layout: Place items using simple loops
The C version of looping over buttons and other items was weakly typed, causing runtime errors, and also C doesn't know how to iterate in abstract, so it was full of callbacks with user-defined data. Moving this to Rust, iteration is made of simple loops, and compile-time type-checked, at the cost of some more verbose code.
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@ -46,71 +46,8 @@ eek_layout_init (EekLayout *self)
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{
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}
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const double row_spacing = 7.0;
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struct place_data {
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double desired_width;
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double current_offset;
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// Needed for outline (bounds) retrieval
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LevelKeyboard *keyboard;
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};
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static void
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row_placer(struct squeek_row *row, gpointer user_data)
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{
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struct place_data *data = (struct place_data*)user_data;
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EekBounds row_bounds = {
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.x = 0,
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.y = 0,
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.width = data->desired_width,
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.height = 0,
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};
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squeek_row_set_bounds(row, row_bounds);
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// Gather up all the keys in a row and adjust their bounds.
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squeek_row_place_buttons(row, data->keyboard);
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row_bounds = squeek_row_get_bounds(row);
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row_bounds.y = data->current_offset;
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squeek_row_set_bounds(row, row_bounds);
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data->current_offset += row_bounds.height + row_spacing;
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}
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static void
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row_counter(struct squeek_row *row, gpointer user_data) {
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double *total_height = user_data;
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EekBounds row_bounds = squeek_row_get_bounds(row);
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*total_height += row_bounds.height + row_spacing;
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}
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void
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eek_layout_place_rows(LevelKeyboard *keyboard, struct squeek_view *level)
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{
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/* Order rows */
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// This needs to be done after outlines, because outlines define key sizes
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// TODO: do this only for rows without bounds
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// The keyboard width is given by the user via screen size. The height will be given dynamically.
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// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
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EekBounds view_bounds = squeek_view_get_bounds(level);
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struct place_data placer_data = {
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.desired_width = view_bounds.width,
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.current_offset = 0,
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.keyboard = keyboard,
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};
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squeek_view_foreach(level, row_placer, &placer_data);
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double total_height = 0;
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squeek_view_foreach(level, row_counter, &total_height);
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view_bounds.height = total_height;
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squeek_view_set_bounds(level, view_bounds);
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}
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void
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eek_layout_update_layout(LevelKeyboard *keyboard)
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{
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eek_layout_place_rows(keyboard, level_keyboard_current(keyboard));
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squeek_view_place_contents(level_keyboard_current(keyboard), keyboard);
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}
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@ -929,7 +929,7 @@ eek_xml_layout_real_create_keyboard (EekLayout *self,
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for (uint i = 0; i < 4; i++) {
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if (views[i]) {
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eek_layout_place_rows(keyboard, views[i]);
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squeek_view_place_contents(views[i], keyboard);
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}
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}
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