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eek/eek-clutter-key.h
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eek/eek-clutter-key.h
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/*
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* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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#ifndef EEK_CLUTTER_KEY_H
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#define EEK_CLUTTER_KEY_H 1
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#include <clutter/clutter.h>
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#include "eek-key.h"
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G_BEGIN_DECLS
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#define EEK_TYPE_CLUTTER_KEY (eek_clutter_key_get_type())
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#define EEK_CLUTTER_KEY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKey))
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#define EEK_CLUTTER_KEY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), EEK_TYPE_CLUTTER_KEY, EekClutterKeyClass))
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#define EEK_IS_CLUTTER_KEY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), EEK_TYPE_CLUTTER_KEY))
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#define EEK_IS_CLUTTER_KEY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), EEK_TYPE_CLUTTER_KEY))
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#define EEK_CLUTTER_KEY_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKeyClass))
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typedef struct _EekClutterKey EekClutterKey;
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typedef struct _EekClutterKeyClass EekClutterKeyClass;
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typedef struct _EekClutterKeyPrivate EekClutterKeyPrivate;
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struct _EekClutterKey
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{
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/*< private >*/
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ClutterGroup parent;
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/*< private >*/
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EekClutterKeyPrivate *priv;
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};
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struct _EekClutterKeyClass
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{
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/*< private >*/
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ClutterGroupClass parent_class;
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};
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GType eek_clutter_key_get_type (void) G_GNUC_CONST;
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ClutterActor *eek_clutter_key_create_texture (EekClutterKey *key);
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void eek_clutter_key_set_texture (EekClutterKey *key,
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ClutterActor *texture);
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G_END_DECLS
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#endif /* EEK_CLUTTER_KEY_H */
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