main: Moved event loop definition close to actor

This commit is contained in:
Dorota Czaplejewicz
2022-11-28 15:46:05 +00:00
parent e5be92efae
commit 6d01386d8a
6 changed files with 27 additions and 23 deletions

View File

@ -18,7 +18,6 @@
use crate::event_loop;
use crate::logging;
use crate::state::Application;
use glib;
use std::sync::mpsc;
use std::thread;
@ -36,8 +35,6 @@ type UISender<S> = glib::Sender<
>::Commands
>;
pub type Threaded = Threaded_<Application>;
/// This loop driver spawns a new thread which updates the state in a loop,
/// in response to incoming events.
/// It sends outcomes to the glib main loop using a channel.
@ -47,7 +44,7 @@ pub type Threaded = Threaded_<Application>;
// This can/should be abstracted over Event and Commands,
// so that the C call-ins can be thrown away from here and defined near events.
#[derive(Clone)]
pub struct Threaded_<S>
pub struct Threaded<S>
where
S: ActorState + Send,
S::Event: Send,
@ -57,7 +54,7 @@ where
thread: mpsc::Sender<S::Event>,
}
impl<S> Threaded_<S>
impl<S> Threaded<S>
where
// Not sure why this needs 'static. It's already owned.
S: ActorState + Send + 'static,
@ -134,6 +131,7 @@ where
mod c {
use super::*;
use crate::main;
use crate::state::{Event, Presence};
use crate::state::LayoutChoice;
use crate::state::visibility;
@ -143,7 +141,7 @@ mod c {
#[no_mangle]
pub extern "C"
fn squeek_state_send_force_visible(mgr: Wrapped<Threaded>) {
fn squeek_state_send_force_visible(mgr: Wrapped<main::EventLoop>) {
let sender = mgr.clone_ref();
let sender = sender.borrow();
sender.send(Event::Visibility(visibility::Event::ForceVisible))
@ -152,7 +150,7 @@ mod c {
#[no_mangle]
pub extern "C"
fn squeek_state_send_force_hidden(sender: Wrapped<Threaded>) {
fn squeek_state_send_force_hidden(sender: Wrapped<main::EventLoop>) {
let sender = sender.clone_ref();
let sender = sender.borrow();
sender.send(Event::Visibility(visibility::Event::ForceHidden))
@ -161,7 +159,7 @@ mod c {
#[no_mangle]
pub extern "C"
fn squeek_state_send_keyboard_present(sender: Wrapped<Threaded>, present: u32) {
fn squeek_state_send_keyboard_present(sender: Wrapped<main::EventLoop>, present: u32) {
let sender = sender.clone_ref();
let sender = sender.borrow();
let state =
@ -174,7 +172,7 @@ mod c {
#[no_mangle]
pub extern "C"
fn squeek_state_send_layout_set(
sender: Wrapped<Threaded>,
sender: Wrapped<main::EventLoop>,
name: *const c_char,
source: *const c_char,
// TODO: use when synthetic events are needed