Merge branch 'positioning' into 'master'
Positioning See merge request Librem5/squeekboard!274
This commit is contained in:
		@ -498,53 +498,6 @@ eek_renderer_get_icon_surface (const gchar *icon_name,
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    return surface;
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}
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static gboolean
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sign (EekPoint *p1, EekPoint *p2, EekPoint *p3)
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{
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    // FIXME: what is this actually checking?
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    return (p1->x - p3->x) * (p2->y - p3->y) -
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        (p2->x - p3->x) * (p1->y - p3->y);
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}
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uint32_t
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eek_are_bounds_inside (EekBounds bounds, EekPoint point, EekPoint origin, int32_t angle)
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{
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    EekPoint points[4];
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    gboolean b1, b2, b3;
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    points[0].x = bounds.x;
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    points[0].y = bounds.y;
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    points[1].x = points[0].x + bounds.width;
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    points[1].y = points[0].y;
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    points[2].x = points[1].x;
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    points[2].y = points[1].y + bounds.height;
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    points[3].x = points[0].x;
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    points[3].y = points[2].y;
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    for (unsigned i = 0; i < G_N_ELEMENTS(points); i++) {
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        eek_point_rotate (&points[i], angle);
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        points[i].x += origin.x;
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        points[i].y += origin.y;
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    }
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    b1 = sign (&point, &points[0], &points[1]) < 0.0;
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    b2 = sign (&point, &points[1], &points[2]) < 0.0;
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    b3 = sign (&point, &points[2], &points[0]) < 0.0;
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    if (b1 == b2 && b2 == b3) {
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        return 1;
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    }
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    b1 = sign (&point, &points[2], &points[3]) < 0.0;
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    b2 = sign (&point, &points[3], &points[0]) < 0.0;
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    b3 = sign (&point, &points[0], &points[2]) < 0.0;
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    if (b1 == b2 && b2 == b3) {
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        return 1;
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    }
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    return 0;
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}
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struct transformation
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eek_renderer_get_transformation (EekRenderer *renderer) {
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    struct transformation failed = {0};
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@ -34,6 +34,5 @@ eek_xml_layout_real_create_keyboard (const char *keyboard_type,
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                                     enum squeek_arrangement_kind t)
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{
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    struct squeek_layout *layout = squeek_load_layout(keyboard_type, t);
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    squeek_layout_place_contents(layout);
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    return level_keyboard_new(manager, layout);
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}
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		||||
							
								
								
									
										99
									
								
								src/data.rs
									
									
									
									
									
								
							
							
						
						
									
										99
									
								
								src/data.rs
									
									
									
									
									
								
							@ -17,6 +17,7 @@ use ::keyboard::{
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    KeyState, PressType,
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    generate_keymap, generate_keycodes, FormattingError
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};
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use ::layout;
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use ::layout::ArrangementKind;
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use ::resources;
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use ::util::c::as_str;
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@ -215,6 +216,7 @@ fn load_layout_data_with_fallback(
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#[derive(Debug, Deserialize, PartialEq)]
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#[serde(deny_unknown_fields)]
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pub struct Layout {
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    /// FIXME: deprecate in favor of margins
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    bounds: Bounds,
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    views: HashMap<String, Vec<ButtonIds>>,
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    #[serde(default)] 
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@ -269,6 +271,7 @@ enum Action {
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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#[serde(deny_unknown_fields)]
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struct Outline {
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    /// FIXME: replace with Size
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    bounds: Bounds,
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}
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@ -303,6 +306,20 @@ impl From<io::Error> for Error {
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    }
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}
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pub fn add_offsets<'a, I: 'a, T, F: 'a>(iterator: I, get_size: F)
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    -> impl Iterator<Item=(f64, T)> + 'a
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    where I: Iterator<Item=T>,
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        F: Fn(&T) -> f64,
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{
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    let mut offset = 0.0;
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    iterator.map(move |item| {
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        let size = get_size(&item);
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        let value = (offset, item);
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        offset += size;
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        value
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    })
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}
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impl Layout {
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    pub fn from_resource(name: &str) -> Result<Layout, LoadError> {
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        let data = resources::get_keyboard(name)
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@ -403,34 +420,35 @@ impl Layout {
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        );
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        let views = HashMap::from_iter(
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            self.views.iter().map(|(name, view)| {(
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                name.clone(),
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                ::layout::View {
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                    bounds: ::layout::c::Bounds {
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                        x: self.bounds.x,
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                        y: self.bounds.y,
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                        width: self.bounds.width,
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                        height: self.bounds.height,
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                    },
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                    rows: view.iter().map(|row| {
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                        ::layout::Row {
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                            angle: 0,
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                            bounds: None,
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                            buttons: row.split_ascii_whitespace().map(|name| {
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                                Box::new(create_button(
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                                    &self.buttons,
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                                    &self.outlines,
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		||||
                                    name,
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                                    button_states_cache.get(name.into())
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                                        .expect("Button state not created")
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                                        .clone(),
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                                    &mut warning_handler,
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		||||
                                ))
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		||||
                            }).collect(),
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		||||
                        }
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                    }).collect(),
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                }
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            )})
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            self.views.iter().map(|(name, view)| {
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                let rows = view.iter().map(|row| {
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                    let buttons = row.split_ascii_whitespace()
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                        .map(|name| {
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                            Box::new(create_button(
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                                &self.buttons,
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                                &self.outlines,
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		||||
                                name,
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                                button_states_cache.get(name.into())
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                                    .expect("Button state not created")
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                                    .clone(),
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                                &mut warning_handler,
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		||||
                            ))
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                        });
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                    ::layout::Row {
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                        angle: 0,
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                        buttons: add_offsets(
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                            buttons,
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		||||
                            |button| button.size.width,
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		||||
                        ).collect()
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		||||
                    }
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		||||
                });
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                let rows = add_offsets(rows, |row| row.get_height())
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                    .collect();
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		||||
                (
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		||||
                    name.clone(),
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                    layout::View::new(rows)
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		||||
                )
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            })
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		||||
        );
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		||||
        (
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@ -440,6 +458,13 @@ impl Layout {
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                    CString::new(keymap_str)
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                        .expect("Invalid keymap string generated")
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                },
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                // FIXME: use a dedicated field
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                margins: layout::Margins {
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                    top: self.bounds.x,
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                    left: self.bounds.y,
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		||||
                    bottom: 0.0,
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		||||
                    right: self.bounds.y,
 | 
			
		||||
                },
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		||||
            }),
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            warning_handler,
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		||||
        )
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@ -629,13 +654,11 @@ fn create_button<H: WarningHandler>(
 | 
			
		||||
            }
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		||||
        });
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    ::layout::Button {
 | 
			
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    layout::Button {
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        name: cname,
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        outline_name: CString::new(outline_name).expect("Bad outline"),
 | 
			
		||||
        // TODO: do layout before creating buttons
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		||||
        bounds: ::layout::c::Bounds {
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            x: outline.bounds.x,
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		||||
            y: outline.bounds.y,
 | 
			
		||||
        size: layout::Size {
 | 
			
		||||
            width: outline.bounds.width,
 | 
			
		||||
            height: outline.bounds.height,
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		||||
        },
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@ -734,8 +757,8 @@ mod tests {
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		||||
            .unwrap();
 | 
			
		||||
        assert_eq!(
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		||||
            out.views["base"]
 | 
			
		||||
                .rows[0]
 | 
			
		||||
                .buttons[0]
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		||||
                .get_rows()[0].1
 | 
			
		||||
                .buttons[0].1
 | 
			
		||||
                .label,
 | 
			
		||||
            ::layout::Label::Text(CString::new("test").unwrap())
 | 
			
		||||
        );
 | 
			
		||||
@ -749,8 +772,8 @@ mod tests {
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		||||
            .unwrap();
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            out.views["base"]
 | 
			
		||||
                .rows[0]
 | 
			
		||||
                .buttons[0]
 | 
			
		||||
                .get_rows()[0].1
 | 
			
		||||
                .buttons[0].1
 | 
			
		||||
                .label,
 | 
			
		||||
            ::layout::Label::Text(CString::new("test").unwrap())
 | 
			
		||||
        );
 | 
			
		||||
@ -765,8 +788,8 @@ mod tests {
 | 
			
		||||
            .unwrap();
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            out.views["base"]
 | 
			
		||||
                .rows[0]
 | 
			
		||||
                .buttons[0]
 | 
			
		||||
                .get_rows()[0].1
 | 
			
		||||
                .buttons[0].1
 | 
			
		||||
                .state.borrow()
 | 
			
		||||
                .keycodes.len(),
 | 
			
		||||
            2
 | 
			
		||||
 | 
			
		||||
@ -48,17 +48,14 @@ mod c {
 | 
			
		||||
        let cr = unsafe { cairo::Context::from_raw_none(cr) };
 | 
			
		||||
 | 
			
		||||
        let view = layout.get_current_view();
 | 
			
		||||
        let view_position = view.bounds.get_position();
 | 
			
		||||
        for row in &view.rows {
 | 
			
		||||
            for button in &row.buttons {
 | 
			
		||||
        for (row_offset, row) in &view.get_rows() {
 | 
			
		||||
            for (x_offset, button) in &row.buttons {
 | 
			
		||||
                let state = RefCell::borrow(&button.state).clone();
 | 
			
		||||
                if state.pressed == keyboard::PressType::Pressed || state.locked {
 | 
			
		||||
                    let position = &view_position
 | 
			
		||||
                        + row.bounds.clone().unwrap().get_position()
 | 
			
		||||
                        + button.bounds.get_position();
 | 
			
		||||
                    render_button_at_position(
 | 
			
		||||
                        renderer, &cr,
 | 
			
		||||
                        position, button.as_ref(),
 | 
			
		||||
                        row_offset + Point { x: *x_offset, y: 0.0 },
 | 
			
		||||
                        button.as_ref(),
 | 
			
		||||
                        state.pressed, state.locked,
 | 
			
		||||
                    );
 | 
			
		||||
                }
 | 
			
		||||
@ -76,15 +73,12 @@ mod c {
 | 
			
		||||
        let layout = unsafe { &mut *layout };
 | 
			
		||||
        let cr = unsafe { cairo::Context::from_raw_none(cr) };
 | 
			
		||||
        let view = layout.get_current_view();
 | 
			
		||||
        let view_position = view.bounds.get_position();
 | 
			
		||||
        for row in &view.rows {
 | 
			
		||||
            for button in &row.buttons {
 | 
			
		||||
                let position = &view_position
 | 
			
		||||
                    + row.bounds.clone().unwrap().get_position()
 | 
			
		||||
                    + button.bounds.get_position();
 | 
			
		||||
        for (row_offset, row) in &view.get_rows() {
 | 
			
		||||
            for (x_offset, button) in &row.buttons {
 | 
			
		||||
                render_button_at_position(
 | 
			
		||||
                    renderer, &cr,
 | 
			
		||||
                    position, button.as_ref(),
 | 
			
		||||
                    row_offset + Point { x: *x_offset, y: 0.0 },
 | 
			
		||||
                    button.as_ref(),
 | 
			
		||||
                    keyboard::PressType::Released, false,
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
@ -105,7 +99,7 @@ pub fn render_button_at_position(
 | 
			
		||||
    cr.translate(position.x, position.y);
 | 
			
		||||
    cr.rectangle(
 | 
			
		||||
        0.0, 0.0,
 | 
			
		||||
        button.bounds.width, button.bounds.height
 | 
			
		||||
        button.size.width, button.size.height
 | 
			
		||||
    );
 | 
			
		||||
    cr.clip();
 | 
			
		||||
    unsafe {
 | 
			
		||||
 | 
			
		||||
@ -28,9 +28,6 @@ struct transformation squeek_layout_calculate_transformation(
 | 
			
		||||
        const struct squeek_layout *layout,
 | 
			
		||||
        double allocation_width, double allocation_size);
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
squeek_layout_place_contents(struct squeek_layout*);
 | 
			
		||||
 | 
			
		||||
struct squeek_layout *squeek_load_layout(const char *name, uint32_t type);
 | 
			
		||||
const char *squeek_layout_get_keymap(const struct squeek_layout*);
 | 
			
		||||
enum squeek_arrangement_kind squeek_layout_get_kind(const struct squeek_layout *);
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										462
									
								
								src/layout.rs
									
									
									
