eekboard context: Remove some unused code
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@ -51,9 +51,6 @@ typedef struct _EekboardContextServicePrivate EekboardContextServicePrivate;
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*
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* TODO: Restrict to managing keyboard layouts, and maybe button repeats,
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* and the virtual keyboard protocol.
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*
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* The #EekboardContextService structure contains only private data
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* and should only be accessed using the provided API.
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*/
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struct _EekboardContextService {
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GObject parent;
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@ -61,20 +58,10 @@ struct _EekboardContextService {
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struct squeek_layout_state *layout; // Unowned
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};
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/**
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* EekboardContextServiceClass:
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* @create_keyboard: virtual function for create a keyboard from string
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* @enabled: class handler for #EekboardContextService::enabled signal
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* @disabled: class handler for #EekboardContextService::disabled signal
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*/
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struct _EekboardContextServiceClass {
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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/* signals */
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void (*destroyed) (EekboardContextService *self);
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/*< private >*/
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/* padding */
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gpointer pdummy[24];
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@ -94,8 +81,6 @@ void eek_gsettings_tracker_init(struct gsettings_tracker* tracker, EekboardConte
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EekboardContextService *eekboard_context_service_new(struct squeek_layout_state *state);
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void eekboard_context_service_set_submission(EekboardContextService *context, struct submission *submission);
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void eekboard_context_service_set_ui(EekboardContextService *context, ServerContextService *ui);
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void eekboard_context_service_destroy (EekboardContextService *context);
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LevelKeyboard *eekboard_context_service_get_keyboard(EekboardContextService *context);
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void eekboard_context_service_set_keymap(EekboardContextService *context,
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