layout: Pressed buttons are now a list of indices

This makes it possible to copy layout state wholesale, as well as to drop shared state of keys.
This commit is contained in:
Dorota Czaplejewicz
2022-10-01 11:11:30 +00:00
parent 649f67d319
commit 5e12666b8f

View File

@ -238,16 +238,20 @@ pub mod c {
// The list must be copied,
// because it will be mutated in the loop
for key in layout.state.pressed_keys.clone() {
let key: &Rc<RefCell<KeyState>> = key.borrow();
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
key,
);
for button in layout.state.pressed_buttons.clone() {
if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
&key,
button,
);
} else {
log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
}
}
drawing::queue_redraw(ui_keyboard);
}
@ -265,16 +269,21 @@ pub mod c {
let mut submission = submission.borrow_mut();
// The list must be copied,
// because it will be mutated in the loop
for key in layout.state.pressed_keys.clone() {
let key: &Rc<RefCell<KeyState>> = key.borrow();
seat::handle_release_key(
layout,
&mut submission,
None, // don't update UI
Timestamp(time),
None, // don't switch layouts
&mut key.clone(),
);
for button in layout.state.pressed_buttons.clone() {
if let Some(key) = layout.shape.get_key(&button) {
let key: &Rc<RefCell<KeyState>> = key.borrow();
seat::handle_release_key(
layout,
&mut submission,
None, // don't update UI
Timestamp(time),
None, // don't switch layouts
&mut key.clone(),
button,
);
} else {
log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
}
}
}
@ -296,14 +305,20 @@ pub mod c {
);
let state = layout.find_button_by_position(point)
.map(|place| place.button.state.clone());
.map(|(place, index)| (place.button.state.clone(), index));
if let Some(state) = state {
if let Some((state, (row, position_in_row))) = state {
let button = ButtonPosition {
view: layout.state.current_view.clone(),
row,
position_in_row,
};
seat::handle_press_key(
layout,
&mut submission,
Timestamp(time),
&state,
button,
);
// maybe TODO: draw on the display buffer here
drawing::queue_redraw(ui_keyboard);
@ -344,39 +359,48 @@ pub mod c {
Point { x: x_widget, y: y_widget }
);
let pressed = layout.state.pressed_keys.clone();
let pressed = layout.state.pressed_buttons.clone();
let button_info = {
let place = layout.find_button_by_position(point);
place.map(|place| {(
place.map(|(place, index)| {(
place.button.state.clone(),
place.button.clone(),
place.offset,
index,
)})
};
if let Some((state, _button, _view_position)) = button_info {
if let Some((state, (row, position_in_row))) = button_info {
let mut found = false;
for wrapped_key in pressed {
let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
if Rc::ptr_eq(&state, &wrapped_key.0) {
found = true;
for button in pressed {
if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
if Rc::ptr_eq(&state, &key) {
found = true;
} else {
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
&key,
button,
);
}
} else {
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
key,
);
log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
}
}
if !found {
let button = ButtonPosition {
view: layout.state.current_view.clone(),
row,
position_in_row,
};
seat::handle_press_key(
layout,
&mut submission,
time,
&state,
button,
);
// maybe TODO: draw on the display buffer here
unsafe {
@ -384,16 +408,20 @@ pub mod c {
}
}
} else {
for wrapped_key in pressed {
let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
key,
);
for button in pressed {
if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
seat::handle_release_key(
layout,
&mut submission,
Some(&ui_backend),
time,
Some((&popover_state, app_state.clone())),
&key,
button,
);
} else {
log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
}
}
}
drawing::queue_redraw(ui_keyboard);
@ -509,8 +537,9 @@ impl Row {
}
/// Finds the first button that covers the specified point
/// relative to row's position's origin
fn find_button_by_position(&self, x: f64) -> &(f64, Box<Button>)
/// relative to row's position's origin.
/// Returns its index too.
fn find_button_by_position(&self, x: f64) -> (&(f64, Box<Button>), usize)
{
// Buttons are sorted so we can use a binary search to find the clicked
// button. Note this doesn't check whether the point is actually within
@ -523,7 +552,7 @@ impl Row {
let index = result.unwrap_or_else(|r| r);
let index = if index > 0 { index - 1 } else { 0 };
&self.buttons[index]
(&self.buttons[index], index)
}
}
@ -574,9 +603,10 @@ impl View {
View { rows, size: Size { width, height } }
}
/// Finds the first button that covers the specified point
/// relative to view's position's origin
/// relative to view's position's origin.
/// Returns also (row, column) index.
fn find_button_by_position(&self, point: c::Point)
-> Option<ButtonPlace>
-> Option<(ButtonPlace, (usize, usize))>
{
// Only test bounds of the view here, letting rows/column search extend
// to the edges of these bounds.
@ -599,12 +629,16 @@ impl View {
let index = if index > 0 { index - 1 } else { 0 };
let row = &self.rows[index];
let button = row.1.find_button_by_position(point.x - row.0.x);
let ((button_pos, button), button_index)
