state: Connect the animation state machine to the rest

This ensures that the new state machine is fed events, as well as that its results are applied.

The old ad-hoc system is removed.

There is one regression where the last layout will be used when the panel is brought up manually.
This commit is contained in:
Dorota Czaplejewicz
2021-12-05 14:35:35 +00:00
parent 334504a5b2
commit 53137fd2e2
11 changed files with 225 additions and 252 deletions

13
src/animation.h Normal file
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@ -0,0 +1,13 @@
#pragma once
#include <gtk/gtk.h>
// from main.h
struct sender;
// from animations.rs
struct squeek_animation_visibility_manager;
struct squeek_animation_visibility_manager *squeek_animation_visibility_manager_new(struct sender *ui_sender);
void squeek_animation_visibility_manager_send_claim_visible(struct squeek_animation_visibility_manager *animman);
void squeek_animation_visibility_manager_send_force_hide(struct squeek_animation_visibility_manager *animman);

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@ -44,11 +44,6 @@ dbus_handler_destroy(DBusHandler *service)
service->introspection_data = NULL;
}
if (service->context) {
g_signal_handlers_disconnect_by_data (service->context, service);
service->context = NULL;
}
free(service);
}
@ -57,38 +52,25 @@ handle_set_visible(SmPuriOSK0 *object, GDBusMethodInvocation *invocation,
gboolean arg_visible, gpointer user_data) {
DBusHandler *service = user_data;
if (service->context) {
if (arg_visible) {
server_context_service_force_show_keyboard (service->context);
} else {
server_context_service_hide_keyboard (service->context);
}
if (arg_visible) {
squeek_animation_visibility_manager_send_claim_visible (service->animman);
} else {
squeek_animation_visibility_manager_send_force_hide (service->animman);
}
sm_puri_osk0_complete_set_visible(object, invocation);
return TRUE;
}
static void on_visible(DBusHandler *service,
GParamSpec *pspec,
ServerContextService *context)
{
(void)pspec;
gboolean visible;
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (context));
g_object_get (context, "visible", &visible, NULL);
sm_puri_osk0_set_visible(service->dbus_interface, visible);
}
DBusHandler *
dbus_handler_new (GDBusConnection *connection,
const gchar *object_path)
const gchar *object_path,
struct squeek_animation_visibility_manager *animman)
{
DBusHandler *self = calloc(1, sizeof(DBusHandler));
self->object_path = g_strdup(object_path);
self->connection = connection;
self->animman = animman;
self->dbus_interface = sm_puri_osk0_skeleton_new();
g_signal_connect(self->dbus_interface, "handle-set-visible",
@ -109,16 +91,9 @@ dbus_handler_new (GDBusConnection *connection,
return self;
}
void
dbus_handler_set_ui_context(DBusHandler *service,
ServerContextService *context)
// Exported to Rust
void dbus_handler_set_visible(DBusHandler *service,
uint8_t visible)
{
g_return_if_fail (!service->context);
service->context = context;
g_signal_connect_swapped (service->context,
"notify::visible",
G_CALLBACK(on_visible),
service);
sm_puri_osk0_set_visible(service->dbus_interface, visible);
}

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@ -19,7 +19,7 @@
#ifndef DBUS_H_
#define DBUS_H_ 1
#include "server-context-service.h"
#include "animation.h"
#include "sm.puri.OSK0.h"
@ -28,6 +28,10 @@ G_BEGIN_DECLS
#define DBUS_SERVICE_PATH "/sm/puri/OSK0"
#define DBUS_SERVICE_INTERFACE "sm.puri.OSK0"
/// Two jobs: accept events, forwarding them to the visibility manager,
/// and get updated from inside to show internal state.
/// Updates are handled in the same loop as the UI.
/// See main.rs
typedef struct _DBusHandler
{
GDBusConnection *connection;
@ -36,13 +40,14 @@ typedef struct _DBusHandler
guint registration_id;
char *object_path;
ServerContextService *context; // unowned reference
/// Forward incoming events there
struct squeek_animation_visibility_manager *animman; // shared reference
} DBusHandler;
DBusHandler * dbus_handler_new (GDBusConnection *connection,
const gchar *object_path);
void dbus_handler_set_ui_context(DBusHandler *service,
ServerContextService *context);
const gchar *object_path,
struct squeek_animation_visibility_manager *animman);
void dbus_handler_destroy(DBusHandler*);
G_END_DECLS
#endif /* DBUS_H_ */

