state: Connect the animation state machine to the rest
This ensures that the new state machine is fed events, as well as that its results are applied. The old ad-hoc system is removed. There is one regression where the last layout will be used when the panel is brought up manually.
This commit is contained in:
13
src/animation.h
Normal file
13
src/animation.h
Normal file
@ -0,0 +1,13 @@
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#pragma once
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#include <gtk/gtk.h>
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// from main.h
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struct sender;
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// from animations.rs
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struct squeek_animation_visibility_manager;
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struct squeek_animation_visibility_manager *squeek_animation_visibility_manager_new(struct sender *ui_sender);
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void squeek_animation_visibility_manager_send_claim_visible(struct squeek_animation_visibility_manager *animman);
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void squeek_animation_visibility_manager_send_force_hide(struct squeek_animation_visibility_manager *animman);
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49
src/dbus.c
49
src/dbus.c
@ -44,11 +44,6 @@ dbus_handler_destroy(DBusHandler *service)
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service->introspection_data = NULL;
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}
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if (service->context) {
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g_signal_handlers_disconnect_by_data (service->context, service);
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service->context = NULL;
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}
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free(service);
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}
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@ -57,38 +52,25 @@ handle_set_visible(SmPuriOSK0 *object, GDBusMethodInvocation *invocation,
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gboolean arg_visible, gpointer user_data) {
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DBusHandler *service = user_data;
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if (service->context) {
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if (arg_visible) {
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server_context_service_force_show_keyboard (service->context);
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} else {
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server_context_service_hide_keyboard (service->context);
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}
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if (arg_visible) {
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squeek_animation_visibility_manager_send_claim_visible (service->animman);
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} else {
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squeek_animation_visibility_manager_send_force_hide (service->animman);
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}
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sm_puri_osk0_complete_set_visible(object, invocation);
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return TRUE;
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}
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static void on_visible(DBusHandler *service,
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GParamSpec *pspec,
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ServerContextService *context)
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{
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(void)pspec;
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gboolean visible;
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (context));
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g_object_get (context, "visible", &visible, NULL);
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sm_puri_osk0_set_visible(service->dbus_interface, visible);
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}
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DBusHandler *
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dbus_handler_new (GDBusConnection *connection,
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const gchar *object_path)
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const gchar *object_path,
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struct squeek_animation_visibility_manager *animman)
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{
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DBusHandler *self = calloc(1, sizeof(DBusHandler));
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self->object_path = g_strdup(object_path);
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self->connection = connection;
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self->animman = animman;
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self->dbus_interface = sm_puri_osk0_skeleton_new();
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g_signal_connect(self->dbus_interface, "handle-set-visible",
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@ -109,16 +91,9 @@ dbus_handler_new (GDBusConnection *connection,
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return self;
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}
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void
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dbus_handler_set_ui_context(DBusHandler *service,
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ServerContextService *context)
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// Exported to Rust
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void dbus_handler_set_visible(DBusHandler *service,
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uint8_t visible)
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{
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g_return_if_fail (!service->context);
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service->context = context;
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g_signal_connect_swapped (service->context,
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"notify::visible",
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G_CALLBACK(on_visible),
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service);
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sm_puri_osk0_set_visible(service->dbus_interface, visible);
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}
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15
src/dbus.h
15
src/dbus.h
@ -19,7 +19,7 @@
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#ifndef DBUS_H_
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#define DBUS_H_ 1
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#include "server-context-service.h"
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#include "animation.h"
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#include "sm.puri.OSK0.h"
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@ -28,6 +28,10 @@ G_BEGIN_DECLS
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#define DBUS_SERVICE_PATH "/sm/puri/OSK0"
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#define DBUS_SERVICE_INTERFACE "sm.puri.OSK0"
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/// Two jobs: accept events, forwarding them to the visibility manager,
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/// and get updated from inside to show internal state.
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/// Updates are handled in the same loop as the UI.
