libeek: share a single drawing context among each clutter elements

A new class EekClutterDrawingContext maintains the context used to draw actors. Single EekClutterDrawingContext instance is shared by EekClutterKeyboard, EekClutterSection, EekClutterKey, and EekClutterKeyActor.
This commit is contained in:
Daiki Ueno
2010-06-16 10:32:34 +09:00
parent 63b9fea27b
commit 473a9a9b2a
15 changed files with 349 additions and 145 deletions

View File

@ -33,7 +33,6 @@
#endif /* HAVE_CONFIG_H */
#include "eek-element.h"
#include "eek-container.h"
enum {
PROP_0,
@ -52,30 +51,8 @@ struct _EekElementPrivate
{
gchar *name;
EekBounds bounds;
EekContainer *parent;
};
static void
eek_element_real_set_parent (EekElement *self,
EekContainer *parent)
{
EekElementPrivate *priv = EEK_ELEMENT_GET_PRIVATE(self);
if (parent) {
g_return_if_fail (EEK_IS_CONTAINER(parent));
g_object_ref_sink (G_OBJECT(parent));
} else if (priv->parent)
g_object_unref (G_OBJECT (priv->parent));
priv->parent = parent;
}
static EekContainer *
eek_element_real_get_parent (EekElement *self)
{
EekElementPrivate *priv = EEK_ELEMENT_GET_PRIVATE(self);
return priv->parent;
}
static void
eek_element_real_set_name (EekElement *self,
const gchar *name)
@ -117,17 +94,6 @@ eek_element_real_get_bounds (EekElement *self,
g_object_notify (G_OBJECT(self), "bounds");
}
static void
eek_element_dispose (GObject *object)
{
EekElementPrivate *priv = EEK_ELEMENT_GET_PRIVATE(object);
if (priv->parent) {
g_object_unref (G_OBJECT(priv->parent));
priv->parent = NULL;
}
}
static void
eek_element_finalize (GObject *object)
{
@ -190,8 +156,6 @@ eek_element_class_init (EekElementClass *klass)
g_type_class_add_private (gobject_class,
sizeof (EekElementPrivate));
klass->set_parent = eek_element_real_set_parent;
klass->get_parent = eek_element_real_get_parent;
klass->set_name = eek_element_real_set_name;
klass->get_name = eek_element_real_get_name;
klass->set_bounds = eek_element_real_set_bounds;
@ -200,7 +164,6 @@ eek_element_class_init (EekElementClass *klass)
gobject_class->set_property = eek_element_set_property;
gobject_class->get_property = eek_element_get_property;
gobject_class->finalize = eek_element_finalize;
gobject_class->dispose = eek_element_dispose;
/**
* EekElement:name: