layout: Place items using simple loops
The C version of looping over buttons and other items was weakly typed, causing runtime errors, and also C doesn't know how to iterate in abstract, so it was full of callbacks with user-defined data. Moving this to Rust, iteration is made of simple loops, and compile-time type-checked, at the cost of some more verbose code.
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		@ -46,71 +46,8 @@ eek_layout_init (EekLayout *self)
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{
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}
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const double row_spacing = 7.0;
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struct place_data {
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    double desired_width;
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    double current_offset;
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    // Needed for outline (bounds) retrieval
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    LevelKeyboard *keyboard;
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};
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static void
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row_placer(struct squeek_row *row, gpointer user_data)
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{
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    struct place_data *data = (struct place_data*)user_data;
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    EekBounds row_bounds = {
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        .x = 0,
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        .y = 0,
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        .width = data->desired_width,
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        .height = 0,
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    };
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    squeek_row_set_bounds(row, row_bounds);
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    // Gather up all the keys in a row and adjust their bounds.
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    squeek_row_place_buttons(row, data->keyboard);
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    row_bounds = squeek_row_get_bounds(row);
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    row_bounds.y = data->current_offset;
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    squeek_row_set_bounds(row, row_bounds);
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    data->current_offset += row_bounds.height + row_spacing;
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}
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static void
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row_counter(struct squeek_row *row, gpointer user_data) {
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    double *total_height = user_data;
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    EekBounds row_bounds = squeek_row_get_bounds(row);
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    *total_height += row_bounds.height + row_spacing;
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}
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void
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eek_layout_place_rows(LevelKeyboard *keyboard, struct squeek_view *level)
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{
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    /* Order rows */
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    // This needs to be done after outlines, because outlines define key sizes
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    // TODO: do this only for rows without bounds
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    // The keyboard width is given by the user via screen size. The height will be given dynamically.
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    // TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
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    EekBounds view_bounds = squeek_view_get_bounds(level);
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    struct place_data placer_data = {
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        .desired_width = view_bounds.width,
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        .current_offset = 0,
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        .keyboard = keyboard,
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    };
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    squeek_view_foreach(level, row_placer, &placer_data);
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    double total_height = 0;
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    squeek_view_foreach(level, row_counter, &total_height);
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    view_bounds.height = total_height;
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    squeek_view_set_bounds(level, view_bounds);
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}
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void
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eek_layout_update_layout(LevelKeyboard *keyboard)
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{
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    eek_layout_place_rows(keyboard, level_keyboard_current(keyboard));
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    squeek_view_place_contents(level_keyboard_current(keyboard), keyboard);
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}
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@ -929,7 +929,7 @@ eek_xml_layout_real_create_keyboard (EekLayout *self,
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    for (uint i = 0; i < 4; i++) {
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        if (views[i]) {
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            eek_layout_place_rows(keyboard, views[i]);
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            squeek_view_place_contents(views[i], keyboard);
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        }
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    }
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@ -71,5 +71,7 @@ void squeek_view_foreach(struct squeek_view*,
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struct squeek_row *squeek_view_get_row(struct squeek_view *view,
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                                       struct squeek_button *button);
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void squeek_row_place_buttons(struct squeek_row *row, LevelKeyboard *keyboard);
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void
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squeek_view_place_contents(struct squeek_view *view, LevelKeyboard *keyboard);
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#endif
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										154
									
								
								src/layout.rs
									
									
									
									
									
								
							
							
						
						
									
										154
									
								
								src/layout.rs
									
									
									
									
									