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@ -23,7 +23,6 @@ pub mod c {
use std::os::raw::{c_char, c_void};
pub use ::ui_manager::c::UIManager;
pub use ::submission::c::StateManager;
// The following defined in C
@ -153,14 +152,14 @@ pub mod c {
if active_changed {
(imservice.active_callback)(imservice.current.active);
}
if imservice.current.active {
unsafe {
eekboard_context_service_set_hint_purpose(
imservice.state_manager,
imservice.current.content_hint.bits(),
imservice.current.content_purpose.clone() as u32,
);
if imservice.current.active {
unsafe {
eekboard_context_service_set_hint_purpose(
imservice.state_manager,
imservice.current.content_hint.bits(),
imservice.current.content_purpose.clone() as u32,
);
}
}
}
}

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@ -27,6 +27,7 @@ pub mod imservice;
mod keyboard;
mod layout;
mod locale;
mod main;
mod manager;
mod outputs;
mod popover;

17
src/main.h Normal file
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@ -0,0 +1,17 @@
#pragma once
/// This all wraps https://gtk-rs.org/gtk-rs-core/stable/latest/docs/glib/struct.MainContext.html#method.channel
#include "eek/eek-types.h"
#include "dbus.h"
struct receiver;
struct sender;
struct channel {
struct sender *sender;
struct receiver *receiver;
};
/// Creates a channel with one end inside the glib main loop
struct channel main_loop_channel_new(void);
void register_ui_loop_handler(struct receiver *receiver, ServerContextService *ui, DBusHandler *dbus_handler);

119
src/main.rs Normal file
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@ -0,0 +1,119 @@
/* Copyright (C) 2020 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! Glue for the main loop. */
use crate::animation::Outcome as Message;
use glib::{Continue, MainContext, PRIORITY_DEFAULT, Receiver, Sender};
use std::thread;
use std::time::Duration;
mod c {
use super::*;
use std::os::raw::c_void;
use std::rc::Rc;
use ::util::c::{ ArcWrapped, Wrapped };
/// ServerContextService*
#[repr(transparent)]
pub struct UIManager(*const c_void);
/// DbusHandler*
#[repr(transparent)]
pub struct DBusHandler(*const c_void);
/// Corresponds to main.c::channel
#[repr(C)]
pub struct Channel {
sender: ArcWrapped<Sender<Message>>,
receiver: Wrapped<Receiver<Message>>,
}
extern "C" {
pub fn server_context_service_real_show_keyboard(imservice: *const UIManager);
pub fn server_context_service_real_hide_keyboard(imservice: *const UIManager);
// This should probably only get called from the gtk main loop,
// given that dbus handler is using glib.
pub fn dbus_handler_set_visible(dbus: *const DBusHandler, visible: u8);
}
#[no_mangle]
pub extern "C"
fn main_loop_channel_new() -> Channel {
let (sender, receiver) = MainContext::channel(PRIORITY_DEFAULT);
let sender = ArcWrapped::new(sender);
let receiver = Wrapped::new(receiver);
let channel = Channel {
sender,
receiver,
};
//start_work(channel.sender.clone());
channel
}
/// testing only
fn start_work(sender: ArcWrapped<Sender<Message>>) {
let sender = sender.clone_ref();
thread::spawn(move || {
let sender = sender.lock().unwrap();
thread::sleep(Duration::from_secs(3));
sender.send(Message::Visible).unwrap();
thread::sleep(Duration::from_secs(3));
sender.send(Message::Hidden).unwrap();
thread::sleep(Duration::from_secs(3));
sender.send(Message::Visible).unwrap();
});
}
/// Places the UI loop callback in the glib main loop.
#[no_mangle]
pub extern "C"
fn register_ui_loop_handler(
receiver: Wrapped<Receiver<Message>>,
ui_manager: *const UIManager,
dbus_handler: *const DBusHandler,
) {
let receiver = unsafe { receiver.unwrap() };
let receiver = Rc::try_unwrap(receiver).expect("References still present");
let receiver = receiver.into_inner();
let ctx = MainContext::default();
ctx.acquire();
receiver.attach(
Some(&ctx),
move |msg| {
main_loop_handle_message(msg, ui_manager, dbus_handler);
Continue(true)
},
);
ctx.release();
}
/// A single iteration of the UI loop.
/// Applies state outcomes to external portions of the program.
/// This is the outest layer of the imperative shell,
/// and doesn't lend itself to testing other than integration.
fn main_loop_handle_message(
msg: Message,
ui_manager: *const UIManager,
dbus_handler: *const DBusHandler,
) {
match msg {
Message::Visible => unsafe {
// FIXME: reset layout to default if no IM field is active
// Ideally: anim state stores the current IM hints,
// Message::Visible(hints) is received here
// and applied to layout
server_context_service_real_show_keyboard(ui_manager);
dbus_handler_set_visible(dbus_handler, 1);
},
Message::Hidden => unsafe {
server_context_service_real_hide_keyboard(ui_manager);
dbus_handler_set_visible(dbus_handler, 0);
},
};
}
}

