This commit is contained in:
Daiki Ueno
2010-06-09 16:44:26 +09:00
parent 9e61919384
commit 662f619ba2
53 changed files with 2653 additions and 4894 deletions

View File

@ -20,31 +20,18 @@
/**
* SECTION:eek-clutter-keyboard
* @short_description: #EekKeyboard implemented as a #ClutterActor
*
* The #EekClutterKeyboard class implements the #EekKeyboardIface
* interface as a #ClutterActor.
* @short_description: #EekKeyboard embedding a #ClutterActor
*/
#include <string.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-keyboard.h"
#include "eek-clutter-private.h"
#include "eek-simple-keyboard.h"
#include "eek-keyboard.h"
enum {
PROP_0,
PROP_BOUNDS,
PROP_LAST
};
static void eek_keyboard_iface_init (EekKeyboardIface *iface);
G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (EEK_TYPE_KEYBOARD,
eek_keyboard_iface_init));
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
@ -52,254 +39,104 @@ G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
struct _EekClutterKeyboardPrivate
{
EekSimpleKeyboard *simple;
gint group;
gint level;
ClutterActor *actor;
};
static void
eek_clutter_keyboard_real_set_bounds (EekKeyboard *self,
EekBounds *bounds)
eek_clutter_keyboard_real_set_name (EekElement *self,
const gchar *name)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_keyboard_set_bounds (EEK_KEYBOARD(priv->simple), bounds);
clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->width, bounds->height);
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_name (self, name);
g_return_if_fail (priv->actor);
clutter_actor_set_name (priv->actor, name);
}
static void
eek_clutter_keyboard_real_get_bounds (EekKeyboard *self,
EekBounds *bounds)
eek_clutter_keyboard_real_set_bounds (EekElement *self,
EekBounds *bounds)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
return eek_keyboard_get_bounds (EEK_KEYBOARD(priv->simple), bounds);
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_bounds (self, bounds);
g_return_if_fail (priv->actor);
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
static void
eek_clutter_keyboard_real_set_keysym_index (EekKeyboard *self,
gint group,
gint level)
key_pressed_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gint num_sections, num_keys, i, j;
g_return_if_fail (priv);
priv->group = group;
priv->level = level;
num_sections = clutter_group_get_n_children (CLUTTER_GROUP(self));
for (i = 0; i < num_sections; i++) {
ClutterActor *section;
section = clutter_group_get_nth_child (CLUTTER_GROUP(self), i);
g_return_if_fail (EEK_IS_CLUTTER_SECTION(section));
num_keys = clutter_group_get_n_children (CLUTTER_GROUP(section));
for (j = 0; j < num_keys; j++) {
ClutterActor *key;
key = clutter_group_get_nth_child (CLUTTER_GROUP(section), j);
g_return_if_fail (EEK_IS_CLUTTER_KEY(key));
eek_key_set_keysym_index (EEK_KEY(key), group, level);
}
}
g_signal_emit_by_name (keyboard, "key-pressed", key);
}
static void
eek_clutter_keyboard_real_get_keysym_index (EekKeyboard *self,
gint *group,
gint *level)
key_released_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
*group = priv->group;
*level = priv->level;
g_signal_emit_by_name (keyboard, "key-released", key);
}
static EekSection *
eek_clutter_keyboard_real_create_section (EekKeyboard *self,
const gchar *name,
gint angle,
EekBounds *bounds)
eek_clutter_keyboard_real_create_section (EekKeyboard *self)
{
EekSection *section;
ClutterActor *actor;
g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
g_return_val_if_fail (section, NULL);
g_object_ref_sink (section);
section = g_object_new (EEK_TYPE_CLUTTER_SECTION,
"name", name,
"angle", angle,
"bounds", bounds,
NULL);
g_signal_connect (section, "key-pressed", G_CALLBACK(key_pressed_event), self);
g_signal_connect (section, "key-released", G_CALLBACK(key_released_event), self);
clutter_container_add_actor (CLUTTER_CONTAINER(self),
CLUTTER_ACTOR(section));
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(section));
actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
return section;
}
static void
eek_clutter_keyboard_real_foreach_section (EekKeyboard *self,
GFunc func,
gpointer user_data)
{
EekClutterCallbackData data;
g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
data.func = func;
data.user_data = user_data;
clutter_container_foreach (CLUTTER_CONTAINER(self),
eek_clutter_callback,
&data);
}
static void
