libeek: share a single drawing context among each clutter elements
A new class EekClutterDrawingContext maintains the context used to draw actors. Single EekClutterDrawingContext instance is shared by EekClutterKeyboard, EekClutterSection, EekClutterKey, and EekClutterKeyActor.
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@ -36,6 +36,7 @@ G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, EEK_TYPE_KEY);
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struct _EekClutterKeyPrivate
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{
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EekClutterDrawingContext *context;
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ClutterActor *actor;
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};
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@ -91,6 +92,10 @@ eek_clutter_key_dispose (GObject *object)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
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if (priv->context) {
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g_object_unref (priv->context);
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priv->context = NULL;
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}
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if (priv->actor) {
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g_object_unref (priv->actor);
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priv->actor = NULL;
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@ -129,9 +134,26 @@ ClutterActor *
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eek_clutter_key_get_actor (EekClutterKey *key)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
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if (!priv->actor) {
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priv->actor = eek_clutter_key_actor_new (EEK_KEY(key));
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g_return_val_if_fail (priv->context, NULL);
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priv->actor = eek_clutter_key_actor_new (priv->context, EEK_KEY(key));
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g_object_ref_sink (priv->actor);
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}
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return priv->actor;
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}
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EekKey *
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eek_clutter_key_new (EekClutterDrawingContext *context, gint column, gint row)
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{
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EekClutterKey *key;
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g_return_val_if_fail (context, NULL);
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key = g_object_new (EEK_TYPE_CLUTTER_KEY,
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"column", column,
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"row", row,
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NULL);
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key->priv->context = context;
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g_object_ref_sink (key->priv->context);
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return EEK_KEY(key);
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}
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