View File

@ -30,7 +30,6 @@
enum {
PROP_0,
PROP_VISIBLE,
PROP_ENABLED,
PROP_LAST
};
@ -45,10 +44,8 @@ struct _ServerContextService {
struct ui_manager *manager; // unowned
struct vis_manager *vis_manager; // owned
gboolean visible;
PhoshLayerSurface *window;
GtkWidget *widget; // nullable
guint hiding;
guint last_requested_height;
};
@ -67,23 +64,6 @@ on_destroy (ServerContextService *self, GtkWidget *widget)
//eekboard_context_service_destroy (EEKBOARD_CONTEXT_SERVICE (context));
}
static void
on_notify_map (ServerContextService *self, GtkWidget *widget)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
g_object_set (self, "visible", TRUE, NULL);
}
static void
on_notify_unmap (ServerContextService *self, GtkWidget *widget)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE (self));
g_object_set (self, "visible", FALSE, NULL);
}
static uint32_t
calculate_height(int32_t width, GdkRectangle *geometry)
{
@ -187,8 +167,6 @@ make_window (ServerContextService *self)
g_object_connect (self->window,
"swapped-signal::destroy", G_CALLBACK(on_destroy), self,
"swapped-signal::map", G_CALLBACK(on_notify_map), self,
"swapped-signal::unmap", G_CALLBACK(on_notify_unmap), self,
"swapped-signal::configured", G_CALLBACK(on_surface_configure), self,
NULL);
@ -225,7 +203,7 @@ make_widget (ServerContextService *self)
gtk_widget_show_all(self->widget);
}
static void
void
server_context_service_real_show_keyboard (ServerContextService *self)
{
if (!self->window) {
@ -234,92 +212,13 @@ server_context_service_real_show_keyboard (ServerContextService *self)
if (!self->widget) {
make_widget (self);
}
self->visible = TRUE;
gtk_widget_show (GTK_WIDGET(self->window));
}
static gboolean
show_keyboard_source_func(ServerContextService *context)
{
server_context_service_real_show_keyboard(context);
return G_SOURCE_REMOVE;
}
static void
void
server_context_service_real_hide_keyboard (ServerContextService *self)
{
gtk_widget_hide (GTK_WIDGET(self->window));
self->visible = FALSE;
}
static gboolean
hide_keyboard_source_func(ServerContextService *context)
{
server_context_service_real_hide_keyboard(context);
return G_SOURCE_REMOVE;
}
static gboolean
on_hide (ServerContextService *self)
{
server_context_service_real_hide_keyboard(self);
self->hiding = 0;
return G_SOURCE_REMOVE;
}
static void
server_context_service_show_keyboard (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (self->hiding) {
g_source_remove (self->hiding);
self->hiding = 0;
}
if (!self->visible) {
g_idle_add((GSourceFunc)show_keyboard_source_func, self);
}
}
void
server_context_service_force_show_keyboard (ServerContextService *self)
{
if (!submission_hint_available(self->submission)) {
eekboard_context_service_set_hint_purpose(
self->state,
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL
);
}
server_context_service_show_keyboard(self);
}
void
server_context_service_hide_keyboard (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (self->visible) {
g_idle_add((GSourceFunc)hide_keyboard_source_func, self);
}
}
/// Meant for use by the input-method handler:
/// the visible keyboard is no longer needed.
/// The implementation will delay it slightly,
/// because the release may be due to switching from one text field to another.
/// In this case, the user doesn't really need the keyboard surface
/// to disappear completely.
void
server_context_service_release_visibility (ServerContextService *self)
{
g_return_if_fail (SERVER_IS_CONTEXT_SERVICE(self));
if (!self->hiding && self->visible) {
self->hiding = g_timeout_add (200, (GSourceFunc) on_hide, self);
}
}
static void
@ -338,9 +237,6 @@ server_context_service_set_property (GObject *object,
ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
switch (prop_id) {
case PROP_VISIBLE:
self->visible = g_value_get_boolean (value);
break;
case PROP_ENABLED:
server_context_service_set_physical_keyboard_present (self, !g_value_get_boolean (value));
break;
@ -356,11 +252,7 @@ server_context_service_get_property (GObject *object,
GValue *value,
GParamSpec *pspec)
{
ServerContextService *self = SERVER_CONTEXT_SERVICE(object);
switch (prop_id) {
case PROP_VISIBLE:
g_value_set_boolean (value, self->visible);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -388,18 +280,6 @@ server_context_service_class_init (ServerContextServiceClass *klass)
gobject_class->get_property = server_context_service_get_property;
gobject_class->dispose = server_context_service_dispose;
/**
* Flag to indicate if keyboard is visible or not.
*/
pspec = g_param_spec_boolean ("visible",
"Visible",
"Visible",
FALSE,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_VISIBLE,
pspec);
/**
* ServerContextServie:keyboard:
*
@ -452,13 +332,3 @@ server_context_service_new (EekboardContextService *self, struct submission *sub
init(ui);
return ui;
}
void
server_context_service_update_visible (ServerContextService *self, gboolean visible) {
if (visible) {
server_context_service_show_keyboard(self);
} else {
server_context_service_hide_keyboard(self);
}
}

