eekboard context: Remove some unused code
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		@ -51,9 +51,6 @@ typedef struct _EekboardContextServicePrivate EekboardContextServicePrivate;
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 *
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 * TODO: Restrict to managing keyboard layouts, and maybe button repeats,
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 * and the virtual keyboard protocol.
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 *
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 * The #EekboardContextService structure contains only private data
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 * and should only be accessed using the provided API.
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 */
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struct _EekboardContextService {
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    GObject parent;
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@ -61,20 +58,10 @@ struct _EekboardContextService {
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    struct squeek_layout_state *layout; // Unowned
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};
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/**
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 * EekboardContextServiceClass:
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 * @create_keyboard: virtual function for create a keyboard from string
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 * @enabled: class handler for #EekboardContextService::enabled signal
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 * @disabled: class handler for #EekboardContextService::disabled signal
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 */
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struct _EekboardContextServiceClass {
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    /*< private >*/
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    GObjectClass parent_class;
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    /*< public >*/
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    /* signals */
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    void         (*destroyed)          (EekboardContextService *self);
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    /*< private >*/
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    /* padding */
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    gpointer pdummy[24];
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@ -94,8 +81,6 @@ void eek_gsettings_tracker_init(struct gsettings_tracker* tracker, EekboardConte
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EekboardContextService *eekboard_context_service_new(struct squeek_layout_state *state);
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void eekboard_context_service_set_submission(EekboardContextService *context, struct submission *submission);
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void eekboard_context_service_set_ui(EekboardContextService *context, ServerContextService *ui);
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void          eekboard_context_service_destroy (EekboardContextService *context);
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LevelKeyboard *eekboard_context_service_get_keyboard(EekboardContextService *context);
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void eekboard_context_service_set_keymap(EekboardContextService *context,
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