layout: Put all button state into active_buttons
Ths gets rid of Rc<RefCell<>> sharing of state, which can be hard to keep track of. In addition, there's no longer any duplication of button state.
This commit is contained in:
@ -4,12 +4,10 @@
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/*! Parsing of the data files containing layouts */
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use std::cell::RefCell;
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use std::collections::{ HashMap, HashSet };
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use std::ffi::CString;
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use std::fs;
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use std::path::PathBuf;
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use std::rc::Rc;
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use std::vec::Vec;
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use xkbcommon::xkb;
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@ -18,8 +16,7 @@ use super::{ Error, LoadError };
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use ::action;
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use crate::keyboard::{
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Key, KeyState, PressType,
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generate_keymaps, generate_keycodes, KeyCode, FormattingError
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Key, generate_keymaps, generate_keycodes, KeyCode, FormattingError
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};
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use ::layout;
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use ::logging;
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@ -517,9 +514,6 @@ fn create_button<H: logging::Handler>(
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label: label,
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action: data.action,
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keycodes: data.keycodes,
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state: Rc::new(
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RefCell::new(KeyState { pressed: PressType::Released })
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),
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}
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}
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@ -1,11 +1,10 @@
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/*! Drawing the UI */
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use cairo;
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use std::cell::RefCell;
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use ::action::{ Action, Modifier };
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use ::keyboard;
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use ::layout::{ Button, Label, LatchedState, Layout };
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use crate::layout::{ Button, ButtonPosition, Label, LatchedState, Layout };
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use ::layout::c::{ Bounds, EekGtkKeyboard, Point };
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use ::submission::c::Submission as CSubmission;
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@ -84,8 +83,15 @@ mod c {
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let cr = unsafe { cairo::Context::from_raw_none(cr) };
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let active_modifiers = submission.get_active_modifiers();
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layout.foreach_visible_button(|offset, button| {
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let state = RefCell::borrow(&button.state).clone();
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layout.foreach_visible_button(|offset, button, (row, position_in_row)| {
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// TODO: this iterator copies string indices way too much.
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// For efficiency, it would be better to draw pressed buttons from the list first,
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// and then iterate the rest without having to look up their indices.
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let state = layout.state.active_buttons.get(&ButtonPosition {
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view: layout.state.current_view.clone(),
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row,
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position_in_row,
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});
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let locked = LockedStyle::from_action(
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&button.action,
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@ -116,7 +122,7 @@ mod c {
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let layout = unsafe { &mut *layout };
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let cr = unsafe { cairo::Context::from_raw_none(cr) };
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layout.foreach_visible_button(|offset, button| {
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layout.foreach_visible_button(|offset, button, _index| {
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render_button_at_position(
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renderer, &cr,
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offset,
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@ -2,14 +2,13 @@
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* Regards the keyboard as if it was composed of switches. */
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use crate::action::Action;
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use crate::layout;
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use crate::util;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::fmt;
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use std::io;
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use std::mem;
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use std::ptr;
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use std::rc::Rc;
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use std::string::FromUtf8Error;
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// Traits
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@ -48,9 +47,16 @@ bitflags!{
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}
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/// When the submitted actions of keys need to be tracked,
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/// they need a stable, comparable ID
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/// they need a stable, comparable ID.
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/// With layout::ButtonPosition, the IDs are unique within layouts.
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#[derive(Clone, PartialEq)]
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pub struct KeyStateId(*const KeyState);
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pub struct KeyStateId(layout::ButtonPosition);
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impl From<&layout::ButtonPosition> for KeyStateId {
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fn from(v: &layout::ButtonPosition) -> Self {
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Self(v.clone())
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}
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}
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#[derive(Clone)]
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pub struct Key {
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@ -81,12 +87,6 @@ impl KeyState {
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..self
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}
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}
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/// KeyStates instances are the unique identifiers of pressed keys,
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/// and the actions submitted with them.
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pub fn get_id(keystate: &Rc<RefCell<KeyState>>) -> KeyStateId {
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KeyStateId(keystate.as_ptr() as *const KeyState)
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}
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}
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/// Sorts an iterator by converting it to a Vector and back
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362
src/layout.rs
362
src/layout.rs
@ -17,19 +17,17 @@
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* and let the renderer scale and center it within the widget.