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/// See main.rs
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typedef struct _DBusHandler
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{
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GDBusConnection *connection;
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@ -36,13 +40,14 @@ typedef struct _DBusHandler
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guint registration_id;
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char *object_path;
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ServerContextService *context; // unowned reference
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/// Forward incoming events there
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struct squeek_animation_visibility_manager *animman; // shared reference
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} DBusHandler;
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DBusHandler * dbus_handler_new (GDBusConnection *connection,
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const gchar *object_path);
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void dbus_handler_set_ui_context(DBusHandler *service,
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ServerContextService *context);
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const gchar *object_path,
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struct squeek_animation_visibility_manager *animman);
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void dbus_handler_destroy(DBusHandler*);
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G_END_DECLS
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#endif /* DBUS_H_ */
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@ -23,7 +23,6 @@ pub mod c {
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use std::os::raw::{c_char, c_void};
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pub use ::ui_manager::c::UIManager;
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pub use ::submission::c::StateManager;
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// The following defined in C
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@ -153,14 +152,14 @@ pub mod c {
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if active_changed {
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(imservice.active_callback)(imservice.current.active);
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}
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if imservice.current.active {
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unsafe {
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eekboard_context_service_set_hint_purpose(
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imservice.state_manager,
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imservice.current.content_hint.bits(),
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imservice.current.content_purpose.clone() as u32,
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);
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if imservice.current.active {
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unsafe {
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eekboard_context_service_set_hint_purpose(
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imservice.state_manager,
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imservice.current.content_hint.bits(),
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imservice.current.content_purpose.clone() as u32,
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);
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}
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}
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}
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}
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@ -27,6 +27,7 @@ pub mod imservice;
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mod keyboard;
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mod layout;
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mod locale;
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mod main;
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mod manager;
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mod outputs;
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mod popover;
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17
src/main.h
Normal file
17
src/main.h
Normal file
@ -0,0 +1,17 @@
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#pragma once
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/// This all wraps https://gtk-rs.org/gtk-rs-core/stable/latest/docs/glib/struct.MainContext.html#method.channel
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#include "eek/eek-types.h"
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#include "dbus.h"
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struct receiver;
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struct sender;
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struct channel {
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struct sender *sender;
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struct receiver *receiver;
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};
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/// Creates a channel with one end inside the glib main loop
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struct channel main_loop_channel_new(void);
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void register_ui_loop_handler(struct receiver *receiver, ServerContextService *ui, DBusHandler *dbus_handler);
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119
src/main.rs
Normal file
119
src/main.rs
Normal file
@ -0,0 +1,119 @@
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/* Copyright (C) 2020 Purism SPC
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* SPDX-License-Identifier: GPL-3.0+
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*/
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/*! Glue for the main loop. */
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use crate::animation::Outcome as Message;
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use glib::{Continue, MainContext, PRIORITY_DEFAULT, Receiver, Sender};
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use std::thread;
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use std::time::Duration;
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mod c {
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use super::*;
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use std::os::raw::c_void;
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use std::rc::Rc;
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use ::util::c::{ ArcWrapped, Wrapped };
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/// ServerContextService*
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#[repr(transparent)]
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pub struct UIManager(*const c_void);
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/// DbusHandler*
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#[repr(transparent)]
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pub struct DBusHandler(*const c_void);
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/// Corresponds to main.c::channel
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#[repr(C)]
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pub struct Channel {
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sender: ArcWrapped<Sender<Message>>,
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receiver: Wrapped<Receiver<Message>>,
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}
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extern "C" {
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pub fn server_context_service_real_show_keyboard(imservice: *const UIManager);
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pub fn server_context_service_real_hide_keyboard(imservice: *const UIManager);
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// This should probably only get called from the gtk main loop,
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// given that dbus handler is using glib.
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pub fn dbus_handler_set_visible(dbus: *const DBusHandler, visible: u8);
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}
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#[no_mangle]
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pub extern "C"
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fn main_loop_channel_new() -> Channel {
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let (sender, receiver) = MainContext::channel(PRIORITY_DEFAULT);
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let sender = ArcWrapped::new(sender);
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let receiver = Wrapped::new(receiver);
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let channel = Channel {
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sender,
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receiver,
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};
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//start_work(channel.sender.clone());
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channel
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}
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/// testing only
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fn start_work(sender: ArcWrapped<Sender<Message>>) {
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let sender = sender.clone_ref();
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thread::spawn(move || {
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let sender = sender.lock().unwrap();
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thread::sleep(Duration::from_secs(3));
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sender.send(Message::Visible).unwrap();
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thread::sleep(Duration::from_secs(3));
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sender.send(Message::Hidden).unwrap();
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thread::sleep(Duration::from_secs(3));
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sender.send(Message::Visible).unwrap();
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});
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}
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/// Places the UI loop callback in the glib main loop.