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@ -25,10 +25,12 @@
#include "config.h"
#include "animation.h"
#include "eek/eek.h"
#include "eekboard/eekboard-context-service.h"
#include "dbus.h"
#include "layout.h"
#include "main.h"
#include "outputs.h"
#include "submission.h"
#include "server-context-service.h"
@ -375,6 +377,11 @@ main (int argc, char **argv)
g_warning("Wayland input method interface not available");
}
struct channel ui_channel = main_loop_channel_new();
struct squeek_animation_visibility_manager *animman = squeek_animation_visibility_manager_new(ui_channel.sender);
instance.ui_manager = squeek_uiman_new();
instance.settings_context = eekboard_context_service_new(&instance.layout_choice);
@ -394,7 +401,7 @@ main (int argc, char **argv)
guint owner_id = 0;
DBusHandler *service = NULL;
if (connection) {
service = dbus_handler_new(connection, DBUS_SERVICE_PATH);
service = dbus_handler_new(connection, DBUS_SERVICE_PATH, animman);
if (service == NULL) {
g_printerr ("Can't create dbus server\n");
@ -415,7 +422,7 @@ main (int argc, char **argv)
}
}
struct vis_manager *vis_manager = squeek_visman_new();
struct vis_manager *vis_manager = squeek_visman_new(animman);
instance.submission = get_submission(instance.wayland.input_method_manager,
instance.wayland.virtual_keyboard_manager,
@ -435,13 +442,9 @@ main (int argc, char **argv)
g_error("Could not initialize GUI");
exit(1);
}
instance.ui_context = ui_context;
squeek_visman_set_ui(vis_manager, instance.ui_context);
if (instance.dbus_handler) {
dbus_handler_set_ui_context(instance.dbus_handler, instance.ui_context);
}
eekboard_context_service_set_ui(instance.settings_context, instance.ui_context);
instance.ui_context = ui_context;
register_ui_loop_handler(ui_channel.receiver, instance.ui_context, instance.dbus_handler);
session_register();

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@ -3,6 +3,7 @@
#include <inttypes.h>
#include "animation.h"
#include "eek/eek-types.h"
#include "outputs.h"
@ -14,7 +15,6 @@ uint32_t squeek_uiman_get_perceptual_height(struct ui_manager *uiman);
struct vis_manager;
struct vis_manager *squeek_visman_new(void);
void squeek_visman_set_ui(struct vis_manager *visman, ServerContextService *ui_context);
struct vis_manager *squeek_visman_new(struct squeek_animation_visibility_manager *animman);
void squeek_visman_set_keyboard_present(struct vis_manager *visman, uint32_t keyboard_present);
#endif