= row.1.find_button_by_position(point.x - row.0.x);
Some(ButtonPlace {
button: &button.1,
offset: &row.0 + c::Point { x: button.0, y: 0.0 },
})
Some((
ButtonPlace {
button: &button,
offset: &row.0 + c::Point { x: *button_pos, y: 0.0 },
},
(index, button_index),
))
}
pub fn get_size(&self) -> Size {
@ -662,6 +696,19 @@ pub struct Layout {
pub shape: LayoutData,
}
/// Button position for the pressed buttons list
#[derive(Clone, Debug, PartialEq)]
pub struct ButtonPosition {
// There's only ever going to be a handul of pressed buttons,
// so as inefficient as String is, it won't make a difference.
// In the worst case, views can turn into indices in the description.
view: String,
/// Index to the view's row.
row: usize,
/// Index to the row's button.
position_in_row: usize,
}
/// Changeable state that can't be derived from the definition of the layout.
pub struct LayoutState {
pub current_view: String,
@ -677,12 +724,13 @@ pub struct LayoutState {
// through all buttons of the current view anyway.
// When the list tracks actual location,
// it becomes possible to place popovers and other UI accurately.
pub pressed_keys: HashSet<::util::Pointer<RefCell<KeyState>>>,
pub pressed_buttons: Vec<ButtonPosition>,
}
/// A builder structure for picking up layout data from storage
pub struct LayoutParseData {
/// Point is the offset within layout
/// Point is the offset within the panel
/// (transformed to layout's coordinate space).
pub views: HashMap<String, (c::Point, View)>,
/// xkb keymaps applicable to the contained keys
pub keymaps: Vec<CString>,
@ -717,6 +765,13 @@ impl fmt::Display for NoSuchView {
impl LayoutData {
fn get_key(&self, button: &ButtonPosition) -> Option<&Rc<RefCell<KeyState>>> {
let (_, view) = self.views.get(&button.view)?;
let (_, row) = view.rows.get(button.row)?;
let (_, key) = row.buttons.get(button.position_in_row)?;
Some(&key.state)
}
/// Calculates size without margins
fn calculate_inner_size(&self) -> Size {
View::calculate_super_size(
@ -779,7 +834,7 @@ impl Layout {
state: LayoutState {
current_view: "base".to_owned(),
view_latched: LatchedState::Not,
pressed_keys: HashSet::new(),
pressed_buttons: Vec::new(),
},
}
}
@ -808,7 +863,8 @@ impl Layout {
&self.state.view_latched
}
fn find_button_by_position(&self, point: c::Point) -> Option<ButtonPlace> {
/// Returns index too
fn find_button_by_position(&self, point: c::Point) -> Option<(ButtonPlace, (usize, usize))> {
let (offset, layout) = self.get_current_view_position();
layout.find_button_by_position(point - offset)
}
@ -1020,12 +1076,17 @@ mod seat {
submission: &mut Submission,
time: Timestamp,
rckey: &Rc<RefCell<KeyState>>,
button: ButtonPosition,
) {
if !layout.state.pressed_keys.insert(::util::Pointer(rckey.clone())) {
let find = layout.state.pressed_buttons.iter()
.position(|b| b == &button);
if let Some(_) = find {
log_print!(
logging::Level::Bug,
"Key {:?} was already pressed", rckey,
"Button {:?} was already pressed", button,
);
} else {
layout.state.pressed_buttons.push(button);
}
let key: KeyState = {
RefCell::borrow(rckey).clone()
@ -1072,6 +1133,7 @@ mod seat {
// and passed always.
manager: Option<(&actors::popover::State, receiver::State)>,
rckey: &Rc<RefCell<KeyState>>,
button: ButtonPosition,
) {
let key: KeyState = {
RefCell::borrow(rckey).clone()
@ -1135,7 +1197,12 @@ mod seat {
let pointer = ::util::Pointer(rckey.clone());
// Apply state changes
layout.state.pressed_keys.remove(&pointer);
let pos = layout.state.pressed_buttons.iter().position(|b| b == &button);
if let Some(pos) = pos {
layout.state.pressed_buttons.remove(pos);
} else {
log_print!(logging::Level::Bug, "No button to remove from pressed list: {:?}", button);
}
// Commit activated button state changes
RefCell::replace(rckey, key);
}
@ -1240,7 +1307,7 @@ mod test {
state: LayoutState {
current_view: "base".into(),
view_latched: LatchedState::Not,
pressed_keys: HashSet::new(),
pressed_buttons: Vec::new(),
},
shape: LayoutData {
keymaps: Vec::new(),
@ -1320,7 +1387,7 @@ mod test {
state: LayoutState {
current_view: "base".into(),
view_latched: LatchedState::Not,
pressed_keys: HashSet::new(),
pressed_buttons: Vec::new(),
},
shape: LayoutData {
keymaps: Vec::new(),
@ -1391,7 +1458,7 @@ mod test {
state: LayoutState {
current_view: "base".into(),
view_latched: LatchedState::Not,
pressed_keys: HashSet::new(),
pressed_buttons: Vec::new(),
},
shape: LayoutData {
keymaps: Vec::new(),
@ -1465,19 +1532,19 @@ mod test {
]);
assert!(
view.find_button_by_position(c::Point { x: 5.0, y: 5.0 })
.unwrap().button.name.to_str().unwrap() == "A"
.unwrap().0.button.name.to_str().unwrap() == "A"
);
assert!(
view.find_button_by_position(c::Point { x: 14.99, y: 5.0 })
.unwrap().button.name.to_str().unwrap() == "A"
.unwrap().0.button.name.to_str().unwrap() == "A"
);
assert!(
view.find_button_by_position(c::Point { x: 15.01, y: 5.0 })
.unwrap().button.name.to_str().unwrap() == "B"
.unwrap().0.button.name.to_str().unwrap() == "B"
);
assert!(
view.find_button_by_position(c::Point { x: 25.0, y: 5.0 })
.unwrap().button.name.to_str().unwrap() == "B"
.unwrap().0.button.name.to_str().unwrap() == "B"
);
}