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#[no_mangle]
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pub extern "C"
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fn register_ui_loop_handler(
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receiver: Wrapped<Receiver<Message>>,
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ui_manager: *const UIManager,
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dbus_handler: *const DBusHandler,
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) {
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let receiver = unsafe { receiver.unwrap() };
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let receiver = Rc::try_unwrap(receiver).expect("References still present");
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let receiver = receiver.into_inner();
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let ctx = MainContext::default();
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ctx.acquire();
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receiver.attach(
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Some(&ctx),
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move |msg| {
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main_loop_handle_message(msg, ui_manager, dbus_handler);
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Continue(true)
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},
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);
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ctx.release();
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}
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/// A single iteration of the UI loop.
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/// Applies state outcomes to external portions of the program.
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/// This is the outest layer of the imperative shell,
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/// and doesn't lend itself to testing other than integration.
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fn main_loop_handle_message(
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msg: Message,
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ui_manager: *const UIManager,
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dbus_handler: *const DBusHandler,
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) {
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match msg {
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Message::Visible => unsafe {
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// FIXME: reset layout to default if no IM field is active
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// Ideally: anim state stores the current IM hints,
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// Message::Visible(hints) is received here
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// and applied to layout
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server_context_service_real_show_keyboard(ui_manager);
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dbus_handler_set_visible(dbus_handler, 1);
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},
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Message::Hidden => unsafe {
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server_context_service_real_hide_keyboard(ui_manager);
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dbus_handler_set_visible(dbus_handler, 0);
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},
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};
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}
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}
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@ -30,7 +30,6 @@
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enum {
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PROP_0,
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PROP_VISIBLE,
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PROP_ENABLED,
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PROP_LAST
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};
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@ -45,10 +44,8 @@ struct _ServerContextService {
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struct ui_manager *manager; // unowned
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struct vis_manager *vis_manager; // owned
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gboolean visible;
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PhoshLayerSurface *window;
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GtkWidget *widget; // nullable
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guint hiding;
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guint last_requested_height;
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};
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@ -67,23 +64,6 @@ on_destroy (ServerContextService *self, GtkWidget *widget)
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//eekboard_context_service_destroy (EEKBOARD_CONTEXT_SERVICE (context));
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}
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static void
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on_notify_map (ServerContextService *self, GtkWidget *widget)
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{
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
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g_object_set (self, "visible", TRUE, NULL);
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}
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static void
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on_notify_unmap (ServerContextService *self, GtkWidget *widget)
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{
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
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g_object_set (self, "visible", FALSE, NULL);
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}
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static uint32_t
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calculate_height(int32_t width, GdkRectangle *geometry)
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{
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@ -187,8 +167,6 @@ make_window (ServerContextService *self)
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g_object_connect (self->window,
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"swapped-signal::destroy", G_CALLBACK(on_destroy), self,
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"swapped-signal::map", G_CALLBACK(on_notify_map), self,
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"swapped-signal::unmap", G_CALLBACK(on_notify_unmap), self,
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"swapped-signal::configured", G_CALLBACK(on_surface_configure), self,
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NULL);
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@ -225,7 +203,7 @@ make_widget (ServerContextService *self)
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gtk_widget_show_all(self->widget);
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}
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static void
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void
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server_context_service_real_show_keyboard (ServerContextService *self)
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{
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if (!self->window) {
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@ -234,92 +212,13 @@ server_context_service_real_show_keyboard (ServerContextService *self)
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if (!self->widget) {
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make_widget (self);
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}
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self->visible = TRUE;