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*/
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use std::cell::RefCell;
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use std::cmp;
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use std::collections::HashMap;
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use std::ffi::CString;
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use std::fmt;
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use std::rc::Rc;
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use std::vec::Vec;
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use crate::action::Action;
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use crate::actors;
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use crate::drawing;
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use crate::float_ord::FloatOrd;
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use crate::keyboard::{KeyState, KeyCode};
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use crate::keyboard::{KeyState, KeyCode, PressType};
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use crate::logging;
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use crate::popover;
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use crate::receiver;
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@ -39,7 +37,6 @@ use crate::util::find_max_double;
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use crate::imservice::ContentPurpose;
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// Traits
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use std::borrow::Borrow;
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use crate::logging::Warn;
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/// Gathers stuff defined in C or called by C
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@ -238,20 +235,17 @@ pub mod c {
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// The list must be copied,
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// because it will be mutated in the loop
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for button in layout.state.pressed_buttons.clone() {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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let pressed_buttons
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= layout.state.active_buttons.clone();
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for (button, _key_state) in pressed_buttons.iter_pressed() {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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button,
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);
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}
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drawing::queue_redraw(ui_keyboard);
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}
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@ -269,21 +263,16 @@ pub mod c {
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let mut submission = submission.borrow_mut();
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// The list must be copied,
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// because it will be mutated in the loop
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for button in layout.state.pressed_buttons.clone() {
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if let Some(key) = layout.shape.get_key(&button) {
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let key: &Rc<RefCell<KeyState>> = key.borrow();
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seat::handle_release_key(
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layout,
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&mut submission,
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None, // don't update UI
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Timestamp(time),
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None, // don't switch layouts
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&mut key.clone(),
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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let pressed_buttons = layout.state.active_buttons.clone();
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for (button, _key_state) in pressed_buttons.iter_pressed() {
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seat::handle_release_key(
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layout,
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&mut submission,
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None, // don't update UI
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Timestamp(time),
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None, // don't switch layouts
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button,
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);
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}
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}
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@ -304,10 +293,9 @@ pub mod c {
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Point { x: x_widget, y: y_widget }
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);
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let state = layout.find_button_by_position(point)
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.map(|(button, index)| (button.state.clone(), index));
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let index = layout.find_index_by_position(point);
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if let Some((state, (row, position_in_row))) = state {
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if let Some((row, position_in_row)) = index {
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let button = ButtonPosition {
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view: layout.state.current_view.clone(),
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row,
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@ -317,8 +305,7 @@ pub mod c {
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layout,
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&mut submission,
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Timestamp(time),
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&state,
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button,
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&button,
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);
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// maybe TODO: draw on the display buffer here
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drawing::queue_redraw(ui_keyboard);
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@ -359,34 +346,29 @@ pub mod c {
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Point { x: x_widget, y: y_widget }
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);
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let pressed = layout.state.pressed_buttons.clone();
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let button_info = {
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let place = layout.find_button_by_position(point);
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place.map(|(button, index)| {(
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button.state.clone(),
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index,
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)})
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};
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let pressed_buttons = layout.state.active_buttons.clone();
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let pressed_buttons = pressed_buttons.iter_pressed();
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let button_info = layout.find_index_by_position(point);
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if let Some((state, (row, position_in_row))) = button_info {
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if let Some((row, position_in_row)) = button_info {
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let current_pos = ButtonPosition {
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view: layout.state.current_view.clone(),
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row,
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position_in_row,
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};
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let mut found = false;
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for button in pressed {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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if Rc::ptr_eq(&state, &key) {
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found = true;
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} else {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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}
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for (button, _key_state) in pressed_buttons {
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if button == ¤t_pos {
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found = true;
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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button,
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);
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}
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}
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if !found {
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@ -399,8 +381,7 @@ pub mod c {
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layout,
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&mut submission,
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time,
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&state,
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button,
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&button,
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);
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// maybe TODO: draw on the display buffer here
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unsafe {
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@ -408,20 +389,15 @@ pub mod c {
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}
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}
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} else {
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for button in pressed {
