row: Eliminate angle
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		@ -432,8 +432,7 @@ impl Layout {
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                                &mut warning_handler,
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                            ))
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                        });
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                    ::layout::Row {
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                        angle: 0,
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                    layout::Row {
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                        buttons: add_offsets(
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                            buttons,
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                            |button| button.size.width,
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@ -486,8 +486,6 @@ pub struct Button {
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pub struct Row {
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    /// Buttons together with their offset from the left
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    pub buttons: Vec<(f64, Box<Button>)>,
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    /// Angle is not really used anywhere...
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    pub angle: i32,
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}
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impl Row {    
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@ -765,7 +763,6 @@ mod procedures {
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            let row = Row {
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                buttons: vec!((0.1, button)),
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                angle: 0,
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            };
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            let view = View {
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@ -1012,7 +1009,6 @@ mod test {
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            (
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                0.0,
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                Row {
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                    angle: 0,
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                    buttons: vec![(
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                        0.0,
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                        Box::new(Button {
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@ -1025,7 +1021,6 @@ mod test {
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            (
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                10.0,
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                Row {
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                    angle: 0,
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                    buttons: vec![(
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                        0.0,
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                        Box::new(Button {
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@ -1049,7 +1044,6 @@ mod test {
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            (
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                0.0,
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                Row {
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                    angle: 0,
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                    buttons: vec![(
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                        0.0,
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                        Box::new(Button {
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