								
							@ -41,6 +41,12 @@ pub mod c {
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        pub height: f64
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    }
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    impl Bounds {
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        pub fn zero() -> Bounds {
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            Bounds { x: 0f64, y: 0f64, width: 0f64, height: 0f64 }
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        }
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    }
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    type ButtonCallback = unsafe extern "C" fn(button: *mut ::layout::Button, data: *mut UserData);
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    type RowCallback = unsafe extern "C" fn(row: *mut ::layout::Row, data: *mut UserData);
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@ -341,22 +347,26 @@ pub mod c {
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                unsafe { eek_get_outline_size(keyboard, button.oref.0) }
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            }).collect()
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        }
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        /// Places each button in order, starting from 0 on the left,
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        /// keeping the spacing.
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        /// Sizes each button according to outline dimensions.
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        /// Sets the row size correctly
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        /// Places each row in order, starting from 0 on the top,
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        /// keeping the spacing.
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        /// Sets button and row sizes according to their contents.
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_row_place_buttons(
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            row: *mut ::layout::Row,
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            keyboard: *const LevelKeyboard,
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        fn squeek_view_place_contents(
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            view: *mut ::layout::View,
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            keyboard: *const LevelKeyboard, // source of outlines
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        ) {
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            let row = unsafe { &mut *row };
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            let view = unsafe { &mut *view };
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            let sizes = squeek_buttons_get_outlines(&row.buttons, keyboard);
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            row.place_buttons_with_sizes(sizes);
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            let sizes: Vec<Vec<Bounds>> = view.rows.iter().map(|row|
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                squeek_buttons_get_outlines(&row.buttons, keyboard)
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            ).collect();
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            view.place_buttons_with_sizes(sizes);
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        }
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        #[no_mangle]
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@ -538,6 +548,12 @@ pub mod c {
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    }
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}
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#[derive(Debug)]
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pub struct Size {
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    pub width: f64,
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    pub height: f64,
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}
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/// The graphical representation of a button
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#[derive(Clone, Debug)]
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pub struct Button {
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@ -550,6 +566,7 @@ pub struct Button {
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const BUTTON_SPACING: f64 = 4.0;
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const ROW_SPACING: f64 = 7.0;
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/// The graphical representation of a row of buttons
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pub struct Row {
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@ -567,53 +584,104 @@ impl Row {
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            bounds: None,
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        }
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    }
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    fn place_buttons_with_sizes(&mut self, outlines: Vec<c::Bounds>) {
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        let max_height = outlines.iter().map(
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    fn last(positions: &Vec<c::Bounds>) -> Option<&c::Bounds> {
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        let len = positions.len();
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        match len {
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            0 => None,
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            l => Some(&positions[l - 1])
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        }
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    }
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    fn calculate_button_positions(outlines: Vec<c::Bounds>)
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        -> Vec<c::Bounds>
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    {
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        let mut x_offset = 0f64;
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        outlines.iter().map(|outline| {
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            x_offset += outline.x; // account for offset outlines
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            let position = c::Bounds {
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                x: x_offset,
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                ..outline.clone()
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            };
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            x_offset += outline.width + BUTTON_SPACING;
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            position
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        }).collect()
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    }
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    fn calculate_row_size(positions: &Vec<c::Bounds>) -> Size {
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        let max_height = positions.iter().map(
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            |bounds| FloatOrd(bounds.height)
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        ).max()
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            .unwrap_or(FloatOrd(0f64))
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            .0;
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        let mut acc = 0f64;
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        let x_offsets: Vec<f64> = outlines.iter().map(|outline| {
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            acc += outline.x; // account for offset outlines
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            let out = acc;
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            acc += outline.width + BUTTON_SPACING;
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            out
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        }).collect();
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        let total_width = acc;
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        for ((mut button, outline), offset)
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            in &mut self.buttons
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                .iter_mut()
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                .zip(outlines)
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                .zip(x_offsets) {
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            button.bounds = Some(c::Bounds {
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                x: offset,
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                ..outline
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            });
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        }
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        let old_row_bounds = self.bounds.as_ref().unwrap().clone();
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        self.bounds = Some(c::Bounds {
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            // FIXME: do centering of each row based on keyboard dimensions,
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            // one level up the iterators
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            // now centering by comparing previous width to the new,
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            // calculated one
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            x: (old_row_bounds.width - total_width) / 2f64,
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            width: total_width,
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            height: max_height,
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            ..old_row_bounds
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        });
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        let total_width = match Row::last(positions) {
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            Some(position) => position.x + position.width,
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            None => 0f64,
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        };
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        Size { width: total_width, height: max_height }
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    }
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}
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pub struct View {
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    /// Position relative to keyboard origin
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    bounds: c::Bounds,
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    rows: Vec<Box<Row>>,
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}
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impl View {
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    /// Determines the positions of rows based on their sizes
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    /// Each row will be centered horizontally
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    /// The collection of rows will not be altered vertically
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    /// (TODO: make view bounds a constraint,
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    /// and derive a scaling factor that lets contents fit into view)
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    fn calculate_row_positions(&self, sizes: Vec<Size>) -> Vec<c::Bounds> {
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        let mut y_offset = self.bounds.y;
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        sizes.into_iter().map(|size| {
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            let position = c::Bounds {
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                x: (self.bounds.width - size.width) / 2f64,
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                y: y_offset,
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                width: size.width,
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                height: size.height,
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            };
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            y_offset += size.height + ROW_SPACING;
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            position
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        }).collect()
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    }
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    /// Uses button outline information to place all buttons and rows inside.
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    /// The view itself will not be affected by the sizes
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    fn place_buttons_with_sizes(
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        &mut self,
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        button_outlines: Vec<Vec<c::Bounds>>
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    ) {
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        // Determine all positions
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        let button_positions: Vec<_>
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            = button_outlines.into_iter()
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                .map(Row::calculate_button_positions)
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                .collect();
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        let row_sizes = button_positions.iter()
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            .map(Row::calculate_row_size)
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            .collect();
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        let row_positions = self.calculate_row_positions(row_sizes);
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        // Apply all positions
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        for ((mut row, row_position), button_positions)
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            in self.rows.iter_mut()
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                .zip(row_positions)
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                .zip(button_positions) {
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            row.bounds = Some(row_position);
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            for (mut button, button_position)
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                in row.buttons.iter_mut()
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                    .zip(button_positions) {
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                button.bounds = Some(button_position);
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            }
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        }
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    }
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}
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mod procedures {
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    use super::*;
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