renderer: Mark latched buttons differently than locked
There are some hacks here in the form of an extra field "appears_locked_from", which can be used to hint that the user should see the button as locked. Without it, there's some confusion on user side regarding buttons that change states unprompted.
This commit is contained in:
105
src/drawing.rs
105
src/drawing.rs
@ -3,15 +3,16 @@
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use cairo;
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use std::cell::RefCell;
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use ::action::Action;
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use ::action::{ Action, Modifier };
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use ::keyboard;
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use ::layout::{ Button, Label, Layout };
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use ::layout::{ Button, Label, LatchedState, Layout };
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use ::layout::c::{ Bounds, EekGtkKeyboard, Point };
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use ::submission::Submission;
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use glib::translate::FromGlibPtrNone;
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use gtk::WidgetExt;
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use std::collections::HashSet;
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use std::ffi::CStr;
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use std::ptr;
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@ -57,15 +58,15 @@ mod c {
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renderer: EekRenderer,
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name: *const c_char,
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outline_name: *const c_char,
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locked_class: *const c_char,
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pressed: u64,
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locked: u64,
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) -> GtkStyleContext;
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#[allow(improper_ctypes)]
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pub fn eek_put_style_context_for_button(
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ctx: GtkStyleContext,
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outline_name: *const c_char,
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locked: u64,
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locked_class: *const c_char,
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);
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}
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@ -85,13 +86,16 @@ mod c {
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layout.foreach_visible_button(|offset, button| {
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let state = RefCell::borrow(&button.state).clone();
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let active_mod = match &state.action {
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Action::ApplyModifier(m) => active_modifiers.contains(m),
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_ => false,
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};
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let locked = state.action.is_active(&layout.current_view)
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| active_mod;
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if state.pressed == keyboard::PressType::Pressed || locked {
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let locked = LockedStyle::from_action(
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&state.action,
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&active_modifiers,
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layout.get_view_latched(),
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&layout.current_view,
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);
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if state.pressed == keyboard::PressType::Pressed
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|| locked != LockedStyle::Free
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{
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render_button_at_position(
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renderer, &cr,
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offset,
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@ -117,20 +121,55 @@ mod c {
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renderer, &cr,
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offset,
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button.as_ref(),
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keyboard::PressType::Released, false,
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keyboard::PressType::Released,
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LockedStyle::Free,
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);
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})
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}
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}
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#[derive(Clone, Copy, PartialEq, Debug)]
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enum LockedStyle {
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Free,
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Latched,
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Locked,
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}
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impl LockedStyle {
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fn from_action(
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action: &Action,
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mods: &HashSet<Modifier>,
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latched_view: &LatchedState,
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current_view: &str,
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) -> LockedStyle {
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let active_mod = match action {
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Action::ApplyModifier(m) => mods.contains(m),
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_ => false,
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};
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let active_view = action.is_active(current_view);
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let latched_button = match latched_view {
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LatchedState::Not => false,
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LatchedState::FromView(view) => !action.has_locked_appearance_from(view),
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};
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match (active_mod, active_view, latched_button) {
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// Modifiers don't latch.
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(true, _, _) => LockedStyle::Locked,
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(false, true, false) => LockedStyle::Locked,
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(false, true, true) => LockedStyle::Latched,
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_ => LockedStyle::Free,
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}
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}
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}
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/// Renders a button at a position (button's own bounds ignored)
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pub fn render_button_at_position(
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fn render_button_at_position(
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renderer: c::EekRenderer,
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cr: &cairo::Context,
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position: Point,
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button: &Button,
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pressed: keyboard::PressType,
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locked: bool,
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locked: LockedStyle,
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) {
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cr.save();
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cr.translate(position.x, position.y);
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@ -182,18 +221,27 @@ fn with_button_context<R, F: FnOnce(&c::GtkStyleContext) -> R>(
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renderer: c::EekRenderer,
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button: &Button,
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pressed: keyboard::PressType,
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locked: bool,
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locked: LockedStyle,
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operation: F,
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) -> R {
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let outline_name_c = button.outline_name.as_ptr();
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let locked_class_c = match locked {
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LockedStyle::Free => ptr::null(),
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LockedStyle::Locked => unsafe {
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CStr::from_bytes_with_nul_unchecked(b"locked\0").as_ptr()
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},
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LockedStyle::Latched => unsafe {
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CStr::from_bytes_with_nul_unchecked(b"latched\0").as_ptr()
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},
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};
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let ctx = unsafe {
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c::eek_get_style_context_for_button(
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renderer,
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button.name.as_ptr(),
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outline_name_c,
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locked_class_c,
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pressed as u64,
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locked as u64,
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)
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};
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@ -203,7 +251,7 @@ fn with_button_context<R, F: FnOnce(&c::GtkStyleContext) -> R>(
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c::eek_put_style_context_for_button(
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ctx,
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outline_name_c,
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locked as u64,
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locked_class_c,
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)
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};
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@ -214,3 +262,26 @@ pub fn queue_redraw(keyboard: EekGtkKeyboard) {
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let widget = unsafe { gtk::Widget::from_glib_none(keyboard.0) };
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widget.queue_draw();
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_exit_only() {
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assert_eq!(
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LockedStyle::from_action(
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&Action::LockView {
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lock: "ab".into(),
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unlock: "a".into(),
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latches: true,
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looks_locked_from: vec!["b".into()],
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},
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&HashSet::new(),
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&LatchedState::FromView("b".into()),
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"ab",
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),
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LockedStyle::Locked,
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);
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}
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}
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