Rewrite.
This commit is contained in:
@ -20,31 +20,18 @@
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/**
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* SECTION:eek-clutter-keyboard
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* @short_description: #EekKeyboard implemented as a #ClutterActor
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*
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* The #EekClutterKeyboard class implements the #EekKeyboardIface
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* interface as a #ClutterActor.
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* @short_description: #EekKeyboard embedding a #ClutterActor
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*/
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-private.h"
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#include "eek-simple-keyboard.h"
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#include "eek-keyboard.h"
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enum {
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PROP_0,
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PROP_BOUNDS,
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PROP_LAST
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};
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static void eek_keyboard_iface_init (EekKeyboardIface *iface);
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G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
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CLUTTER_TYPE_GROUP,
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G_IMPLEMENT_INTERFACE (EEK_TYPE_KEYBOARD,
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eek_keyboard_iface_init));
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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@ -52,254 +39,104 @@ G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
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struct _EekClutterKeyboardPrivate
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{
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EekSimpleKeyboard *simple;
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gint group;
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gint level;
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ClutterActor *actor;
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};
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static void
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eek_clutter_keyboard_real_set_bounds (EekKeyboard *self,
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EekBounds *bounds)
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eek_clutter_keyboard_real_set_name (EekElement *self,
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const gchar *name)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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g_return_if_fail (priv);
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eek_keyboard_set_bounds (EEK_KEYBOARD(priv->simple), bounds);
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clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
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clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->width, bounds->height);
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EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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set_name (self, name);
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g_return_if_fail (priv->actor);
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clutter_actor_set_name (priv->actor, name);
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}
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static void
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eek_clutter_keyboard_real_get_bounds (EekKeyboard *self,
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EekBounds *bounds)
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eek_clutter_keyboard_real_set_bounds (EekElement *self,
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EekBounds *bounds)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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g_return_if_fail (priv);
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return eek_keyboard_get_bounds (EEK_KEYBOARD(priv->simple), bounds);
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EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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set_bounds (self, bounds);
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g_return_if_fail (priv->actor);
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clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
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clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
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}
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static void
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eek_clutter_keyboard_real_set_keysym_index (EekKeyboard *self,
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gint group,
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gint level)
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key_pressed_event (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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gint num_sections, num_keys, i, j;
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g_return_if_fail (priv);
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priv->group = group;
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priv->level = level;
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num_sections = clutter_group_get_n_children (CLUTTER_GROUP(self));
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for (i = 0; i < num_sections; i++) {
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ClutterActor *section;
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section = clutter_group_get_nth_child (CLUTTER_GROUP(self), i);
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g_return_if_fail (EEK_IS_CLUTTER_SECTION(section));
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num_keys = clutter_group_get_n_children (CLUTTER_GROUP(section));
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for (j = 0; j < num_keys; j++) {
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ClutterActor *key;
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key = clutter_group_get_nth_child (CLUTTER_GROUP(section), j);
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g_return_if_fail (EEK_IS_CLUTTER_KEY(key));
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eek_key_set_keysym_index (EEK_KEY(key), group, level);
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}
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}
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g_signal_emit_by_name (keyboard, "key-pressed", key);
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}
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static void
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eek_clutter_keyboard_real_get_keysym_index (EekKeyboard *self,
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gint *group,
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gint *level)
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key_released_event (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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g_return_if_fail (priv);
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*group = priv->group;
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*level = priv->level;
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g_signal_emit_by_name (keyboard, "key-released", key);
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}
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static EekSection *
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eek_clutter_keyboard_real_create_section (EekKeyboard *self,
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const gchar *name,
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gint angle,
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EekBounds *bounds)
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eek_clutter_keyboard_real_create_section (EekKeyboard *self)
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{
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EekSection *section;
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ClutterActor *actor;
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g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
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section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
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g_return_val_if_fail (section, NULL);
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g_object_ref_sink (section);
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section = g_object_new (EEK_TYPE_CLUTTER_SECTION,
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"name", name,
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"angle", angle,
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"bounds", bounds,
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NULL);
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g_signal_connect (section, "key-pressed", G_CALLBACK(key_pressed_event), self);
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g_signal_connect (section, "key-released", G_CALLBACK(key_released_event), self);
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clutter_container_add_actor (CLUTTER_CONTAINER(self),
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CLUTTER_ACTOR(section));
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EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
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EEK_ELEMENT(section));
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actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
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clutter_container_add_actor
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(CLUTTER_CONTAINER(actor),
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eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
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return section;
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}
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static void
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eek_clutter_keyboard_real_foreach_section (EekKeyboard *self,
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GFunc func,
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gpointer user_data)
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{
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EekClutterCallbackData data;
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g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
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data.func = func;