									
									
								
							
							
						
						
									
										462
									
								
								src/layout.rs
									
									
									
									
									
								
							@ -25,9 +25,9 @@ use std::vec::Vec;
 | 
			
		||||
 | 
			
		||||
use ::action::Action;
 | 
			
		||||
use ::drawing;
 | 
			
		||||
use ::float_ord::FloatOrd;
 | 
			
		||||
use ::keyboard::{ KeyState, PressType };
 | 
			
		||||
use ::submission::{ Timestamp, VirtualKeyboard };
 | 
			
		||||
use ::util::find_max_double;
 | 
			
		||||
 | 
			
		||||
use std::borrow::Borrow;
 | 
			
		||||
 | 
			
		||||
@ -40,7 +40,7 @@ pub mod c {
 | 
			
		||||
    use std::os::raw::{ c_char, c_void };
 | 
			
		||||
    use std::ptr;
 | 
			
		||||
 | 
			
		||||
    use std::ops::Add;
 | 
			
		||||
    use std::ops::{ Add, Sub };
 | 
			
		||||
 | 
			
		||||
    // The following defined in C
 | 
			
		||||
    #[repr(transparent)]
 | 
			
		||||
@ -49,7 +49,7 @@ pub mod c {
 | 
			
		||||
 | 
			
		||||
    /// Defined in eek-types.h
 | 
			
		||||
    #[repr(C)]
 | 
			
		||||
    #[derive(Clone, Debug)]
 | 
			
		||||
    #[derive(Clone, Debug, PartialEq)]
 | 
			
		||||
    pub struct Point {
 | 
			
		||||
        pub x: f64,
 | 
			
		||||
        pub y: f64,
 | 
			
		||||
@ -72,6 +72,16 @@ pub mod c {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    impl Sub<&Point> for Point {
 | 
			
		||||
        type Output = Point;
 | 
			
		||||
        fn sub(self, other: &Point) -> Point {
 | 
			
		||||
            Point {
 | 
			
		||||
                x: self.x - other.x,
 | 
			
		||||
                y: self.y - other.y,
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Defined in eek-types.h
 | 
			
		||||
    #[repr(C)]
 | 
			
		||||
    #[derive(Clone, Debug, PartialEq)]
 | 
			
		||||
@ -83,11 +93,9 @@ pub mod c {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    impl Bounds {
 | 
			
		||||
        pub fn get_position(&self) -> Point {
 | 
			
		||||
            Point {
 | 
			
		||||
                x: self.x,
 | 
			
		||||
                y: self.y,
 | 
			
		||||
            }
 | 
			
		||||
        pub fn contains(&self, point: &Point) -> bool {
 | 
			
		||||
            (point.x > self.x && point.x < self.x + self.width
 | 
			
		||||
                && point.y > self.y && point.y < self.y + self.height)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -133,7 +141,10 @@ pub mod c {
 | 
			
		||||
    pub extern "C"
 | 
			
		||||
    fn squeek_button_get_bounds(button: *const ::layout::Button) -> Bounds {
 | 
			
		||||
        let button = unsafe { &*button };
 | 
			
		||||
        button.bounds.clone()
 | 
			
		||||
        Bounds {
 | 
			
		||||
            x: 0.0, y: 0.0,
 | 
			
		||||
            width: button.size.width, height: button.size.height
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[no_mangle]
 | 
			
		||||
@ -193,13 +204,13 @@ pub mod c {
 | 
			
		||||
        allocation_height: f64,
 | 
			
		||||
    ) -> Transformation {
 | 
			
		||||
        let layout = unsafe { &*layout };
 | 
			
		||||
        let bounds = &layout.get_current_view().bounds;
 | 
			
		||||
        let h_scale = allocation_width / bounds.width;
 | 
			
		||||
        let v_scale = allocation_height / bounds.height;
 | 
			
		||||
        let scale = if h_scale > v_scale { h_scale } else { v_scale };
 | 
			
		||||
        let size = layout.calculate_size();
 | 
			
		||||
        let h_scale = allocation_width / size.width;
 | 
			
		||||
        let v_scale = allocation_height / size.height;
 | 
			
		||||
        let scale = if h_scale < v_scale { h_scale } else { v_scale };
 | 
			
		||||
        Transformation {
 | 
			
		||||
            origin_x: allocation_width - (scale * bounds.width) / 2.0,
 | 
			
		||||
            origin_y: allocation_height - (scale * bounds.height) / 2.0,
 | 
			
		||||
            origin_x: (allocation_width - (scale * size.width)) / 2.0,
 | 
			
		||||
            origin_y: (allocation_height - (scale * size.height)) / 2.0,
 | 
			
		||||
            scale: scale,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@ -230,58 +241,11 @@ pub mod c {
 | 
			
		||||
 | 
			
		||||
        use ::submission::c::ZwpVirtualKeyboardV1;
 | 
			
		||||
 | 
			
		||||
        #[repr(C)]
 | 
			
		||||
        #[derive(PartialEq, Debug)]
 | 
			
		||||
        pub struct CButtonPlace {
 | 
			
		||||
            row: *const Row,
 | 
			
		||||
            button: *const Button,
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        impl<'a> From<ButtonPlace<'a>> for CButtonPlace {
 | 
			
		||||
            fn from(value: ButtonPlace<'a>) -> CButtonPlace {
 | 
			
		||||
                CButtonPlace {
 | 
			
		||||
                    row: value.row as *const Row,
 | 
			
		||||
                    button: value.button as *const Button,
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // This is constructed only in C, no need for warnings
 | 
			
