checking if the commands end up being no-ops.
|
||||
pub fn get_commands_to_reach(&self, new_state: &Self) -> Commands {
|
||||
fn get_commands_to_reach(&self, new_state: &Self) -> Commands {
|
||||
// FIXME: handle switching outputs
|
||||
let (dbus_visible_set, panel_visibility) = match new_state.panel {
|
||||
animation::Outcome::Visible{output, height, ..}
|
||||
@ -425,8 +441,17 @@ Outcome:
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_outcome(&self, now: Instant) -> Outcome {
|
||||
impl ActorState for Application {
|
||||
type Event = Event;
|
||||
type Outcome = Outcome;
|
||||
|
||||
fn apply_event(self, e: Self::Event, time: Instant) -> Self {
|
||||
Self::apply_event(self, e, time)
|
||||
}
|
||||
|
||||
fn get_outcome(&self, now: Instant) -> Outcome {
|
||||
// FIXME: include physical keyboard presence
|
||||
Outcome {
|
||||
panel: match self.preferred_output {
|
||||
@ -474,7 +499,7 @@ Outcome:
|
||||
}
|
||||
|
||||
/// Returns the next time to update the outcome.
|
||||
pub fn get_next_wake(&self, now: Instant) -> Option<Instant> {
|
||||
fn get_next_wake(&self, now: Instant) -> Option<Instant> {
|
||||
match self {
|
||||
Self {
|
||||
visibility_override: visibility::State::NotForced,
|
||||
|
||||
Reference in New Issue
Block a user