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if let Some(key) = layout.shape.get_key(&button).map(|k| k.clone()) {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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&key,
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button,
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);
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} else {
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log_print!(logging::Level::Bug, "Failed to find button at position {:?}", button);
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}
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for (button, _key_state) in pressed_buttons {
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seat::handle_release_key(
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layout,
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&mut submission,
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Some(&ui_backend),
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time,
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Some((&popover_state, app_state.clone())),
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button,
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);
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}
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}
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drawing::queue_redraw(ui_keyboard);
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@ -467,7 +443,7 @@ pub enum Label {
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}
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/// The definition of an interactive button
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq)]
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pub struct Button {
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/// ID string, e.g. for CSS
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pub name: CString,
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@ -481,8 +457,6 @@ pub struct Button {
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pub keycodes: Vec<KeyCode>,
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/// Static description of what the key does when pressed or released
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pub action: Action,
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/// Current state, shared with other buttons
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pub state: Rc<RefCell<KeyState>>,
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}
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impl Button {
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@ -694,16 +668,49 @@ pub struct Layout {
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}
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/// Button position for the pressed buttons list
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#[derive(Clone, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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pub struct ButtonPosition {
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// There's only ever going to be a handul of pressed buttons,
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// so as inefficient as String is, it won't make a difference.
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// In the worst case, views can turn into indices in the description.
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view: String,
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pub view: String,
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/// Index to the view's row.
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row: usize,
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pub row: usize,
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/// Index to the row's button.
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position_in_row: usize,
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pub position_in_row: usize,
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}
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#[derive(Clone)]
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pub struct ActiveButtons(HashMap<ButtonPosition, KeyState>);
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enum Presence {
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Missing,
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Present,
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}
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static RELEASED: KeyState = KeyState { pressed: PressType::Released };
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impl ActiveButtons {
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fn insert(&mut self, button: ButtonPosition, state: KeyState) -> Presence {
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match self.0.insert(button, state) {
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Some(_) => Presence::Present,
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None => Presence::Missing,
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}
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}
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pub fn get(&self, button: &ButtonPosition) -> &KeyState {
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self.0.get(button)
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.unwrap_or(&RELEASED)
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}
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fn remove(&mut self, button: &ButtonPosition) -> Presence {
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match self.0.remove(button) {
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Some(_) => Presence::Present,
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None => Presence::Missing,
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}
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}
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fn iter_pressed(&self) -> impl Iterator<Item=(&ButtonPosition, &KeyState)> {
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self.0.iter().filter(|(_p, s)| s.pressed == PressType::Pressed)
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}
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}
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/// Changeable state that can't be derived from the definition of the layout.
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@ -721,7 +728,11 @@ pub struct LayoutState {
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// through all buttons of the current view anyway.
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// When the list tracks actual location,
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// it becomes possible to place popovers and other UI accurately.
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pub pressed_buttons: Vec<ButtonPosition>,
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/// Buttons not in this list are in their base state:
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/// not pressed.
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/// Latched/locked appearance is derived from current view
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/// and button metadata.
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pub active_buttons: ActiveButtons,
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}
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/// A builder structure for picking up layout data from storage
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@ -762,10 +773,6 @@ impl fmt::Display for NoSuchView {
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impl LayoutData {
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fn get_key(&self, button: &ButtonPosition) -> Option<&Rc<RefCell<KeyState>>> {
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self.get_button(button).map(|button| &button.state)
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}
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fn get_button(&self, button: &ButtonPosition) -> Option<&Button> {
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let (_, view) = self.views.get(&button.view)?;
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let (_, row) = view.rows.get(button.row)?;
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@ -835,7 +842,7 @@ impl Layout {
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state: LayoutState {
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current_view: "base".to_owned(),
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view_latched: LatchedState::Not,
|
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pressed_buttons: Vec::new(),
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active_buttons: ActiveButtons(HashMap::new()),
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},
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}
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}
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@ -863,23 +870,27 @@ impl Layout {
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pub fn get_view_latched(&self) -> &LatchedState {
|
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&self.state.view_latched
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}
|
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|
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/// Returns index too
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fn find_button_by_position(&self, point: c::Point) -> Option<(&Button, (usize, usize))> {
|
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let (offset, layout) = self.get_current_view_position();
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layout.find_button_by_position(point - offset)
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|
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/// Returns index within current view
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fn find_index_by_position(&self, point: c::Point) -> Option<(usize, usize)> {
|
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let (offset, view) = self.get_current_view_position();
|
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view.find_button_by_position(point - offset)
|
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.map(|(_b, i)| i)
|
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}
|
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|
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/// Returns index within current view too.