		||||
        #[allow(dead_code)]
 | 
			
		||||
        #[repr(transparent)]
 | 
			
		||||
        pub struct LevelKeyboard(*const c_void);
 | 
			
		||||
 | 
			
		||||
        #[no_mangle]
 | 
			
		||||
        extern "C" {
 | 
			
		||||
            /// Checks if point falls within bounds,
 | 
			
		||||
            /// which are relative to origin and rotated by angle (I think)
 | 
			
		||||
            pub fn eek_are_bounds_inside (bounds: Bounds,
 | 
			
		||||
                point: Point,
 | 
			
		||||
                origin: Point,
 | 
			
		||||
                angle: i32
 | 
			
		||||
            ) -> u32;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Places each button in order, starting from 0 on the left,
 | 
			
		||||
        /// keeping the spacing.
 | 
			
		||||
        /// Sizes each button according to outline dimensions.
 | 
			
		||||
        /// Places each row in order, starting from 0 on the top,
 | 
			
		||||
        /// keeping the spacing.
 | 
			
		||||
        /// Sets button and row sizes according to their contents.
 | 
			
		||||
        #[no_mangle]
 | 
			
		||||
        pub extern "C"
 | 
			
		||||
        fn squeek_layout_place_contents(layout: *mut Layout) {
 | 
			
		||||
            let layout = unsafe { &mut *layout };
 | 
			
		||||
            for view in layout.views.values_mut() {
 | 
			
		||||
                let sizes: Vec<Vec<Bounds>> = view.rows.iter().map(|row| {
 | 
			
		||||
                    row.buttons.iter()
 | 
			
		||||
                        .map(|button| button.bounds.clone())
 | 
			
		||||
                        .collect()
 | 
			
		||||
                }).collect();
 | 
			
		||||
                view.place_buttons_with_sizes(sizes);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Release pointer in the specified position
 | 
			
		||||
        #[no_mangle]
 | 
			
		||||
        pub extern "C"
 | 
			
		||||
@ -348,8 +312,13 @@ pub mod c {
 | 
			
		||||
                Point { x: x_widget, y: y_widget }
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            if let Some(position) = layout.get_button_at_point(point) {
 | 
			
		||||
                let mut state = position.button.state.clone();
 | 
			
		||||
            let state = {
 | 
			
		||||
                let view = layout.get_current_view();
 | 
			
		||||
                view.find_button_by_position(point)
 | 
			
		||||
                    .map(|place| place.button.state.clone())
 | 
			
		||||
            };
 | 
			
		||||
            
 | 
			
		||||
            if let Some(mut state) = state {
 | 
			
		||||
                layout.press_key(
 | 
			
		||||
                    &VirtualKeyboard(virtual_keyboard),
 | 
			
		||||
                    &mut state,
 | 
			
		||||
@ -357,7 +326,7 @@ pub mod c {
 | 
			
		||||
                );
 | 
			
		||||
                // maybe TODO: draw on the display buffer here
 | 
			
		||||
                drawing::queue_redraw(ui_keyboard);
 | 
			
		||||
            }
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // FIXME: this will work funny
 | 
			
		||||
@ -388,9 +357,7 @@ pub mod c {
 | 
			
		||||
                place.map(|place| {(
 | 
			
		||||
                    place.button.state.clone(),
 | 
			
		||||
                    place.button.clone(),
 | 
			
		||||
                    view.bounds.get_position()
 | 
			
		||||
                        + place.row.bounds.clone().unwrap().get_position()
 | 
			
		||||
                        + place.button.bounds.get_position(),
 | 
			
		||||
                    place.offset,
 | 
			
		||||
                )})
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
@ -455,18 +422,12 @@ pub mod c {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Relative to `View`
 | 
			
		||||
struct ButtonPosition {
 | 
			
		||||
    view_position: c::Point,
 | 
			
		||||
    button: Button,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct ButtonPlace<'a> {
 | 
			
		||||
    button: &'a Button,
 | 
			
		||||
    row: &'a Row,
 | 
			
		||||
    offset: c::Point,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Debug)]
 | 
			
		||||
#[derive(Debug, Clone)]
 | 
			
		||||
pub struct Size {
 | 
			
		||||
    pub width: f64,
 | 
			
		||||
    pub height: f64,
 | 
			
		||||
@ -487,9 +448,7 @@ pub struct Button {
 | 
			
		||||
    pub name: CString,
 | 
			
		||||
    /// Label to display to the user
 | 
			
		||||
    pub label: Label,
 | 
			
		||||
    /// TODO: position the buttons before they get initial bounds
 | 
			
		||||
    /// Position relative to some origin (i.e. parent/row)
 | 
			
		||||
    pub bounds: c::Bounds,
 | 
			
		||||
    pub size: Size,
 | 
			
		||||
    /// The name of the visual class applied
 | 
			
		||||
    pub outline_name: CString,
 | 
			
		||||
    /// current state, shared with other buttons
 | 
			
		||||
@ -498,66 +457,39 @@ pub struct Button {
 | 
			
		||||
 | 
			
		||||
/// The graphical representation of a row of buttons
 | 
			
		||||
pub struct Row {
 | 
			
		||||
    pub buttons: Vec<Box<Button>>,
 | 
			
		||||
    /// Buttons together with their offset from the left
 | 
			
		||||
    pub buttons: Vec<(f64, Box<Button>)>,
 | 
			
		||||
    /// Angle is not really used anywhere...
 | 
			
		||||
    pub angle: i32,
 | 
			
		||||
    /// Position relative to some origin (i.e. parent/view origin)
 | 
			
		||||
    pub bounds: Option<c::Bounds>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Row {    
 | 
			
		||||
    fn last(positions: &Vec<c::Bounds>) -> Option<&c::Bounds> {
 | 
			
		||||
        let len = positions.len();
 | 
			
		||||
        match len {
 | 
			
		||||
            0 => None,
 | 
			
		||||
            l => Some(&positions[l - 1])
 | 
			
		||||
        }
 | 
			
		||||
    pub fn get_height(&self) -> f64 {
 | 
			
		||||
        find_max_double(
 | 
			
		||||
            self.buttons.iter(),
 | 
			
		||||
            |(_offset, button)| button.size.height,
 | 
			
		||||
        )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn calculate_button_positions(outlines: Vec<c::Bounds>) -> Vec<c::Bounds> {
 | 
			