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data.user_data = user_data;
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clutter_container_foreach (CLUTTER_CONTAINER(self),
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eek_clutter_callback,
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&data);
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}
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static void
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eek_clutter_keyboard_real_set_layout (EekKeyboard *self,
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EekLayout *layout)
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{
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g_return_if_fail (EEK_IS_KEYBOARD(self));
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g_return_if_fail (EEK_IS_LAYOUT(layout));
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EEK_LAYOUT_GET_CLASS(layout)->apply_to_keyboard (layout, self);
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if (g_object_is_floating (layout))
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g_object_unref (layout);
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}
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static void
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eek_keyboard_iface_init (EekKeyboardIface *iface)
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{
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iface->set_bounds = eek_clutter_keyboard_real_set_bounds;
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iface->get_bounds = eek_clutter_keyboard_real_get_bounds;
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iface->set_keysym_index = eek_clutter_keyboard_real_set_keysym_index;
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iface->get_keysym_index = eek_clutter_keyboard_real_get_keysym_index;
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iface->create_section = eek_clutter_keyboard_real_create_section;
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iface->foreach_section = eek_clutter_keyboard_real_foreach_section;
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iface->set_layout = eek_clutter_keyboard_real_set_layout;
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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clutter_group_remove_all (CLUTTER_GROUP(object));
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_finalize (GObject *object)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_object_unref (priv->simple);
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if (priv->actor) {
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clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
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g_object_unref (priv->actor);
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}
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
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}
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static void
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eek_clutter_keyboard_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_return_if_fail (priv);
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switch (prop_id) {
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case PROP_BOUNDS:
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eek_keyboard_set_bounds (EEK_KEYBOARD(object),
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g_value_get_boxed (value));
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_keyboard_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_return_if_fail (priv);
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switch (prop_id) {
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case PROP_BOUNDS:
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eek_keyboard_set_bounds (EEK_KEYBOARD(object),
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g_value_get_boxed (value));
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_keyboard_paint (ClutterActor *self)
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{
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CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->paint (self);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
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EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyboardPrivate));
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gobject_class->set_property = eek_clutter_keyboard_set_property;
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gobject_class->get_property = eek_clutter_keyboard_get_property;
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gobject_class->finalize = eek_clutter_keyboard_finalize;
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gobject_class->dispose = eek_clutter_keyboard_dispose;
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actor_class->paint = eek_clutter_keyboard_paint;
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g_object_class_override_property (gobject_class,
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PROP_BOUNDS,
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"bounds");
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}
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static gboolean
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on_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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EekKeyboard *keyboard;
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EekKey *key;
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ClutterActor *source;
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g_return_val_if_fail (EEK_IS_KEYBOARD(user_data), FALSE);
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keyboard = EEK_KEYBOARD(user_data);
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source = clutter_event_get_source (event);
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if (!EEK_IS_KEY(source))
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return FALSE;
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key = EEK_KEY(source);
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if (event->type == CLUTTER_BUTTON_PRESS) {
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guint keysym;
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gint group, level;
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keysym = eek_key_get_keysym (EEK_KEY(source));
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if (keysym == 0xFFE1 || keysym == 0xFFE2) {
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eek_keyboard_get_keysym_index (keyboard, &group, &level);
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if (level == 0)
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eek_keyboard_set_keysym_index (keyboard, group, 1);
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else
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eek_keyboard_set_keysym_index (keyboard, group, 0);
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}
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}
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return FALSE;
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keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
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element_class->set_name = eek_clutter_keyboard_real_set_name;
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element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
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gobject_class->finalize = eek_clutter_keyboard_finalize;
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}
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static void
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@ -308,11 +145,7 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
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EekClutterKeyboardPrivate *priv;
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priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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priv->simple = g_object_new (EEK_TYPE_SIMPLE_KEYBOARD, NULL);
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priv->group = priv->level = 0;
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clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
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g_signal_connect (self, "event", G_CALLBACK(on_event), self);
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priv->actor = NULL;
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}
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/**
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@ -326,10 +159,28 @@ EekKeyboard*
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eek_clutter_keyboard_new (gfloat width,
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gfloat height)
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{
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EekKeyboard *keyboard;
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EekBounds bounds;
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bounds.x = bounds.y = 0;
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keyboard = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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g_return_val_if_fail (keyboard, NULL);
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/* Can't call set_bounds of this class since it needs priv->actor
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initialized */
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memset (&bounds, 0, sizeof bounds);
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bounds.width = width;
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bounds.height = height;
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return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "bounds", &bounds, NULL);
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EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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set_bounds (EEK_ELEMENT(keyboard), &bounds);
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return keyboard;
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}
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ClutterActor *
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eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
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{
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EekClutterKeyboardPrivate *priv =
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EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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if (!priv->actor)
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priv->actor = clutter_group_new ();
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return priv->actor;
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}
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Block a user