libeek: add field description for GTK-DOC
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							@ -28,9 +28,6 @@ missing
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stamp-h1
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libkeyactor*.tar.*
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mkinstalldirs
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docs/reference/eek/eek-overrides.txt
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docs/reference/eek/eek-sections.txt
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docs/reference/eek/eek.types
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m4/*.m4
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gtk-doc.make
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eek/eek-special-keysym-labels.h
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@ -42,6 +39,7 @@ tests/eek-xkb-test
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src/eekboard
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docs/reference/eek/*.stamp
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docs/reference/eek/*.txt
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!/docs/reference/eek/eek-sections.txt
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docs/reference/eek/xml
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docs/reference/eek/html
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docs/reference/eek/eek.signals
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										23
									
								
								README
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								README
									
									
									
									
									
								
							@ -20,22 +20,23 @@ lot of bugs and lacks documentation.
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* libeek API (not fixed)
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libeek provides only two kinds of objects.  One is "keyboard element"
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and another is "keyboard layout engine".  A keyboard element
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represents either a keyboard, a section, or a key.  Each element
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implements the Builder pattern[1] so that it can be converted into a
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UI widget (ClutterActor, GTK+ button, ...).  A layout engine arranges
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keyboard elements using information from external configuration
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mechanisms (XKB, matchbox-keyboard layouts in XML, ...)
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Since libeek is designed as simple as possible, it provides only two
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kinds of objects.  One is "keyboard element" and another is "keyboard
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layout engine".  A keyboard element represents either a keyboard, a
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section, or a key.  Each element implements the Builder pattern[1] so
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that it can be converted into a UI widget (ClutterActor,
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GtkDrawingArea, ...).  A layout engine arranges keyboard elements
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using information from external configuration mechanisms (libxklavier,
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XKB, matchbox-keyboard layouts in XML, ...)
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Here is a sample code which utilizes Clutter-based keyboard elements
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and an XKB-based layout engine:
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Here is a sample code which utilizes Clutter keyboard elements
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and libxklavier layout engine:
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 1: EekKeyboard *keyboard;
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 2: EekLayout *layout;
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 3:
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 4: /* Create a keyboard layout using XKB configuration. */
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 5: layout = eek_xkb_layout_new (NULL, "kinesis", "in");
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 4: /* Create a keyboard layout using libxklavier configuration. */
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 5: layout = eek_xkl_layout_new ();
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 6:
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 7: /* Create a keyboard implemented as ClutterActor. */
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 8: keyboard = eek_clutter_keyboard_new (640, 480);
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@ -77,9 +77,12 @@ EXTRA_HFILES=
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# Header files to ignore when scanning. Use base file name, no paths
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# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
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IGNORE_HFILES= eek-private.h \
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	eek-keysym.h \
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	config.h \
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	$(NULL)
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	eek-drawing.h \
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	eek-clutter-key.h \
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	eek-clutter-section.h \
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	eek-clutter-key-actor.h \
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	eek-clutter-drawing-context.h \
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	config.h
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# Images to copy into HTML directory.
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# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
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@ -107,8 +110,7 @@ GTKDOC_LIBS = $(top_srcdir)/eek/libeek.la \
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	$(top_srcdir)/eek/libeek-xkl.la \
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	$(GOBJECT2_LIBS) \
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	$(CLUTTER_LIBS) \
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	$(XKB_LIBS) \
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	$(NULL)
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	$(XKB_LIBS)
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# This includes the standard gtk-doc make rules, copied by gtkdocize.
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include $(top_srcdir)/gtk-doc.make
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@ -23,10 +23,12 @@
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    <xi:include href="xml/eek-types.xml"/>
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  </chapter>
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  <chapter>
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    <title>Clutter keyboard elements</title>
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    <title>Clutter keyboard</title>
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    <xi:include href="xml/eek-clutter-keyboard.xml"/>
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    <xi:include href="xml/eek-clutter-section.xml"/>
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    <xi:include href="xml/eek-clutter-key.xml"/>
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  </chapter>
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  <chapter>
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    <title>GTK keyboard</title>
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    <xi:include href="xml/eek-gtk-keyboard.xml"/>
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  </chapter>
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  <chapter>
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    <title>XKB layout engine</title>
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@ -19,11 +19,6 @@
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-clutter-key-actor
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 * @short_description: Custom #ClutterActor drawing a key shape
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 */
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#include <cogl/cogl.h>
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#include <cogl/cogl-pango.h>
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@ -18,10 +18,6 @@
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-clutter-key
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 * @short_description: #EekKey embedding a #ClutterActor
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif  /* HAVE_CONFIG_H */
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@ -18,10 +18,6 @@
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-clutter-section
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 * @short_description: #EekSection embedding a #ClutterActor
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif  /* HAVE_CONFIG_H */
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@ -42,10 +42,16 @@ struct _EekContainer
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    /*< private >*/
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    EekElement parent;
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    /*< public >*/
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    EekContainerPrivate *priv;
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};
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/**
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 * EekContainerClass:
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 * @foreach_child: virtual function for iterating over the container's children
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 * @find: virtual function for looking up a child
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 * @child_added: class handler for #EekContainer::child-added
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 * @child_removed: class handler for #EekContainer::child-added
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 */
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struct _EekContainerClass
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{
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    /*< private >*/
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@ -64,9 +70,6 @@ struct _EekContainerClass
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    EekElement *(* find)             (EekContainer  *self,
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                                      EekCompareFunc func,