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gtk_widget_show (GTK_WIDGET(self->window));
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}
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static gboolean
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show_keyboard_source_func(ServerContextService *context)
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{
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server_context_service_real_show_keyboard(context);
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return G_SOURCE_REMOVE;
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}
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static void
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void
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server_context_service_real_hide_keyboard (ServerContextService *self)
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{
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gtk_widget_hide (GTK_WIDGET(self->window));
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self->visible = FALSE;
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}
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static gboolean
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hide_keyboard_source_func(ServerContextService *context)
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{
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server_context_service_real_hide_keyboard(context);
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return G_SOURCE_REMOVE;
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}
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static gboolean
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on_hide (ServerContextService *self)
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{
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server_context_service_real_hide_keyboard(self);
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self->hiding = 0;
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return G_SOURCE_REMOVE;
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}
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static void
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server_context_service_show_keyboard (ServerContextService *self)
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{
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
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if (self->hiding) {
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g_source_remove (self->hiding);
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self->hiding = 0;
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}
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if (!self->visible) {
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g_idle_add((GSourceFunc)show_keyboard_source_func, self);
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}
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}
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void
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server_context_service_force_show_keyboard (ServerContextService *self)
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{
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if (!submission_hint_available(self->submission)) {
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eekboard_context_service_set_hint_purpose(
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self->state,
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ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
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ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL
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);
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}
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server_context_service_show_keyboard(self);
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}
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void
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server_context_service_hide_keyboard (ServerContextService *self)
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{
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
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if (self->visible) {
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g_idle_add((GSourceFunc)hide_keyboard_source_func, self);
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}
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}
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/// Meant for use by the input-method handler:
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/// the visible keyboard is no longer needed.
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/// The implementation will delay it slightly,
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/// because the release may be due to switching from one text field to another.
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/// In this case, the user doesn't really need the keyboard surface
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/// to disappear completely.
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void
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server_context_service_release_visibility (ServerContextService *self)
|
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{
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g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
|
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|
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if (!self->hiding && self->visible) {
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self->hiding = g_timeout_add (200, (GSourceFunc) on_hide, self);
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}
|
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}
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|
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static void
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@ -338,9 +237,6 @@ server_context_service_set_property (GObject *object,
|
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ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
|
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|
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switch (prop_id) {
|
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case PROP_VISIBLE:
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self->visible = g_value_get_boolean (value);
|
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break;
|
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case PROP_ENABLED:
|
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server_context_service_set_physical_keyboard_present (self, !g_value_get_boolean (value));
|
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break;
|
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@ -356,11 +252,7 @@ server_context_service_get_property (GObject *object,
|
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GValue *value,
|
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GParamSpec *pspec)
|
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{
|
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ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
|
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switch (prop_id) {
|
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case PROP_VISIBLE:
|
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g_value_set_boolean (value, self->visible);
|
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break;
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default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -388,18 +280,6 @@ server_context_service_class_init (ServerContextServiceClass *klass)
|
||||
gobject_class->get_property = server_context_service_get_property;
|
||||
gobject_class->dispose = server_context_service_dispose;
|
||||
|
||||
/**
|
||||
* Flag to indicate if keyboard is visible or not.