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pub fn foreach_visible_button<F>(&self, mut f: F)
|
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where F: FnMut(c::Point, &Box<Button>)
|
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where F: FnMut(c::Point, &Box<Button>, (usize, usize))
|
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{
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let (view_offset, view) = self.get_current_view_position();
|
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for (row_offset, row) in view.get_rows() {
|
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for (x_offset, button) in &row.buttons {
|
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let rows = view.get_rows().iter().enumerate();
|
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for (row_idx, (row_offset, row)) in rows {
|
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let buttons = row.buttons.iter().enumerate();
|
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for (button_idx, (x_offset, button)) in buttons {
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let offset = view_offset
|
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+ row_offset.clone()
|
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+ c::Point { x: *x_offset, y: 0.0 };
|
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f(offset, button);
|
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f(offset, button, (row_idx, button_idx));
|
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}
|
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}
|
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}
|
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@ -999,25 +1010,18 @@ mod procedures {
|
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|
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type Place<'v> = (c::Point, &'v Box<Button>);
|
||||
|
||||
/// Finds all buttons referring to the key in `state`,
|
||||
/// together with their offsets within the view.
|
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pub fn find_key_places<'v, 's>(
|
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/// Finds the canvas offset of the button.
|
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pub fn find_button_place<'v>(
|
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view: &'v View,
|
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state: &'s Rc<RefCell<KeyState>>
|
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) -> Vec<Place<'v>> {
|
||||
view.get_rows().iter().flat_map(|(row_offset, row)| {
|
||||
row.buttons.iter()
|
||||
.filter_map(move |(x_offset, button)| {
|
||||
if Rc::ptr_eq(&button.state, state) {
|
||||
Some((
|
||||
row_offset + c::Point { x: *x_offset, y: 0.0 },
|
||||
button,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).collect()
|
||||
(row, position_in_row): (usize, usize),
|
||||
) -> Option<Place<'v>> {
|
||||
let (row_offset, row) = view.get_rows().get(row)?;
|
||||
let (x_offset, button) = row.get_buttons()
|
||||
.get(position_in_row)?;
|
||||
Some((
|
||||
row_offset + c::Point { x: *x_offset, y: 0.0 },
|
||||
button,
|
||||
))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@ -1026,41 +1030,27 @@ mod procedures {
|
||||
|
||||
use ::layout::test::*;
|
||||
|
||||
/// Checks whether the path points to the same boxed instances.