		||||
        let mut x_offset = 0f64;
 | 
			
		||||
        outlines.iter().map(|outline| {
 | 
			
		||||
            x_offset += outline.x; // account for offset outlines
 | 
			
		||||
            let position = c::Bounds {
 | 
			
		||||
                x: x_offset,
 | 
			
		||||
                ..outline.clone()
 | 
			
		||||
            };
 | 
			
		||||
            x_offset += outline.width;
 | 
			
		||||
            position
 | 
			
		||||
        }).collect()
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    fn calculate_row_size(positions: &Vec<c::Bounds>) -> Size {
 | 
			
		||||
        let max_height = positions.iter().map(
 | 
			
		||||
            |bounds| FloatOrd(bounds.height)
 | 
			
		||||
        ).max()
 | 
			
		||||
            .unwrap_or(FloatOrd(0f64))
 | 
			
		||||
            .0;
 | 
			
		||||
        
 | 
			
		||||
        let total_width = match Row::last(positions) {
 | 
			
		||||
            Some(position) => position.x + position.width,
 | 
			
		||||
            None => 0f64,
 | 
			
		||||
        };
 | 
			
		||||
        Size { width: total_width, height: max_height }
 | 
			
		||||
    fn get_width(&self) -> f64 {
 | 
			
		||||
        self.buttons.iter().next_back()
 | 
			
		||||
            .map(|(x_offset, button)| button.size.width + x_offset)
 | 
			
		||||
            .unwrap_or(0.0)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Finds the first button that covers the specified point
 | 
			
		||||
    /// relative to row's position's origin
 | 
			
		||||
    fn find_button_by_position(&self, point: c::Point)
 | 
			
		||||
        -> Option<&Box<Button>>
 | 
			
		||||
        -> Option<(f64, &Box<Button>)>
 | 
			
		||||
    {
 | 
			
		||||
        let row_bounds = self.bounds.as_ref().expect("Missing bounds on row");
 | 
			
		||||
        let origin = c::Point {
 | 
			
		||||
            x: row_bounds.x,
 | 
			
		||||
            y: row_bounds.y,
 | 
			
		||||
        };
 | 
			
		||||
        let angle = self.angle;
 | 
			
		||||
        self.buttons.iter().find(|button| {
 | 
			
		||||
            let bounds = button.bounds.clone();
 | 
			
		||||
            let point = point.clone();
 | 
			
		||||
            let origin = origin.clone();
 | 
			
		||||
            procedures::is_point_inside(bounds, point, origin, angle)
 | 
			
		||||
        self.buttons.iter().find(|(x_offset, button)| {
 | 
			
		||||
            c::Bounds {
 | 
			
		||||
                x: *x_offset, y: 0.0,
 | 
			
		||||
                width: button.size.width,
 | 
			
		||||
                height: button.size.height,
 | 
			
		||||
            }.contains(&point)
 | 
			
		||||
        })
 | 
			
		||||
            .map(|(x_offset, button)| (*x_offset, button))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -568,85 +500,57 @@ pub struct Spacing {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct View {
 | 
			
		||||
    /// Position relative to keyboard origin
 | 
			
		||||
    pub bounds: c::Bounds,
 | 
			
		||||
    pub rows: Vec<Row>,
 | 
			
		||||
    /// Rows together with their offsets from the top
 | 
			
		||||
    rows: Vec<(f64, Row)>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl View {
 | 
			
		||||
    /// Determines the positions of rows based on their sizes
 | 
			
		||||
    /// Each row will be centered horizontally
 | 
			
		||||
    /// The collection of rows will not be altered vertically
 | 
			
		||||
    /// (TODO: maybe make view bounds a constraint,
 | 
			
		||||
    /// and derive a scaling factor that lets contents fit into view)
 | 
			
		||||
    /// (or TODO: blow up view bounds to match contents
 | 
			
		||||
    /// and then scale the entire thing)
 | 
			
		||||
    fn calculate_row_positions(&self, sizes: Vec<Size>) -> Vec<c::Bounds> {
 | 
			
		||||
        let mut y_offset = self.bounds.y;
 | 
			
		||||
        sizes.into_iter().map(|size| {
 | 
			
		||||
            let position = c::Bounds {
 | 
			
		||||
                x: (self.bounds.width - size.width) / 2f64,
 | 
			
		||||
                y: y_offset,
 | 
			
		||||
                width: size.width,
 | 
			
		||||
                height: size.height,
 | 
			
		||||
            };
 | 
			
		||||
            y_offset += size.height;
 | 
			
		||||
            position
 | 
			
		||||
        }).collect()
 | 
			
		||||
    pub fn new(rows: Vec<(f64, Row)>) -> View {
 | 
			
		||||
        View { rows }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Uses button outline information to place all buttons and rows inside.
 | 
			
		||||
    /// The view itself will not be affected by the sizes
 | 
			
		||||
    fn place_buttons_with_sizes(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        button_outlines: Vec<Vec<c::Bounds>>,
 | 
			
		||||
    ) {
 | 
			
		||||
        // Determine all positions
 | 
			
		||||
        let button_positions: Vec<_>
 | 
			
		||||
            = button_outlines.into_iter()
 | 
			
		||||
                .map(|outlines| {
 | 
			
		||||
                    Row::calculate_button_positions(outlines)
 | 
			
		||||
                })
 | 
			
		||||
                .collect();
 | 
			
		||||
        
 | 
			
		||||
        let row_sizes = button_positions.iter()
 | 
			
		||||
            .map(Row::calculate_row_size)
 | 
			
		||||
            .collect();
 | 
			
		||||
 | 
			
		||||
        let row_positions
 | 
			
		||||
            = self.calculate_row_positions(row_sizes);
 | 
			
		||||
 | 
			
		||||
        // Apply all positions
 | 
			
		||||
        for ((mut row, row_position), button_positions)
 | 
			
		||||
            in self.rows.iter_mut()
 | 
			
		||||
                .zip(row_positions)
 | 
			
		||||
                .zip(button_positions) {
 | 
			
		||||
            row.bounds = Some(row_position);
 | 
			
		||||
            for (mut button, button_position)
 | 
			
		||||
                in row.buttons.iter_mut()
 | 
			
		||||
                    .zip(button_positions) {
 | 
			
		||||
                button.bounds = button_position;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Finds the first button that covers the specified point
 | 
			
