layout: Pressed buttons are now a list of indices
This makes it possible to copy layout state wholesale, as well as to drop shared state of keys.
This commit is contained in:
213
src/layout.rs
213
src/layout.rs
@ -238,16 +238,20 @@ pub mod c {
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// The list must be copied,
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// because it will be mutated in the loop
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for key in layout.state.pressed_keys.clone() {
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let key: &Rc<RefCell<KeyState>> = key.borrow();
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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key,
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);
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for button in layout.state.pressed_buttons.clone() {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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}
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drawing::queue_redraw(ui_keyboard);
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}
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@ -265,16 +269,21 @@ pub mod c {
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let mut submission = submission.borrow_mut();
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// The list must be copied,
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// because it will be mutated in the loop
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for key in layout.state.pressed_keys.clone() {
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let key: &Rc<RefCell<KeyState>> = key.borrow();
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seat::handle_release_key(
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layout,
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&mut submission,
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None, // don't update UI
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Timestamp(time),
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None, // don't switch layouts
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&mut key.clone(),
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);
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for button in layout.state.pressed_buttons.clone() {
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if let Some(key) = layout.shape.get_key(&button) {
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let key: &Rc<RefCell<KeyState>> = key.borrow();
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seat::handle_release_key(
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layout,
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&mut submission,
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None, // don't update UI
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Timestamp(time),
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None, // don't switch layouts
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&mut key.clone(),
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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}
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}
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@ -296,14 +305,20 @@ pub mod c {
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);
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let state = layout.find_button_by_position(point)
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.map(|place| place.button.state.clone());
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.map(|(place, index)| (place.button.state.clone(), index));
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if let Some(state) = state {
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if let Some((state, (row, position_in_row))) = state {
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let button = ButtonPosition {
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view: layout.state.current_view.clone(),
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row,
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position_in_row,
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};
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seat::handle_press_key(
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layout,
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&mut submission,
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Timestamp(time),
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&state,
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button,
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);
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// maybe TODO: draw on the display buffer here
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drawing::queue_redraw(ui_keyboard);
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@ -344,39 +359,48 @@ pub mod c {
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Point { x: x_widget, y: y_widget }
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);
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let pressed = layout.state.pressed_keys.clone();
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let pressed = layout.state.pressed_buttons.clone();
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let button_info = {
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let place = layout.find_button_by_position(point);
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place.map(|place| {(
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place.map(|(place, index)| {(
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place.button.state.clone(),
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place.button.clone(),
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place.offset,
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index,
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)})
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};
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if let Some((state, _button, _view_position)) = button_info {
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if let Some((state, (row, position_in_row))) = button_info {
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let mut found = false;
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for wrapped_key in pressed {
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let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
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if Rc::ptr_eq(&state, &wrapped_key.0) {
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found = true;
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for button in pressed {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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if Rc::ptr_eq(&state, &key) {
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found = true;
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} else {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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}
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} else {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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key,
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);
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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}
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if !found {
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let button = ButtonPosition {
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view: layout.state.current_view.clone(),
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row,
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position_in_row,
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};
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seat::handle_press_key(
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layout,
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&mut submission,
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time,
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&state,
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button,
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);
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// maybe TODO: draw on the display buffer here
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unsafe {
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@ -384,16 +408,20 @@ pub mod c {
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}
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}
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} else {
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for wrapped_key in pressed {
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let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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key,
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);
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for button in pressed {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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}
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}
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drawing::queue_redraw(ui_keyboard);
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@ -509,8 +537,9 @@ impl Row {
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}
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/// Finds the first button that covers the specified point
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/// relative to row's position's origin
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fn find_button_by_position(&self, x: f64) -> &(f64, Box<Button>)
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/// relative to row's position's origin.
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/// Returns its index too.
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fn find_button_by_position(&self, x: f64) -> (&(f64, Box<Button>), usize)
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{
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// Buttons are sorted so we can use a binary search to find the clicked
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// button. Note this doesn't check whether the point is actually within
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@ -523,7 +552,7 @@ impl Row {
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let index = result.unwrap_or_else(|r| r);
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let index = if index > 0 { index - 1 } else { 0 };
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&self.buttons[index]
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(&self.buttons[index], index)
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}
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}
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@ -574,9 +603,10 @@ impl View {
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View { rows, size: Size { width, height } }
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}
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/// Finds the first button that covers the specified point
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/// relative to view's position's origin
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/// relative to view's position's origin.
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/// Returns also (row, column) index.
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fn find_button_by_position(&self, point: c::Point)
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-> Option<ButtonPlace>
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-> Option<(ButtonPlace, (usize, usize))>
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{
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// Only test bounds of the view here, letting rows/column search extend
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// to the edges of these bounds.
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@ -599,12 +629,16 @@ impl View {
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let index = if index > 0 { index - 1 } else { 0 };
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let row = &self.rows[index];
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let button = row.1.find_button_by_position(point.x - row.0.x);
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let ((button_pos, button), button_index)
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= row.1.find_button_by_position(point.x - row.0.x);
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Some(ButtonPlace {
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button: &button.1,
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offset: &row.0 + c::Point { x: button.0, y: 0.0 },
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})
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Some((
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ButtonPlace {
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button: &button,
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offset: &row.0 + c::Point { x: *button_pos, y: 0.0 },
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},
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(index, button_index),
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))
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}
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pub fn get_size(&self) -> Size {
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@ -662,6 +696,19 @@ pub struct Layout {
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pub shape: LayoutData,
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}
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/// Button position for the pressed buttons list
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#[derive(Clone, Debug, PartialEq)]
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pub struct ButtonPosition {
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// There's only ever going to be a handul of pressed buttons,
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// so as inefficient as String is, it won't make a difference.