|
||||
/// The instance constraint will be droppable
|
||||
/// when C stops holding references to the data
|
||||
/// Checks indexing of buttons
|
||||
#[test]
|
||||
fn view_has_button() {
|
||||
fn as_ptr<T>(v: &Box<T>) -> *const T {
|
||||
v.as_ref() as *const T
|
||||
}
|
||||
|
||||
let state = make_state();
|
||||
let state_clone = state.clone();
|
||||
|
||||
let button = Box::new(Button {
|
||||
state,
|
||||
..make_button("1".into())
|
||||
});
|
||||
let button_ptr = as_ptr(&button);
|
||||
let button = Box::new(make_button("1".into()));
|
||||
|
||||
let row = Row::new(vec!((0.1, button)));
|
||||
|
||||
let view = View::new(vec!((1.2, row)));
|
||||
|
||||
assert_eq!(
|
||||
find_key_places(&view, &state_clone.clone()).into_iter()
|
||||
.map(|(place, button)| { (place, as_ptr(button)) })
|
||||
.collect::<Vec<_>>(),
|
||||
vec!(
|
||||
(c::Point { x: 0.1, y: 1.2 }, button_ptr)
|
||||
)
|
||||
find_button_place(&view, (0, 0)),
|
||||
Some((
|
||||
c::Point { x: 0.1, y: 1.2 },
|
||||
&Box::new(make_button("1".into())),
|
||||
))
|
||||
);
|
||||
|
||||
let view = View::new(vec![]);
|
||||
assert_eq!(
|
||||
find_key_places(&view, &state_clone.clone()).is_empty(),
|
||||
true
|
||||
find_button_place(&view, (0, 0)),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1079,30 +1069,18 @@ mod seat {
|
||||
layout: &mut Layout,
|
||||
submission: &mut Submission,
|
||||
time: Timestamp,
|
||||
rckey: &Rc<RefCell<KeyState>>,
|
||||
button: ButtonPosition,
|
||||
button_pos: &ButtonPosition,
|
||||
) {
|
||||
let find = layout.state.pressed_buttons.iter()
|
||||
.position(|b| b == &button);
|
||||
if let Some(_) = find {
|
||||
log_print!(
|
||||
logging::Level::Bug,
|
||||
"Button {:?} was already pressed", button,
|
||||
);
|
||||
} else {
|
||||
layout.state.pressed_buttons.push(button.clone());
|
||||
}
|
||||
let key: KeyState = {
|
||||
RefCell::borrow(rckey).clone()
|
||||
};
|
||||
let button = layout.shape.get_button(&button).unwrap();
|
||||
let find = layout.state.active_buttons.get(button_pos);
|
||||
|
||||
let button = layout.shape.get_button(button_pos).unwrap();
|
||||
let action = button.action.clone();
|
||||
match action {
|
||||
Action::Submit {
|
||||
text: Some(text),
|
||||
keys: _,
|
||||
} => submission.handle_press(
|
||||
KeyState::get_id(rckey),
|
||||
button_pos.into(),
|
||||
SubmitData::Text(&text),
|
||||
&button.keycodes,
|
||||
time,
|
||||
@ -1111,20 +1089,31 @@ mod seat {
|
||||
text: None,
|
||||
keys: _,
|
||||
} => submission.handle_press(
|
||||
KeyState::get_id(rckey),
|
||||
button_pos.into(),
|
||||
SubmitData::Keycodes,
|
||||
&button.keycodes,
|
||||
time,
|
||||
),
|
||||
Action::Erase => submission.handle_press(
|
||||
KeyState::get_id(rckey),
|
||||
button_pos.into(),
|
||||
SubmitData::Erase,
|
||||
&button.keycodes,
|
||||
time,
|
||||
),
|
||||
_ => {},
|
||||
};
|
||||
RefCell::replace(rckey, key.into_pressed());
|
||||
|
||||
if let KeyState { pressed: PressType::Pressed } = find {
|
||||
log_print!(
|
||||
logging::Level::Bug,
|
||||
"Button {:?} was already pressed", button_pos,
|
||||
);
|
||||
} else {
|
||||
layout.state.active_buttons.insert(
|
||||
button_pos.clone(),
|
||||
KeyState { pressed: PressType::Pressed },
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_release_key(
|
||||
@ -1137,30 +1126,23 @@ mod seat {
|
||||
// Eventually, it should be used for sumitting button events,
|
||||
// and passed always.