		||||
    /// relative to view's position's origin
 | 
			
		||||
    fn find_button_by_position(&self, point: c::Point)
 | 
			
		||||
        -> Option<ButtonPlace>
 | 
			
		||||
    {
 | 
			
		||||
        // make point relative to the inside of the view,
 | 
			
		||||
        // which is the origin of all rows
 | 
			
		||||
        let point = c::Point {
 | 
			
		||||
            x: point.x - self.bounds.x,
 | 
			
		||||
            y: point.y - self.bounds.y,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        self.rows.iter().find_map(|row| {
 | 
			
		||||
            row.find_button_by_position(point.clone())
 | 
			
		||||
                .map(|button| ButtonPlace {row, button})
 | 
			
		||||
        self.get_rows().iter().find_map(|(row_offset, row)| {
 | 
			
		||||
            // make point relative to the inside of the row
 | 
			
		||||
            row.find_button_by_position({
 | 
			
		||||
                c::Point { x: point.x, y: point.y } - row_offset
 | 
			
		||||
            }).map(|(button_x_offset, button)| ButtonPlace {
 | 
			
		||||
                button,
 | 
			
		||||
                offset: row_offset + c::Point {
 | 
			
		||||
                    x: button_x_offset,
 | 
			
		||||
                    y: 0.0,
 | 
			
		||||
                },
 | 
			
		||||
            })
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    fn get_width(&self) -> f64 {
 | 
			
		||||
        // No need to call `get_rows()`,
 | 
			
		||||
        // as the biggest row is the most far reaching in both directions
 | 
			
		||||
        // because they are all centered.
 | 
			
		||||
        find_max_double(self.rows.iter(), |(_offset, row)| row.get_width())
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    fn get_height(&self) -> f64 {
 | 
			
		||||
        self.rows.iter().next_back()
 | 
			
		||||
            .map(|(y_offset, row)| row.get_height() + y_offset)
 | 
			
		||||
            .unwrap_or(0.0)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /// Returns positioned rows, with appropriate x offsets (centered)
 | 
			
		||||
    pub fn get_rows(&self) -> Vec<(c::Point, &Row)> {
 | 
			
		||||
        let available_width = self.get_width();
 | 
			
		||||
        self.rows.iter().map(|(y_offset, row)| {(
 | 
			
		||||
            c::Point {
 | 
			
		||||
                x: (available_width - row.get_width()) / 2.0,
 | 
			
		||||
                y: *y_offset,
 | 
			
		||||
            },
 | 
			
		||||
            row,
 | 
			
		||||
        )}).collect()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// The physical characteristic of layout for the purpose of styling
 | 
			
		||||
@ -656,10 +560,18 @@ pub enum ArrangementKind {
 | 
			
		||||
    Wide = 1,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct Margins {
 | 
			
		||||
    pub top: f64,
 | 
			
		||||
    pub bottom: f64,
 | 
			
		||||
    pub left: f64,
 | 
			
		||||
    pub right: f64,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// TODO: split into sth like
 | 
			
		||||
// Arrangement (views) + details (keymap) + State (keys)
 | 
			
		||||
/// State of the UI, contains the backend as well
 | 
			
		||||
pub struct Layout {
 | 
			
		||||
    pub margins: Margins,
 | 
			
		||||
    pub kind: ArrangementKind,
 | 
			
		||||
    pub current_view: String,
 | 
			
		||||
    // Views own the actual buttons which have state
 | 
			
		||||
@ -686,6 +598,7 @@ pub struct Layout {
 | 
			
		||||
pub struct LayoutData {
 | 
			
		||||
    pub views: HashMap<String, View>,
 | 
			
		||||
    pub keymap_str: CString,
 | 
			
		||||
    pub margins: Margins,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct NoSuchView;
 | 
			
		||||
@ -703,6 +616,7 @@ impl Layout {
 | 
			
		||||
            keymap_str: data.keymap_str,
 | 
			
		||||
            pressed_keys: HashSet::new(),
 | 
			
		||||
            locked_keys: HashSet::new(),
 | 
			
		||||
            margins: data.margins,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -799,54 +713,46 @@ impl Layout {
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn get_button_at_point(&self, point: c::Point) -> Option<ButtonPosition> {
 | 
			
		||||
        let view = self.get_current_view();
 | 
			
		||||
        let place = view.find_button_by_position(point);
 | 
			
		||||
        place.map(|place| ButtonPosition {
 | 
			
		||||
            button: place.button.clone(),
 | 
			
		||||
            // Rows have no business being inside a view
 | 
			
		||||
            // if they have no valid bounds.
 | 
			
		||||
            view_position: place.row.bounds.clone().unwrap().get_position()
 | 
			
		||||
                + place.button.bounds.get_position(),
 | 
			
		||||
        })
 | 
			
		||||
    fn calculate_size(&self) -> Size {
 | 
			
		||||
        Size {
 | 
			
		||||
            height: find_max_double(
 | 
			
		||||
                self.views.iter(),
 | 
			
		||||
                |(_name, view)| view.get_height(),
 | 
			
		||||
            ),
 | 
			
		||||
            width: find_max_double(
 | 
			
		||||
                self.views.iter(),
 | 
			
		||||
                |(_name, view)| view.get_width(),
 | 
			
		||||
            ),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
mod procedures {
 | 
			