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// In the worst case, views can turn into indices in the description.
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view: String,
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/// Index to the view's row.
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row: usize,
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/// Index to the row's button.
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position_in_row: usize,
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}
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/// Changeable state that can't be derived from the definition of the layout.
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pub struct LayoutState {
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pub current_view: String,
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@ -677,12 +724,13 @@ pub struct LayoutState {
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// through all buttons of the current view anyway.
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// When the list tracks actual location,
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// it becomes possible to place popovers and other UI accurately.
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pub pressed_keys: HashSet<::util::Pointer<RefCell<KeyState>>>,
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pub pressed_buttons: Vec<ButtonPosition>,
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}
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/// A builder structure for picking up layout data from storage
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pub struct LayoutParseData {
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/// Point is the offset within layout
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/// Point is the offset within the panel
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/// (transformed to layout's coordinate space).
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pub views: HashMap<String, (c::Point, View)>,
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/// xkb keymaps applicable to the contained keys
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pub keymaps: Vec<CString>,
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@ -717,6 +765,13 @@ impl fmt::Display for NoSuchView {
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impl LayoutData {
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fn get_key(&self, button: &ButtonPosition) -> Option<&Rc<RefCell<KeyState>>> {
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let (_, view) = self.views.get(&button.view)?;
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let (_, row) = view.rows.get(button.row)?;
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let (_, key) = row.buttons.get(button.position_in_row)?;
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Some(&key.state)
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}
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/// Calculates size without margins
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fn calculate_inner_size(&self) -> Size {
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View::calculate_super_size(
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@ -779,7 +834,7 @@ impl Layout {
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state: LayoutState {
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current_view: "base".to_owned(),
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view_latched: LatchedState::Not,
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pressed_keys: HashSet::new(),
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pressed_buttons: Vec::new(),
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},
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}
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}
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@ -808,7 +863,8 @@ impl Layout {
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&self.state.view_latched
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}
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fn find_button_by_position(&self, point: c::Point) -> Option<ButtonPlace> {
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/// Returns index too
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fn find_button_by_position(&self, point: c::Point) -> Option<(ButtonPlace, (usize, usize))> {
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let (offset, layout) = self.get_current_view_position();
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layout.find_button_by_position(point - offset)
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}
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@ -1020,12 +1076,17 @@ mod seat {
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submission: &mut Submission,
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time: Timestamp,
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rckey: &Rc<RefCell<KeyState>>,
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button: ButtonPosition,
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) {
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if !layout.state.pressed_keys.insert(::util::Pointer(rckey.clone())) {
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let find = layout.state.pressed_buttons.iter()
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.position(|b| b == &button);
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if let Some(_) = find {
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log_print!(
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logging::Level::Bug,
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"Key {:?} was already pressed", rckey,
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"Button {:?} was already pressed", button,
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);
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} else {
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layout.state.pressed_buttons.push(button);
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}
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let key: KeyState = {
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RefCell::borrow(rckey).clone()
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@ -1072,6 +1133,7 @@ mod seat {
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// and passed always.
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manager: Option<(&actors::popover::State, receiver::State)>,
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rckey: &Rc<RefCell<KeyState>>,
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button: ButtonPosition,
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) {
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let key: KeyState = {
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RefCell::borrow(rckey).clone()
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@ -1135,7 +1197,12 @@ mod seat {
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let pointer = ::util::Pointer(rckey.clone());
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// Apply state changes
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layout.state.pressed_keys.remove(&pointer);
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let pos = layout.state.pressed_buttons.iter().position(|b| b == &button);
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if let Some(pos) = pos {
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layout.state.pressed_buttons.remove(pos);
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} else {
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log_print!(logging::Level::Bug, "No button to remove from pressed list: {:?}", button);
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}
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// Commit activated button state changes
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RefCell::replace(rckey, key);
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}
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@ -1240,7 +1307,7 @@ mod test {
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state: LayoutState {
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current_view: "base".into(),
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view_latched: LatchedState::Not,
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pressed_keys: HashSet::new(),
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pressed_buttons: Vec::new(),
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},
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shape: LayoutData {
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keymaps: Vec::new(),
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@ -1320,7 +1387,7 @@ mod test {
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state: LayoutState {
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current_view: "base".into(),
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view_latched: LatchedState::Not,
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pressed_keys: HashSet::new(),
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pressed_buttons: Vec::new(),
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},
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shape: LayoutData {
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keymaps: Vec::new(),
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@ -1391,7 +1458,7 @@ mod test {
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state: LayoutState {
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current_view: "base".into(),
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view_latched: LatchedState::Not,
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pressed_keys: HashSet::new(),
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pressed_buttons: Vec::new(),
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},
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shape: LayoutData {
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keymaps: Vec::new(),
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@ -1465,19 +1532,19 @@ mod test {
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]);
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assert!(
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view.find_button_by_position(c::Point { x: 5.0, y: 5.0 })
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.unwrap().button.name.to_str().unwrap() == "A"
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.unwrap().0.button.name.to_str().unwrap() == "A"
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);
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assert!(
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view.find_button_by_position(c::Point { x: 14.99, y: 5.0 })
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.unwrap().button.name.to_str().unwrap() == "A"
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.unwrap().0.button.name.to_str().unwrap() == "A"
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);
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assert!(
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view.find_button_by_position(c::Point { x: 15.01, y: 5.0 })
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.unwrap().button.name.to_str().unwrap() == "B"
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.unwrap().0.button.name.to_str().unwrap() == "B"
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);
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assert!(
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view.find_button_by_position(c::Point { x: 25.0, y: 5.0 })
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.unwrap().button.name.to_str().unwrap() == "B"
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.unwrap().0.button.name.to_str().unwrap() == "B"
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);
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}
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Reference in New Issue
Block a user