state: Connect the animation state machine to the rest
This ensures that the new state machine is fed events, as well as that its results are applied. The old ad-hoc system is removed. There is one regression where the last layout will be used when the panel is brought up manually.
This commit is contained in:
49
src/dbus.c
49
src/dbus.c
@ -44,11 +44,6 @@ dbus_handler_destroy(DBusHandler *service)
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service->introspection_data = NULL;
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}
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if (service->context) {
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g_signal_handlers_disconnect_by_data (service->context, service);
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service->context = NULL;
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}
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free(service);
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}
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@ -57,38 +52,25 @@ handle_set_visible(SmPuriOSK0 *object, GDBusMethodInvocation *invocation,
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gboolean arg_visible, gpointer user_data) {
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DBusHandler *service = user_data;
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if (service->context) {
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if (arg_visible) {
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server_context_service_force_show_keyboard (service->context);
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} else {
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server_context_service_hide_keyboard (service->context);
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}
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if (arg_visible) {
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squeek_animation_visibility_manager_send_claim_visible (service->animman);
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} else {
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squeek_animation_visibility_manager_send_force_hide (service->animman);
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}
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sm_puri_osk0_complete_set_visible(object, invocation);
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return TRUE;
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}
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static void on_visible(DBusHandler *service,
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GParamSpec *pspec,
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ServerContextService *context)
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{
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(void)pspec;
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gboolean visible;
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (context));
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g_object_get (context, "visible", &visible, NULL);
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sm_puri_osk0_set_visible(service->dbus_interface, visible);
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}
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DBusHandler *
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dbus_handler_new (GDBusConnection *connection,
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const gchar *object_path)
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const gchar *object_path,
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struct squeek_animation_visibility_manager *animman)
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{
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DBusHandler *self = calloc(1, sizeof(DBusHandler));
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self->object_path = g_strdup(object_path);
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self->connection = connection;
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self->animman = animman;
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self->dbus_interface = sm_puri_osk0_skeleton_new();
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g_signal_connect(self->dbus_interface, "handle-set-visible",
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@ -109,16 +91,9 @@ dbus_handler_new (GDBusConnection *connection,
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return self;
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}
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void
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dbus_handler_set_ui_context(DBusHandler *service,
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ServerContextService *context)
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// Exported to Rust
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void dbus_handler_set_visible(DBusHandler *service,
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uint8_t visible)
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{
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g_return_if_fail (!service->context);
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service->context = context;
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g_signal_connect_swapped (service->context,
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"notify::visible",
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G_CALLBACK(on_visible),
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service);
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sm_puri_osk0_set_visible(service->dbus_interface, visible);
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}
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