|
||||
*/
|
||||
pspec = g_param_spec_boolean ("visible",
|
||||
"Visible",
|
||||
"Visible",
|
||||
FALSE,
|
||||
G_PARAM_READWRITE);
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_VISIBLE,
|
||||
pspec);
|
||||
|
||||
/**
|
||||
* ServerContextServie:keyboard:
|
||||
*
|
||||
@ -452,13 +332,3 @@ server_context_service_new (EekboardContextService *self, struct submission *sub
|
||||
init(ui);
|
||||
return ui;
|
||||
}
|
||||
|
||||
void
|
||||
server_context_service_update_visible (ServerContextService *self, gboolean visible) {
|
||||
if (visible) {
|
||||
server_context_service_show_keyboard(self);
|
||||
} else {
|
||||
server_context_service_hide_keyboard(self);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -25,10 +25,12 @@
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include "animation.h"
|
||||
#include "eek/eek.h"
|
||||
#include "eekboard/eekboard-context-service.h"
|
||||
#include "dbus.h"
|
||||
#include "layout.h"
|
||||
#include "main.h"
|
||||
#include "outputs.h"
|
||||
#include "submission.h"
|
||||
#include "server-context-service.h"
|
||||
@ -375,6 +377,11 @@ main (int argc, char **argv)
|
||||
g_warning("Wayland input method interface not available");
|
||||
}
|
||||
|
||||
|
||||
struct channel ui_channel = main_loop_channel_new();
|
||||
|
||||
struct squeek_animation_visibility_manager *animman = squeek_animation_visibility_manager_new(ui_channel.sender);
|
||||
|
||||
instance.ui_manager = squeek_uiman_new();
|
||||
|
||||
instance.settings_context = eekboard_context_service_new(&instance.layout_choice);
|
||||
@ -394,7 +401,7 @@ main (int argc, char **argv)
|
||||
guint owner_id = 0;
|
||||
DBusHandler *service = NULL;
|
||||
if (connection) {
|
||||
service = dbus_handler_new(connection, DBUS_SERVICE_PATH);
|
||||
service = dbus_handler_new(connection, DBUS_SERVICE_PATH, animman);
|
||||
|
||||
if (service == NULL) {
|
||||
g_printerr ("Can't create dbus server\n");
|
||||
@ -415,7 +422,7 @@ main (int argc, char **argv)
|
||||
}
|
||||
}
|
||||
|
||||
struct vis_manager *vis_manager = squeek_visman_new();
|
||||
struct vis_manager *vis_manager = squeek_visman_new(animman);
|
||||
|
||||
instance.submission = get_submission(instance.wayland.input_method_manager,
|
||||
instance.wayland.virtual_keyboard_manager,
|
||||
@ -435,13 +442,9 @@ main (int argc, char **argv)
|
||||
g_error("Could not initialize GUI");
|
||||
exit(1);
|
||||
}
|
||||
instance.ui_context = ui_context;
|
||||
squeek_visman_set_ui(vis_manager, instance.ui_context);
|
||||
|
||||
if (instance.dbus_handler) {
|
||||
dbus_handler_set_ui_context(instance.dbus_handler, instance.ui_context);
|
||||
}
|
||||
eekboard_context_service_set_ui(instance.settings_context, instance.ui_context);
|
||||
instance.ui_context = ui_context;
|
||||
register_ui_loop_handler(ui_channel.receiver, instance.ui_context, instance.dbus_handler);
|
||||
|
||||
session_register();
|
||||
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#include "animation.h"
|
||||
#include "eek/eek-types.h"
|
||||
#include "outputs.h"
|
||||
|
||||
@ -14,7 +15,6 @@ uint32_t squeek_uiman_get_perceptual_height(struct ui_manager *uiman);
|
||||
|
||||
struct vis_manager;
|
||||
|
||||
struct vis_manager *squeek_visman_new(void);
|
||||
void squeek_visman_set_ui(struct vis_manager *visman, ServerContextService *ui_context);
|
||||
struct vis_manager *squeek_visman_new(struct squeek_animation_visibility_manager *animman);
|
||||
void squeek_visman_set_keyboard_present(struct vis_manager *visman, uint32_t keyboard_present);
|
||||
#endif
|
||||
|
||||
@ -5,45 +5,41 @@
|
||||
/*! Centrally manages the shape of the UI widgets, and the choice of layout.
|
||||
*
|
||||
* Coordinates this based on information collated from all possible sources.
|
||||
*
|
||||
* Somewhat obsoleted by the `animation` module
|
||||
* (except keyboard presence calculation),
|
||||
* and could be folded into that tracker loop as another piece of state.
