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eek/eek-clutter-keyboard.c
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eek/eek-clutter-keyboard.c
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/*
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* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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/**
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* SECTION:eek-clutter-keyboard
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* @short_description: #EekKeyboard implemented as a #ClutterActor
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*
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* The #EekClutterKeyboard class implements the #EekKeyboardIface
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* interface as a #ClutterActor.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-private.h"
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#include "eek-simple-keyboard.h"
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enum {
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PROP_0,
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PROP_BOUNDS,
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PROP_LAST
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};
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static void eek_keyboard_iface_init (EekKeyboardIface *iface);
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G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
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CLUTTER_TYPE_GROUP,
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G_IMPLEMENT_INTERFACE (EEK_TYPE_KEYBOARD,
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eek_keyboard_iface_init));
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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struct _EekClutterKeyboardPrivate
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{
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EekSimpleKeyboard *simple;
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};
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static void
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eek_clutter_keyboard_real_set_bounds (EekKeyboard *self,
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EekBounds *bounds)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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fflush (stdout);
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g_return_if_fail (priv);
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eek_keyboard_set_bounds (EEK_KEYBOARD(priv->simple), bounds);
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clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
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clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->w, bounds->h);
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}
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static void
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eek_clutter_keyboard_real_get_bounds (EekKeyboard *self,
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EekBounds *bounds)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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g_return_if_fail (priv);
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return eek_keyboard_get_bounds (EEK_KEYBOARD(priv->simple), bounds);
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}
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static EekSection *
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eek_clutter_keyboard_real_create_section (EekKeyboard *self,
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const gchar *name,
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gint angle,
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EekBounds *bounds)
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{
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EekSection *section;
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g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
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section = g_object_new (EEK_TYPE_CLUTTER_SECTION,
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"name", name,
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"angle", angle,
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"bounds", bounds,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER(self),
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CLUTTER_ACTOR(section));
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return section;
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}
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static void
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eek_clutter_keyboard_real_foreach_section (EekKeyboard *self,
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GFunc func,
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gpointer user_data)
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{
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EekClutterCallbackData data;
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g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
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data.func = func;
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data.user_data = user_data;
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clutter_container_foreach (CLUTTER_CONTAINER(self),
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eek_clutter_callback,
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&data);
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}
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static void
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eek_clutter_keyboard_real_set_layout (EekKeyboard *self,
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EekLayout *layout)
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{
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g_return_if_fail (EEK_IS_KEYBOARD(self));
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g_return_if_fail (EEK_IS_LAYOUT(layout));
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EEK_LAYOUT_GET_CLASS(layout)->apply_to_keyboard (layout, self);
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if (g_object_is_floating (layout))
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g_object_unref (layout);
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}
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static void
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eek_keyboard_iface_init (EekKeyboardIface *iface)
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{
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iface->set_bounds = eek_clutter_keyboard_real_set_bounds;
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iface->get_bounds = eek_clutter_keyboard_real_get_bounds;
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iface->create_section = eek_clutter_keyboard_real_create_section;
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iface->foreach_section = eek_clutter_keyboard_real_foreach_section;
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iface->set_layout = eek_clutter_keyboard_real_set_layout;
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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clutter_group_remove_all (CLUTTER_GROUP(object));
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_finalize (GObject *object)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_object_unref (priv->simple);
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
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}
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static void
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eek_clutter_keyboard_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_return_if_fail (priv);
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switch (prop_id) {
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case PROP_BOUNDS:
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eek_keyboard_set_bounds (EEK_KEYBOARD(object),
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g_value_get_boxed (value));
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_keyboard_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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g_return_if_fail (priv);
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switch (prop_id) {
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case PROP_BOUNDS:
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eek_keyboard_set_bounds (EEK_KEYBOARD(object),
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g_value_get_boxed (value));
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_keyboard_paint (ClutterActor *self)
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{
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CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->paint (self);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyboardPrivate));
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gobject_class->set_property = eek_clutter_keyboard_set_property;
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gobject_class->get_property = eek_clutter_keyboard_get_property;
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gobject_class->finalize = eek_clutter_keyboard_finalize;
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gobject_class->dispose = eek_clutter_keyboard_dispose;
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actor_class->paint = eek_clutter_keyboard_paint;
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g_object_class_override_property (gobject_class,
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PROP_BOUNDS,
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"bounds");
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}
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static void
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eek_clutter_keyboard_init (EekClutterKeyboard *self)
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{
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EekClutterKeyboardPrivate *priv;
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priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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priv->simple = g_object_new (EEK_TYPE_SIMPLE_KEYBOARD, NULL);
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}
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/**
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* eek_clutter_keyboard_new:
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* @width: max width of the area where the keyboard to be drawn
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* @height: max height of the area where the keyboard to be drawn
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*
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* Create a new #EekClutterKeyboard.
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*/
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EekKeyboard*
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eek_clutter_keyboard_new (gfloat width,
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gfloat height)
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{
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EekBounds bounds;
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bounds.x = bounds.y = 0;
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bounds.w = width;
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bounds.h = height;
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return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "bounds", &bounds, NULL);
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}
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