Store key instead of button in pressed lists
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@ -55,10 +55,9 @@ eek_modifier_key_free (EekModifierKey *modkey)
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/// and instead refer to the contained symbols
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static guint
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set_key_states (LevelKeyboard *keyboard,
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struct squeek_button *button,
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struct squeek_key *key,
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guint new_level)
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{
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struct squeek_key *key = squeek_button_get_key(button);
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// Keys locking rules hardcoded for the time being...
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const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(key));
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// Lock the shift whenever it's pressed on the baselevel
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@ -66,19 +65,19 @@ set_key_states (LevelKeyboard *keyboard,
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if (g_strcmp0(name, "Shift_L") == 0 && keyboard->level == 0) {
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EekModifierKey *modifier_key = g_slice_new (EekModifierKey);
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modifier_key->modifiers = 0;
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modifier_key->button = button;
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keyboard->locked_buttons =
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g_list_prepend (keyboard->locked_buttons, modifier_key);
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modifier_key->key = key;
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keyboard->locked_keys =
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g_list_prepend (keyboard->locked_keys, modifier_key);
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squeek_key_set_locked(key, true);
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}
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if (keyboard->level == 1) {
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// Only shift is locked in this state, unlock on any key press
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for (GList *head = keyboard->locked_buttons; head; ) {
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for (GList *head = keyboard->locked_keys; head; ) {
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EekModifierKey *modifier_key = head->data;
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GList *next = g_list_next (head);
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keyboard->locked_buttons =
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g_list_remove_link (keyboard->locked_buttons, head);
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squeek_key_set_locked(squeek_button_get_key(modifier_key->button), false);
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keyboard->locked_keys =
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g_list_remove_link (keyboard->locked_keys, head);
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squeek_key_set_locked(modifier_key->key, false);
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g_list_free1 (head);
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head = next;
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}
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@ -89,13 +88,13 @@ set_key_states (LevelKeyboard *keyboard,
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// FIXME: unhardcode, parse some user information as to which key triggers which view (level)
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static void
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_key *key)
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{
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/* The levels are: 0 Letters, 1 Upper case letters, 2 Numbers, 3 Symbols */
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guint level = keyboard->level;
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/* Handle non-emitting keys */
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if (button) {
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const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(squeek_button_get_key(button)));
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if (key) {
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const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(key));
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if (g_strcmp0(name, "show_numbers") == 0) {
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level = 2;
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} else if (g_strcmp0(name, "show_letters") == 0) {
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@ -107,15 +106,14 @@ set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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}
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}
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keyboard->level = set_key_states(keyboard, button, level);
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keyboard->level = set_key_states(keyboard, key, level);
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eek_layout_update_layout(keyboard);
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}
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void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *button, guint32 timestamp) {
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struct squeek_key *key = squeek_button_get_key(button);
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void eek_keyboard_press_key(LevelKeyboard *keyboard, struct squeek_key *key, guint32 timestamp) {
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squeek_key_set_pressed(key, TRUE);
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keyboard->pressed_buttons = g_list_prepend (keyboard->pressed_buttons, button);
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keyboard->pressed_keys = g_list_prepend (keyboard->pressed_keys, key);
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struct squeek_symbol *symbol = squeek_key_get_symbol(key);
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if (!symbol)
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@ -131,26 +129,26 @@ void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *bu
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emit_key_activated(keyboard->manager, keyboard, keycode, TRUE, timestamp);
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}
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void eek_keyboard_release_button(LevelKeyboard *keyboard,
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struct squeek_button *button,
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guint32 timestamp) {
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for (GList *head = keyboard->pressed_buttons; head; head = g_list_next (head)) {
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if (head->data == button) {
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keyboard->pressed_buttons = g_list_remove_link (keyboard->pressed_buttons, head);
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void eek_keyboard_release_key(LevelKeyboard *keyboard,
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struct squeek_key *key,
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guint32 timestamp) {
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for (GList *head = keyboard->pressed_keys; head; head = g_list_next (head)) {
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if (squeek_key_equal(head->data, key)) {
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keyboard->pressed_keys = g_list_remove_link (keyboard->pressed_keys, head);
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g_list_free1 (head);
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break;
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}
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}
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struct squeek_symbol *symbol = squeek_button_get_symbol(button);
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struct squeek_symbol *symbol = squeek_key_get_symbol(key);
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if (!symbol)
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return;
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set_level_from_press (keyboard, button);
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set_level_from_press (keyboard, key);
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// "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
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guint keycode = squeek_key_get_keycode (squeek_button_get_key(button));
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guint keycode = squeek_key_get_keycode (key);
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emit_key_activated(keyboard->manager, keyboard, keycode, FALSE, timestamp);
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}
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