		||||
    use super::*;
 | 
			
		||||
 | 
			
		||||
    type Path<'v> = (&'v Row, &'v Box<Button>);
 | 
			
		||||
    type Place<'v> = (c::Point, &'v Box<Button>);
 | 
			
		||||
 | 
			
		||||
    /// Finds all `(row, button)` paths that refer to the specified key `state`
 | 
			
		||||
    pub fn find_key_paths<'v, 's>(
 | 
			
		||||
    /// Finds all buttons referring to the key in `state`,
 | 
			
		||||
    /// together with their offsets within the view.
 | 
			
		||||
    pub fn find_key_places<'v, 's>(
 | 
			
		||||
        view: &'v View,
 | 
			
		||||
        state: &'s Rc<RefCell<KeyState>>
 | 
			
		||||
    ) -> Vec<Path<'v>> {
 | 
			
		||||
        view.rows.iter().flat_map(|row| {
 | 
			
		||||
            let row_paths: Vec<Path> = row.buttons.iter().filter_map(|button| {
 | 
			
		||||
                if Rc::ptr_eq(&button.state, state) {
 | 
			
		||||
                    Some((row, button))
 | 
			
		||||
                } else {
 | 
			
		||||
                    None
 | 
			
		||||
                }
 | 
			
		||||
            }).collect(); // collecting not to let row references outlive the function
 | 
			
		||||
            row_paths.into_iter()
 | 
			
		||||
    ) -> Vec<Place<'v>> {
 | 
			
		||||
        view.get_rows().iter().flat_map(|(row_offset, row)| {
 | 
			
		||||
            row.buttons.iter()
 | 
			
		||||
                .filter_map(move |(x_offset, button)| {
 | 
			
		||||
                    if Rc::ptr_eq(&button.state, state) {
 | 
			
		||||
                        Some((
 | 
			
		||||
                            row_offset + c::Point { x: *x_offset, y: 0.0 },
 | 
			
		||||
                            button,
 | 
			
		||||
                        ))
 | 
			
		||||
                    } else {
 | 
			
		||||
                        None
 | 
			
		||||
                    }
 | 
			
		||||
                })
 | 
			
		||||
        }).collect()
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /// Checks if point is inside bounds which are rotated by angle.
 | 
			
		||||
    /// FIXME: what's origin about?
 | 
			
		||||
    pub fn is_point_inside(
 | 
			
		||||
        bounds: c::Bounds,
 | 
			
		||||
        point: c::Point,
 | 
			
		||||
        origin: c::Point,
 | 
			
		||||
        angle: i32
 | 
			
		||||
    ) -> bool {
 | 
			
		||||
        (unsafe {
 | 
			
		||||
            c::procedures::eek_are_bounds_inside(bounds, point, origin, angle)
 | 
			
		||||
        }) == 1
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    #[cfg(test)]
 | 
			
		||||
    mod test {
 | 
			
		||||
        use super::*;
 | 
			
		||||
@ -868,62 +774,33 @@ mod procedures {
 | 
			
		||||
            let button = make_button_with_state("1".into(), state);
 | 
			
		||||
            let button_ptr = as_ptr(&button);
 | 
			
		||||
 | 
			
		||||
            let row_bounds = Some(c::Bounds {
 | 
			
		||||
                x: 0.1, y: 2.3,
 | 
			
		||||
                width: 4.5, height: 6.7,
 | 
			
		||||
            });
 | 
			
		||||
            let row = Row {
 | 
			
		||||
                buttons: vec!(button),
 | 
			
		||||
                buttons: vec!((0.1, button)),
 | 
			
		||||
                angle: 0,
 | 
			
		||||
                bounds: row_bounds.clone(),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            let view = View {
 | 
			
		||||
                bounds: c::Bounds {
 | 
			
		||||
                    x: 0f64, y: 0f64,
 | 
			
		||||
                    width: 0f64, height: 0f64
 | 
			
		||||
                },
 | 
			
		||||
                rows: vec!(row),
 | 
			
		||||
                rows: vec!((1.2, row)),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            assert_eq!(
 | 
			
		||||
                find_key_paths(&view, &state_clone.clone()).iter()
 | 
			
		||||
                    .map(|(row, button)| { (row.bounds.clone(), as_ptr(button)) })
 | 
			
		||||
                find_key_places(&view, &state_clone.clone()).into_iter()
 | 
			
		||||
                    .map(|(place, button)| { (place, as_ptr(button)) })
 | 
			
		||||
                    .collect::<Vec<_>>(),
 | 
			
		||||
                vec!(
 | 
			
		||||
                    (row_bounds, button_ptr)
 | 
			
		||||
                    (c::Point { x: 0.1, y: 1.2 }, button_ptr)
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            let view = View {
 | 
			
		||||
                bounds: c::Bounds {
 | 
			
		||||
                    x: 0f64, y: 0f64,
 | 
			
		||||
                    width: 0f64, height: 0f64
 | 
			
		||||
                },
 | 
			
		||||
                rows: Vec::new(),
 | 
			
		||||
            };
 | 
			
		||||
            assert_eq!(
 | 
			
		||||
                find_key_paths(&view, &state_clone.clone()).is_empty(),
 | 
			
		||||
                find_key_places(&view, &state_clone.clone()).is_empty(),
 | 
			
		||||
                true
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    pub fn get_button_bounds(
 | 
			
		||||
        view: &View,
 | 
			
		||||
        row: &Row,
 | 
			
		||||
        button: &Button
 | 
			
		||||
    ) -> Option<c::Bounds> {
 | 
			
		||||
        match &row.bounds {
 | 
			
		||||
            Some(row) => Some(c::Bounds {
 | 
			
		||||
                x: view.bounds.x + row.x + button.bounds.x,
 | 
			
		||||
                y: view.bounds.y + row.y + button.bounds.y,
 | 
			
		||||
                width: button.bounds.width,
 | 
			
		||||
                height: button.bounds.height,
 | 
			
		||||
            }),
 | 
			
		||||
            _ => None,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Top level procedures, dispatching to everything
 | 
			
