libeek: share a single drawing context among each clutter elements
A new class EekClutterDrawingContext maintains the context used to draw actors. Single EekClutterDrawingContext instance is shared by EekClutterKeyboard, EekClutterSection, EekClutterKey, and EekClutterKeyActor.
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@ -35,6 +35,7 @@ G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
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struct _EekClutterSectionPrivate
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{
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EekClutterDrawingContext *context;
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ClutterActor *actor;
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};
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@ -101,6 +102,7 @@ eek_clutter_section_real_create_key (EekSection *self,
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gint column,
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gint row)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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EekKey *key;
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gint num_columns, num_rows;
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EekOrientation orientation;
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@ -111,10 +113,7 @@ eek_clutter_section_real_create_key (EekSection *self,
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eek_section_get_row (self, row, &num_columns, &orientation);
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g_return_val_if_fail (column < num_columns, NULL);
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key = g_object_new (EEK_TYPE_CLUTTER_KEY,
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"column", column,
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"row", row,
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NULL);
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key = eek_clutter_key_new (priv->context, column, row);
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g_return_val_if_fail (key, NULL);
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g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
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@ -136,6 +135,10 @@ eek_clutter_section_dispose (GObject *object)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
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if (priv->context) {
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g_object_unref (priv->context);
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priv->context = NULL;
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}
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if (priv->actor) {
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g_object_unref (priv->actor);
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priv->actor = NULL;
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@ -177,3 +180,16 @@ eek_clutter_section_get_actor (EekClutterSection *section)
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}
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return priv->actor;
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}
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EekSection *
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eek_clutter_section_new (EekClutterDrawingContext *context)
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{
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EekClutterSection *section;
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g_return_val_if_fail (context, NULL);
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section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
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section->priv->context = context;
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g_object_ref_sink (G_OBJECT(section->priv->context));
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return EEK_SECTION(section);
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}
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