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@ -5,45 +5,41 @@
/*! Centrally manages the shape of the UI widgets, and the choice of layout.
*
* Coordinates this based on information collated from all possible sources.
*
* Somewhat obsoleted by the `animation` module
* (except keyboard presence calculation),
* and could be folded into that tracker loop as another piece of state.
*/
use crate::animation::{
ThreadLoopDriver as Receiver,
Event as ReceiverMessage,
};
use crate::logging;
use std::cmp::min;
use ::outputs::c::OutputHandle;
use crate::logging::Warn;
pub mod c {
use super::*;
use std::os::raw::c_void;
use ::util::c::Wrapped;
use ::util::CloneOwned;
/// ServerContextService*
#[repr(transparent)]
pub struct UIManager(*const c_void);
extern "C" {
pub fn server_context_service_update_visible(imservice: *const UIManager, active: u32);
pub fn server_context_service_release_visibility(imservice: *const UIManager);
}
#[no_mangle]
pub extern "C"
fn squeek_visman_new() -> Wrapped<VisibilityManager> {
fn squeek_visman_new(receiver: Wrapped<Receiver>) -> Wrapped<VisibilityManager> {
Wrapped::new(VisibilityManager {
ui_manager: None,
receiver: receiver.clone_owned(),
visibility_state: VisibilityFactors {
im_active: false,
physical_keyboard_present: false,
}
})
}
/// Use to initialize the UI reference
#[no_mangle]
pub extern "C"
fn squeek_visman_set_ui(visman: Wrapped<VisibilityManager>, ui_manager: *const UIManager) {
let visman = visman.clone_ref();
let mut visman = visman.borrow_mut();
visman.set_ui_manager(Some(ui_manager))
}
#[no_mangle]
pub extern "C"
@ -169,48 +165,24 @@ impl VisibilityFactors {
}
}
// Temporary struct for migration. Should be integrated with Manager eventually.
pub struct VisibilityManager {
/// Owned reference. Be careful, it's shared with C at large
ui_manager: Option<*const c::UIManager>,
/// Forward changes there.
receiver: Receiver,
visibility_state: VisibilityFactors,
}
impl VisibilityManager {
fn set_ui_manager(&mut self, ui_manager: Option<*const c::UIManager>) {
let new = VisibilityManager {
ui_manager,
..unsafe { self.clone() }
};
self.apply_changes(new);
}
fn apply_changes(&mut self, new: Self) {
if let Some(ui) = &new.ui_manager {
if self.ui_manager.is_none() {
// Previous state was never applied, so effectively undefined.
// Just apply the new one.
let new_state = new.visibility_state.desired();
unsafe {
c::server_context_service_update_visible(
*ui,
(new_state == Visibility::Visible) as u32,
);
}
} else {
match self.visibility_state.transition_to(&new.visibility_state) {
VisibilityTransition::Hide => unsafe {
c::server_context_service_update_visible(*ui, 0);
},
VisibilityTransition::Show => unsafe {
c::server_context_service_update_visible(*ui, 1);
},
VisibilityTransition::Release => unsafe {
c::server_context_service_release_visibility(*ui);
},
VisibilityTransition::NoTransition => {}
}
}
let request = match self.visibility_state.transition_to(&new.visibility_state) {
VisibilityTransition::Hide => Some(ReceiverMessage::ForceHide),
VisibilityTransition::Show => Some(ReceiverMessage::ClaimVisible),
VisibilityTransition::Release => Some(ReceiverMessage::ReleaseVisible),
VisibilityTransition::NoTransition => None,
};
if let Some(request) = request {
new.receiver.send(request)
.or_warn(&mut logging::Print, logging::Problem::Warning, "Can't send to animation manager");
}
*self = new;
}
@ -237,11 +209,10 @@ impl VisibilityManager {
self.apply_changes(new);
}
/// The struct is not really safe to clone due to the ui_manager reference.
/// This is only a helper for getting desired visibility.
unsafe fn clone(&self) -> Self {
VisibilityManager {
ui_manager: self.ui_manager.clone(),
receiver: self.receiver.clone(),
visibility_state: self.visibility_state.clone(),
}
}