|
||||
manager: Option<(&actors::popover::State, receiver::State)>,
|
||||
rckey: &Rc<RefCell<KeyState>>,
|
||||
button_pos: ButtonPosition,
|
||||
button_pos: &ButtonPosition,
|
||||
) {
|
||||
let key: KeyState = {
|
||||
RefCell::borrow(rckey).clone()
|
||||
};
|
||||
let button = layout.shape.get_button(&button_pos).unwrap();
|
||||
let action = button.action.clone();
|
||||
|
||||
layout.apply_view_transition(&action);
|
||||
|
||||
// update
|
||||
let key = key.into_released();
|
||||
|
||||
// process non-view switching
|
||||
match action {
|
||||
Action::Submit { text: _, keys: _ }
|
||||
| Action::Erase
|
||||
=> {
|
||||
submission.handle_release(KeyState::get_id(rckey), time);
|
||||
submission.handle_release(button_pos.into(), time);
|
||||
},
|
||||
Action::ApplyModifier(modifier) => {
|
||||
// FIXME: key id is unneeded with stateless locks
|
||||
let key_id = KeyState::get_id(rckey);
|
||||
let key_id = button_pos.into();
|
||||
let gets_locked = !submission.is_modifier_active(modifier);
|
||||
match gets_locked {
|
||||
true => submission.handle_add_modifier(
|
||||
@ -1175,13 +1157,11 @@ mod seat {
|
||||
// only show when layout manager is available
|
||||
if let Some((manager, app_state)) = manager {
|
||||
let view = layout.get_current_view();
|
||||
let places = ::layout::procedures::find_key_places(
|
||||
view, &rckey,
|
||||
let place = procedures::find_button_place(
|
||||
view, (button_pos.row, button_pos.position_in_row),
|
||||
);
|
||||
// Getting first item will cause mispositioning
|
||||
// with more than one button with the same key
|
||||
// on the keyboard.
|
||||
if let Some((position, button)) = places.get(0) {
|
||||
|
||||
if let Some((position, button)) = place {
|
||||
let bounds = c::Bounds {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
@ -1202,15 +1182,12 @@ mod seat {
|
||||
};
|
||||
|
||||
// Apply state changes
|
||||
let pos = layout.state.pressed_buttons.iter()
|
||||
.position(|b| b == &button_pos);
|
||||
if let Some(pos) = pos {
|
||||
layout.state.pressed_buttons.remove(pos);
|
||||
} else {
|
||||
log_print!(logging::Level::Bug, "No button to remove from pressed list: {:?}", button_pos);
|
||||
if let Presence::Missing = layout.state.active_buttons.remove(&button_pos) {
|
||||
log_print!(
|
||||
logging::Level::Bug,
|
||||
"No button to remove from pressed list: {:?}", button_pos
|
||||
);
|
||||
}
|
||||
// Commit activated button state changes
|
||||
RefCell::replace(rckey, key);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1221,12 +1198,6 @@ mod test {
|
||||
use std::ffi::CString;
|
||||
use crate::keyboard::{PressType, KeyState};
|
||||
|
||||
pub fn make_state() -> Rc<RefCell<KeyState>> {
|
||||
Rc::new(RefCell::new(KeyState {
|
||||
pressed: PressType::Released,
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn make_button(
|
||||
name: String,
|
||||
) -> Button {
|
||||
@ -1237,7 +1208,6 @@ mod test {
|
||||
label: Label::Text(CString::new(name).unwrap()),
|
||||
action: Action::SetView("default".into()),
|
||||
keycodes: Vec::new(),
|
||||
state: make_state(),
|
||||
}
|
||||
}
|
||||
|
||||
@ -1306,7 +1276,7 @@ mod test {
|
||||
state: LayoutState {
|
||||
current_view: "base".into(),
|
||||
view_latched: LatchedState::Not,
|
||||
pressed_buttons: Vec::new(),
|
||||
active_buttons: ActiveButtons(HashMap::new()),
|
||||
},
|
||||
shape: LayoutData {
|
||||
keymaps: Vec::new(),
|
||||
@ -1386,7 +1356,7 @@ mod test {
|
||||
state: LayoutState {
|
||||
current_view: "base".into(),
|
||||
view_latched: LatchedState::Not,
|
||||
pressed_buttons: Vec::new(),
|
||||
active_buttons: ActiveButtons(HashMap::new()),
|
||||
},
|
||||
shape: LayoutData {
|
||||
keymaps: Vec::new(),
|
||||
@ -1457,7 +1427,7 @@ mod test {
|
||||
state: LayoutState {
|
||||
current_view: "base".into(),
|
||||
view_latched: LatchedState::Not,
|
||||
pressed_buttons: Vec::new(),
|
||||
active_buttons: ActiveButtons(HashMap::new()),
|
||||
},
|
||||
shape: LayoutData {
|
||||
keymaps: Vec::new(),
|
||||
|
||||
Reference in New Issue
Block a user