renderer: Mark latched buttons differently than locked

There are some hacks here in the form of an extra field "appears_locked_from", which can be used to hint that the user should see the button as locked. Without it, there's some confusion on user side regarding buttons that change states unprompted.
This commit is contained in:
Dorota Czaplejewicz
2020-12-04 15:27:43 +00:00
parent 676a2b60ac
commit 7b1755a489
6 changed files with 137 additions and 28 deletions

View File

@ -3,15 +3,16 @@
use cairo;
use std::cell::RefCell;
use ::action::Action;
use ::action::{ Action, Modifier };
use ::keyboard;
use ::layout::{ Button, Label, Layout };
use ::layout::{ Button, Label, LatchedState, Layout };
use ::layout::c::{ Bounds, EekGtkKeyboard, Point };
use ::submission::Submission;
use glib::translate::FromGlibPtrNone;
use gtk::WidgetExt;
use std::collections::HashSet;
use std::ffi::CStr;
use std::ptr;
@ -57,15 +58,15 @@ mod c {
renderer: EekRenderer,
name: *const c_char,
outline_name: *const c_char,
locked_class: *const c_char,
pressed: u64,
locked: u64,
) -> GtkStyleContext;
#[allow(improper_ctypes)]
pub fn eek_put_style_context_for_button(
ctx: GtkStyleContext,
outline_name: *const c_char,
locked: u64,
locked_class: *const c_char,
);
}
@ -85,13 +86,16 @@ mod c {
layout.foreach_visible_button(|offset, button| {
let state = RefCell::borrow(&button.state).clone();
let active_mod = match &state.action {
Action::ApplyModifier(m) => active_modifiers.contains(m),
_ => false,
};
let locked = state.action.is_active(&layout.current_view)
| active_mod;
if state.pressed == keyboard::PressType::Pressed || locked {
let locked = LockedStyle::from_action(
&state.action,
&active_modifiers,
layout.get_view_latched(),
&layout.current_view,
);
if state.pressed == keyboard::PressType::Pressed
|| locked != LockedStyle::Free
{
render_button_at_position(
renderer, &cr,
offset,
@ -117,20 +121,55 @@ mod c {
renderer, &cr,
offset,
button.as_ref(),
keyboard::PressType::Released, false,
keyboard::PressType::Released,
LockedStyle::Free,
);
})
}
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum LockedStyle {
Free,
Latched,
Locked,
}
impl LockedStyle {
fn from_action(
action: &Action,
mods: &HashSet<Modifier>,
latched_view: &LatchedState,
current_view: &str,
) -> LockedStyle {
let active_mod = match action {
Action::ApplyModifier(m) => mods.contains(m),
_ => false,
};
let active_view = action.is_active(current_view);
let latched_button = match latched_view {
LatchedState::Not => false,
LatchedState::FromView(view) => !action.has_locked_appearance_from(view),
};
match (active_mod, active_view, latched_button) {
// Modifiers don't latch.
(true, _, _) => LockedStyle::Locked,
(false, true, false) => LockedStyle::Locked,
(false, true, true) => LockedStyle::Latched,
_ => LockedStyle::Free,
}
}
}
/// Renders a button at a position (button's own bounds ignored)
pub fn render_button_at_position(
fn render_button_at_position(
renderer: c::EekRenderer,
cr: &cairo::Context,
position: Point,
button: &Button,
pressed: keyboard::PressType,
locked: bool,
locked: LockedStyle,
) {
cr.save();
cr.translate(position.x, position.y);
@ -182,18 +221,27 @@ fn with_button_context<R, F: FnOnce(&c::GtkStyleContext) -> R>(
renderer: c::EekRenderer,
button: &Button,
pressed: keyboard::PressType,
locked: bool,
locked: LockedStyle,
operation: F,
) -> R {
let outline_name_c = button.outline_name.as_ptr();
let locked_class_c = match locked {
LockedStyle::Free => ptr::null(),
LockedStyle::Locked => unsafe {
CStr::from_bytes_with_nul_unchecked(b"locked\0").as_ptr()
},
LockedStyle::Latched => unsafe {
CStr::from_bytes_with_nul_unchecked(b"latched\0").as_ptr()
},
};
let ctx = unsafe {
c::eek_get_style_context_for_button(
renderer,
button.name.as_ptr(),
outline_name_c,
locked_class_c,
pressed as u64,
locked as u64,
)
};
@ -203,7 +251,7 @@ fn with_button_context<R, F: FnOnce(&c::GtkStyleContext) -> R>(
c::eek_put_style_context_for_button(
ctx,
outline_name_c,
locked as u64,
locked_class_c,
)
};
@ -214,3 +262,26 @@ pub fn queue_redraw(keyboard: EekGtkKeyboard) {
let widget = unsafe { gtk::Widget::from_glib_none(keyboard.0) };
widget.queue_draw();
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_exit_only() {
assert_eq!(
LockedStyle::from_action(
&Action::LockView {
lock: "ab".into(),
unlock: "a".into(),
latches: true,
looks_locked_from: vec!["b".into()],
},
&HashSet::new(),
&LatchedState::FromView("b".into()),
"ab",
),
LockedStyle::Locked,
);
}
}