eek_clutter_keyboard_real_set_layout (EekKeyboard *self,
EekLayout *layout)
{
g_return_if_fail (EEK_IS_KEYBOARD(self));
g_return_if_fail (EEK_IS_LAYOUT(layout));
EEK_LAYOUT_GET_CLASS(layout)->apply_to_keyboard (layout, self);
if (g_object_is_floating (layout))
g_object_unref (layout);
}
static void
eek_keyboard_iface_init (EekKeyboardIface *iface)
{
iface->set_bounds = eek_clutter_keyboard_real_set_bounds;
iface->get_bounds = eek_clutter_keyboard_real_get_bounds;
iface->set_keysym_index = eek_clutter_keyboard_real_set_keysym_index;
iface->get_keysym_index = eek_clutter_keyboard_real_get_keysym_index;
iface->create_section = eek_clutter_keyboard_real_create_section;
iface->foreach_section = eek_clutter_keyboard_real_foreach_section;
iface->set_layout = eek_clutter_keyboard_real_set_layout;
}
static void
eek_clutter_keyboard_dispose (GObject *object)
{
clutter_group_remove_all (CLUTTER_GROUP(object));
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
}
static void
eek_clutter_keyboard_finalize (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
g_object_unref (priv->simple);
if (priv->actor) {
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
g_object_unref (priv->actor);
}
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
}
static void
eek_clutter_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
g_return_if_fail (priv);
switch (prop_id) {
case PROP_BOUNDS:
eek_keyboard_set_bounds (EEK_KEYBOARD(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_keyboard_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
g_return_if_fail (priv);
switch (prop_id) {
case PROP_BOUNDS:
eek_keyboard_set_bounds (EEK_KEYBOARD(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_keyboard_paint (ClutterActor *self)
{
CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->paint (self);
}
static void
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyboardPrivate));
gobject_class->set_property = eek_clutter_keyboard_set_property;
gobject_class->get_property = eek_clutter_keyboard_get_property;
gobject_class->finalize = eek_clutter_keyboard_finalize;
gobject_class->dispose = eek_clutter_keyboard_dispose;
actor_class->paint = eek_clutter_keyboard_paint;
g_object_class_override_property (gobject_class,
PROP_BOUNDS,
"bounds");
}
static gboolean
on_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekKeyboard *keyboard;
EekKey *key;
ClutterActor *source;
g_return_val_if_fail (EEK_IS_KEYBOARD(user_data), FALSE);
keyboard = EEK_KEYBOARD(user_data);
source = clutter_event_get_source (event);
if (!EEK_IS_KEY(source))
return FALSE;
key = EEK_KEY(source);
if (event->type == CLUTTER_BUTTON_PRESS) {
guint keysym;
gint group, level;
keysym = eek_key_get_keysym (EEK_KEY(source));
if (keysym == 0xFFE1 || keysym == 0xFFE2) {
eek_keyboard_get_keysym_index (keyboard, &group, &level);
if (level == 0)
eek_keyboard_set_keysym_index (keyboard, group, 1);
else
eek_keyboard_set_keysym_index (keyboard, group, 0);
}
}
return FALSE;
keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
element_class->set_name = eek_clutter_keyboard_real_set_name;
element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
gobject_class->finalize = eek_clutter_keyboard_finalize;
}
static void
@ -308,11 +145,7 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
EekClutterKeyboardPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
priv->simple = g_object_new (EEK_TYPE_SIMPLE_KEYBOARD, NULL);
priv->group = priv->level = 0;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "event", G_CALLBACK(on_event), self);
priv->actor = NULL;
}
/**
@ -326,10 +159,28 @@ EekKeyboard*
eek_clutter_keyboard_new (gfloat width,
gfloat height)
{
EekKeyboard *keyboard;
EekBounds bounds;
bounds.x = bounds.y = 0;
keyboard = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
g_return_val_if_fail (keyboard, NULL);
/* Can't call set_bounds of this class since it needs priv->actor
initialized */
memset (&bounds, 0, sizeof bounds);
bounds.width = width;
bounds.height = height;
return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "bounds", &bounds, NULL);
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_bounds (EEK_ELEMENT(keyboard), &bounds);
return keyboard;
}
ClutterActor *
eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
if (!priv->actor)
priv->actor = clutter_group_new ();
return priv->actor;
}