section: Elininate references
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@ -46,7 +46,7 @@ eek_layout_init (EekLayout *self)
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{
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}
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const double section_spacing = 7.0;
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const double row_spacing = 7.0;
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struct place_data {
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double desired_width;
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@ -56,38 +56,39 @@ struct place_data {
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};
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static void
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section_placer(EekElement *element, gpointer user_data)
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row_placer(gpointer item, gpointer user_data)
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{
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struct place_data *data = (struct place_data*)user_data;
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EekSection *section = EEK_SECTION(element);
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EekBounds section_bounds = {
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struct squeek_row *row = item;
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EekBounds row_bounds = {
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.x = 0,
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.y = 0,
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.width = data->desired_width,
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.height = 0,
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};
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eek_section_set_bounds(section, section_bounds);
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squeek_row_set_bounds(row, row_bounds);
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// Sections are rows now. Gather up all the keys and adjust their bounds.
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eek_section_place_keys(EEK_SECTION(element), data->keyboard);
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// Gather up all the keys in a row and adjust their bounds.
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eek_row_place_buttons(row, data->keyboard);
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section_bounds = eek_section_get_bounds(section);
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section_bounds.y = data->current_offset;
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eek_section_set_bounds(section, section_bounds);
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data->current_offset += section_bounds.height + section_spacing;
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row_bounds = squeek_row_get_bounds(row);
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row_bounds.y = data->current_offset;
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squeek_row_set_bounds(row, row_bounds);
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data->current_offset += row_bounds.height + row_spacing;
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}
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static void
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section_counter(EekElement *element, gpointer user_data) {
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row_counter(gpointer item, gpointer user_data) {
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double *total_height = user_data;
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EekBounds section_bounds = eek_section_get_bounds(EEK_SECTION(element));
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*total_height += section_bounds.height + section_spacing;
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struct squeek_row *row = item;
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EekBounds row_bounds = squeek_row_get_bounds(row);
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*total_height += row_bounds.height + row_spacing;
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}
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void
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eek_layout_place_sections(LevelKeyboard *keyboard, EekKeyboard *level)
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eek_layout_place_rows(LevelKeyboard *keyboard, EekKeyboard *level)
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{
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/* Order rows */
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// This needs to be done after outlines, because outlines define key sizes
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@ -103,10 +104,10 @@ eek_layout_place_sections(LevelKeyboard *keyboard, EekKeyboard *level)
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.current_offset = 0,
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.keyboard = keyboard,
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};
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eek_container_foreach_child(EEK_CONTAINER(level), section_placer, &placer_data);
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eek_keyboard_foreach(level, row_placer, &placer_data);
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double total_height = 0;
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eek_container_foreach_child(EEK_CONTAINER(level), section_counter, &total_height);
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eek_keyboard_foreach(level, row_counter, &total_height);
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keyboard_bounds.height = total_height;
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eek_element_set_bounds(EEK_ELEMENT(level), &keyboard_bounds);
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}
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@ -114,5 +115,5 @@ eek_layout_place_sections(LevelKeyboard *keyboard, EekKeyboard *level)
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void
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eek_layout_update_layout(LevelKeyboard *keyboard)
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{
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eek_layout_place_sections(keyboard, level_keyboard_current(keyboard));
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eek_layout_place_rows(keyboard, level_keyboard_current(keyboard));
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}
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