|
||||
*/
|
||||
|
||||
use crate::animation::{
|
||||
ThreadLoopDriver as Receiver,
|
||||
Event as ReceiverMessage,
|
||||
};
|
||||
use crate::logging;
|
||||
use std::cmp::min;
|
||||
use ::outputs::c::OutputHandle;
|
||||
|
||||
|
||||
use crate::logging::Warn;
|
||||
|
||||
|
||||
pub mod c {
|
||||
use super::*;
|
||||
use std::os::raw::c_void;
|
||||
use ::util::c::Wrapped;
|
||||
|
||||
use ::util::CloneOwned;
|
||||
|
||||
/// ServerContextService*
|
||||
#[repr(transparent)]
|
||||
pub struct UIManager(*const c_void);
|
||||
|
||||
extern "C" {
|
||||
pub fn server_context_service_update_visible(imservice: *const UIManager, active: u32);
|
||||
pub fn server_context_service_release_visibility(imservice: *const UIManager);
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_visman_new() -> Wrapped<VisibilityManager> {
|
||||
fn squeek_visman_new(receiver: Wrapped<Receiver>) -> Wrapped<VisibilityManager> {
|
||||
Wrapped::new(VisibilityManager {
|
||||
ui_manager: None,
|
||||
receiver: receiver.clone_owned(),
|
||||
visibility_state: VisibilityFactors {
|
||||
im_active: false,
|
||||
physical_keyboard_present: false,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// Use to initialize the UI reference
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
fn squeek_visman_set_ui(visman: Wrapped<VisibilityManager>, ui_manager: *const UIManager) {
|
||||
let visman = visman.clone_ref();
|
||||
let mut visman = visman.borrow_mut();
|
||||
visman.set_ui_manager(Some(ui_manager))
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C"
|
||||
@ -169,48 +165,24 @@ impl VisibilityFactors {
|
||||
}
|
||||
}
|
||||
|
||||
// Temporary struct for migration. Should be integrated with Manager eventually.
|
||||
pub struct VisibilityManager {
|
||||
/// Owned reference. Be careful, it's shared with C at large
|
||||
ui_manager: Option<*const c::UIManager>,
|
||||
/// Forward changes there.
|
||||
receiver: Receiver,
|
||||
visibility_state: VisibilityFactors,
|
||||
}
|
||||
|
||||
impl VisibilityManager {
|
||||
fn set_ui_manager(&mut self, ui_manager: Option<*const c::UIManager>) {
|
||||
let new = VisibilityManager {
|
||||
ui_manager,
|
||||
..unsafe { self.clone() }
|
||||
};
|
||||
self.apply_changes(new);
|
||||
}
|
||||
|
||||
fn apply_changes(&mut self, new: Self) {
|
||||
if let Some(ui) = &new.ui_manager {
|
||||
if self.ui_manager.is_none() {
|
||||
// Previous state was never applied, so effectively undefined.
|
||||
// Just apply the new one.
|
||||
let new_state = new.visibility_state.desired();
|
||||
unsafe {
|
||||
c::server_context_service_update_visible(
|
||||
*ui,
|
||||
(new_state == Visibility::Visible) as u32,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
match self.visibility_state.transition_to(&new.visibility_state) {
|
||||
VisibilityTransition::Hide => unsafe {
|
||||
c::server_context_service_update_visible(*ui, 0);
|
||||
},
|
||||
VisibilityTransition::Show => unsafe {
|
||||
c::server_context_service_update_visible(*ui, 1);
|
||||
},
|
||||
VisibilityTransition::Release => unsafe {
|
||||
c::server_context_service_release_visibility(*ui);
|
||||
},
|
||||
VisibilityTransition::NoTransition => {}
|
||||
}
|
||||
}
|
||||
let request = match self.visibility_state.transition_to(&new.visibility_state) {
|
||||
VisibilityTransition::Hide => Some(ReceiverMessage::ForceHide),
|
||||
VisibilityTransition::Show => Some(ReceiverMessage::ClaimVisible),
|
||||
VisibilityTransition::Release => Some(ReceiverMessage::ReleaseVisible),
|
||||
VisibilityTransition::NoTransition => None,
|
||||
};
|
||||
|
||||
if let Some(request) = request {
|
||||
new.receiver.send(request)
|
||||
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to animation manager");
|
||||
}
|
||||
*self = new;
|
||||
}
|
||||
@ -237,11 +209,10 @@ impl VisibilityManager {
|
||||
self.apply_changes(new);
|
||||
}
|
||||
|
||||
/// The struct is not really safe to clone due to the ui_manager reference.
|
||||
/// This is only a helper for getting desired visibility.
|
||||
unsafe fn clone(&self) -> Self {
|
||||
VisibilityManager {
|
||||
ui_manager: self.ui_manager.clone(),
|
||||
receiver: self.receiver.clone(),
|
||||
visibility_state: self.visibility_state.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user