		||||
@ -944,19 +821,18 @@ mod seat {
 | 
			
		||||
        let view = layout.get_current_view();
 | 
			
		||||
        let action = RefCell::borrow(key).action.clone();
 | 
			
		||||
        if let Action::ShowPreferences = action {
 | 
			
		||||
            let paths = ::layout::procedures::find_key_paths(
 | 
			
		||||
            let places = ::layout::procedures::find_key_places(
 | 
			
		||||
                view, key
 | 
			
		||||
            );
 | 
			
		||||
            // getting first item will cause mispositioning
 | 
			
		||||
            // with more than one button with the same key
 | 
			
		||||
            // on the keyboard
 | 
			
		||||
            if let Some((row, button)) = paths.get(0) {
 | 
			
		||||
                let bounds = ::layout::procedures::get_button_bounds(
 | 
			
		||||
                    view, row, button
 | 
			
		||||
                ).unwrap_or_else(|| {
 | 
			
		||||
                    eprintln!("BUG: Clicked button has no position?");
 | 
			
		||||
                    c::Bounds { x: 0f64, y: 0f64, width: 0f64, height: 0f64 }
 | 
			
		||||
                });
 | 
			
		||||
            if let Some((offset, button)) = places.get(0) {
 | 
			
		||||
                let bounds = c::Bounds {
 | 
			
		||||
                    x: offset.x, y: offset.y,
 | 
			
		||||
                    width: button.size.width,
 | 
			
		||||
                    height: button.size.height,
 | 
			
		||||
                };
 | 
			
		||||
                ::popover::show(
 | 
			
		||||
                    ui_keyboard,
 | 
			
		||||
                    widget_to_layout.reverse_bounds(bounds)
 | 
			
		||||
@ -987,12 +863,48 @@ mod test {
 | 
			
		||||
    ) -> Box<Button> {
 | 
			
		||||
        Box::new(Button {
 | 
			
		||||
            name: CString::new(name.clone()).unwrap(),
 | 
			
		||||
            bounds: c::Bounds {
 | 
			
		||||
                x: 0f64, y: 0f64, width: 0f64, height: 0f64
 | 
			
		||||
            },
 | 
			
		||||
            size: Size { width: 0f64, height: 0f64 },
 | 
			
		||||
            outline_name: CString::new("test").unwrap(),
 | 
			
		||||
            label: Label::Text(CString::new(name).unwrap()),
 | 
			
		||||
            state: state,
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn check_centering() {
 | 
			
		||||
        //    foo
 | 
			
		||||
        // ---bar---
 | 
			
		||||
        let view = View::new(vec![
 | 
			
		||||
            (
 | 
			
		||||
                0.0,
 | 
			
		||||
                Row {
 | 
			
		||||
                    angle: 0,
 | 
			
		||||
                    buttons: vec![(
 | 
			
		||||
                        0.0,
 | 
			
		||||
                        Box::new(Button {
 | 
			
		||||
                            size: Size { width: 10.0, height: 10.0 },
 | 
			
		||||
                            ..*make_button_with_state("foo".into(), make_state())
 | 
			
		||||
                        }),
 | 
			
		||||
                    )]
 | 
			
		||||
                },
 | 
			
		||||
            ),
 | 
			
		||||
            (
 | 
			
		||||
                10.0,
 | 
			
		||||
                Row {
 | 
			
		||||
                    angle: 0,
 | 
			
		||||
                    buttons: vec![(
 | 
			
		||||
                        0.0,
 | 
			
		||||
                        Box::new(Button {
 | 
			
		||||
                            size: Size { width: 30.0, height: 10.0 },
 | 
			
		||||
                            ..*make_button_with_state("bar".into(), make_state())
 | 
			
		||||
                        }),
 | 
			
		||||
                    )]
 | 
			
		||||
                },
 | 
			
		||||
            )
 | 
			
		||||
        ]);
 | 
			
		||||
        assert!(
 | 
			
		||||
            view.find_button_by_position(c::Point { x: 5.0, y: 5.0 })
 | 
			
		||||
                .is_none()
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -56,8 +56,8 @@ fn check_layout(layout: Layout) {
 | 
			
		||||
    
 | 
			
		||||
    // "Press" each button with keysyms
 | 
			
		||||
    for view in layout.views.values() {
 | 
			
		||||
        for row in &view.rows {
 | 
			
		||||
            for button in &row.buttons {
 | 
			
		||||
        for (_y, row) in &view.get_rows() {
 | 
			
		||||
            for (_x, button) in &row.buttons {
 | 
			
		||||
                let keystate = button.state.borrow();
 | 
			
		||||
                for keycode in &keystate.keycodes {
 | 
			
		||||
                    match state.key_get_one_sym(*keycode) {
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										12
									
								
								src/util.rs
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								src/util.rs
									
									
									
									
									
								
							@ -2,6 +2,8 @@
 | 
			
		||||
use std::collections::HashMap;
 | 
			
		||||
use std::rc::Rc;
 | 
			
		||||
 | 
			
		||||
use ::float_ord::FloatOrd;
 | 
			
		||||
 | 
			
		||||
use std::borrow::Borrow;
 | 
			
		||||
use std::hash::{ Hash, Hasher };
 | 
			
		||||
use std::iter::FromIterator;
 | 
			
		||||
@ -142,6 +144,16 @@ pub fn hash_map_map<K, V, F, K1, V1>(map: HashMap<K, V>, mut f: F)
 | 
			
		||||
    )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn find_max_double<T, I, F>(iterator: I, get: F)
 | 
			
		||||
    -> f64
 | 
			
		||||
    where I: Iterator<Item=T>,
 | 
			
		||||
        F: Fn(&T) -> f64
 | 
			
		||||
{
 | 
			
		||||
    iterator.map(|value| FloatOrd(get(&value)))
 | 
			
		||||
        .max().unwrap_or(FloatOrd(0f64))
 | 
			
		||||
        .0
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Compares pointers but not internal values of Rc
 | 
			
		||||
pub struct Pointer<T>(pub Rc<T>);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user