event_loop: Separate and use for physical keyboard presence

Extra included: Change of naked Submission pointers to Wrapped.
This commit is contained in:
Dorota Czaplejewicz
2021-12-03 14:29:02 +00:00
parent 53137fd2e2
commit 4cc7017e1c
19 changed files with 953 additions and 774 deletions

View File

@ -19,12 +19,13 @@
use std::collections::HashSet;
use std::ffi::CString;
use crate::vkeyboard::c::ZwpVirtualKeyboardV1;
use ::action::Modifier;
use ::imservice;
use ::imservice::IMService;
use ::keyboard::{ KeyCode, KeyStateId, Modifiers, PressType };
use ::layout;
use ::ui_manager::VisibilityManager;
use ::util::vec_remove;
use ::vkeyboard;
use ::vkeyboard::VirtualKeyboard;
@ -35,51 +36,11 @@ use std::iter::FromIterator;
/// Gathers stuff defined in C or called by C
pub mod c {
use super::*;
use std::os::raw::c_void;
use ::imservice::c::InputMethod;
use ::util::c::Wrapped;
use ::vkeyboard::c::ZwpVirtualKeyboardV1;
// The following defined in C
/// EekboardContextService*
#[repr(transparent)]
pub struct StateManager(*const c_void);
use crate::util::c::Wrapped;
pub type Submission = Wrapped<super::Submission>;
#[no_mangle]
pub extern "C"
fn submission_new(
im: *mut InputMethod,
vk: ZwpVirtualKeyboardV1,
state_manager: *const StateManager,
visibility_manager: Wrapped<VisibilityManager>,
) -> Submission {
let imservice = if im.is_null() {
None
} else {
let visibility_manager = visibility_manager.clone_ref();
Some(IMService::new(
im,
state_manager,
Box::new(move |active| visibility_manager.borrow_mut().set_im_active(active)),
))
};
// TODO: add vkeyboard too
Wrapped::new(
super::Submission {
imservice,
modifiers_active: Vec::new(),
virtual_keyboard: VirtualKeyboard(vk),
pressed: Vec::new(),
keymap_fds: Vec::new(),
keymap_idx: None,
}
)
}
#[no_mangle]
pub extern "C"
@ -131,6 +92,17 @@ pub enum SubmitData<'a> {
}
impl Submission {
pub fn new(vk: ZwpVirtualKeyboardV1, imservice: Option<Box<IMService>>) -> Self {
Submission {
imservice,
modifiers_active: Vec::new(),
virtual_keyboard: VirtualKeyboard(vk),
pressed: Vec::new(),
keymap_fds: Vec::new(),
keymap_idx: None,
}
}
/// Sends a submit text event if possible;
/// otherwise sends key press and makes a note of it
pub fn handle_press(