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                                      gpointer       user_data);
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    EekElement *(* find_by_position) (EekContainer  *self,
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                                      gdouble        x,
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                                      gdouble        y);
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    /* signals */
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    void        (* child_added)      (EekContainer  *self,
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@ -317,7 +317,7 @@ eek_element_set_bounds (EekElement  *element,
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 *
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 * Get the bounding box of @element.  Note that if @element has
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 * parent, position of @bounds are relative to the parent.  To obtain
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 * the absolute position, use #eek_element_get_absolute_position().
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 * the absolute position, use eek_element_get_absolute_position().
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 */
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void
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eek_element_get_bounds (EekElement  *element,
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@ -20,7 +20,7 @@
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/**
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 * SECTION:eek-gtk-keyboard
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 * @short_description: #EekKeyboard embedding a #GtkActor
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 * @short_description: #EekKeyboard that can be converted into a #GtkWidget
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 */
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#include <string.h>
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@ -44,6 +44,24 @@ struct _EekKey
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    EekKeyPrivate *priv;
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};
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/**
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 * EekKeyClass:
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 * @set_keycode: virtual function for setting keycode of the key
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 * @get_keycode: virtual function for getting keycode of the key
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 * @set_keysyms: virtual function for setting symbol matrix of the key
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 * @get_keysyms: virtual function for getting symbol matrix of the key
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 * @get_keysym: virtual function for getting the current symbol of the key
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 * @set_index: virtual function for setting position of the key in the
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 * section
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 * @get_index: virtual function for getting position of the key in the
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 * section
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 * @set_outline: virtual function for setting outline shape of the key
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 * @get_outline: virtual function for getting outline shape of the key
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 * @set_keysym_index: virtual function for setting group and level of the key
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 * @get_keysym_index: virtual function for getting group and level of the key
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 * @pressed: class handler for #EekKey::pressed signal
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 * @released: class handler for #EekKey::released signal
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 */
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struct _EekKeyClass
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{
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    /*< private >*/
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@ -45,6 +45,18 @@ struct _EekKeyboard
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    EekKeyboardPrivate *priv;
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};
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/**
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 * EekKeyboardClass:
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 * @set_keysym_index: virtual function for setting group and level of
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 * the entire keyboard
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 * @get_keysym_index: virtual function for getting group and level of
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 * the entire keyboard
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 * @create_section: virtual function for creating a section
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 * @set_layout: virtual function for setting layout engine
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 * @find_key_by_keycode: virtual function for finding a key in the
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 * keyboard by keycode
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 * @realize: virtual function for applying a layout to the keyboard
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 */
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struct _EekKeyboardClass
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{
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    /*< private >*/
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@ -22,9 +22,30 @@
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#include <glib-object.h>
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/**
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 * EEK_INVALID_KEYSYM:
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 *
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 * Pseudo keysym used for error reporting.
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 */
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#define EEK_INVALID_KEYSYM ((guint)(-1))
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/**
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 * EEK_INVALID_KEYCODE:
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 *
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 * Pseudo keycode used for error reporting.
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 */
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#define EEK_INVALID_KEYCODE ((guint)(-1))
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/**
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 * EekKeysymCategory:
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 * @EEK_KEYSYM_CATEGORY_LETTER: the symbol represents an alphabet letter
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 * @EEK_KEYSYM_CATEGORY_FUNCTION: the symbol represents a function
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 * @EEK_KEYSYM_CATEGORY_KEYNAME: the symbol does not have meaning but
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 * have a name
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 * @EEK_KEYSYM_CATEGORY_UNKNOWN: used for error reporting
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 *
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 * Category of the key symbols.
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 */
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typedef enum {
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    EEK_KEYSYM_CATEGORY_LETTER,
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    EEK_KEYSYM_CATEGORY_FUNCTION,
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@ -34,6 +34,14 @@ G_BEGIN_DECLS
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typedef struct _EekLayoutIface EekLayoutIface;
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typedef struct _EekLayout EekLayout;
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/**
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 * EekLayoutIface:
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 * @apply: virtual function for applying the layout to a keyboard
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 * @get_group: virtual function for getting the current group setting
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 * of the layout
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 * @group_changed: class handler for #EekLayout::group-changed signal
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 * @changed: class handler for #EekLayout::changed signal
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 */
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struct _EekLayoutIface
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{
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    /*< private >*/
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@ -44,6 +44,17 @@ struct _EekSection
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    EekSectionPrivate *priv;
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};
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/**
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 * EekSectionClass:
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 * @set_angle: virtual function for setting rotation angle of the section
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 * @get_angle: virtual function for getting rotation angle of the section
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 * @get_n_rows: virtual function for getting the number of rows in the section
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 * @add_row: virtual function for adding a new row to the section
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 * @get_row: virtual function for accessing a row in the section
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 * @create_key: virtual function for creating key in the section
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 * @find_key_by_keycode: virtual function for accessing a key in the
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 * section by keycode
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 */
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struct _EekSectionClass
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{
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    /*< private >*/
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