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eek/eek-keyboard.c
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181
eek/eek-keyboard.c
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/*
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* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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/**
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* SECTION:eek-keyboard
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* @short_description: Base interface of a keyboard
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* @see_also: #EekSection
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*
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* The #EekKeyboardIface interface represents a keyboard, which
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* consists of one or more sections of the #EekSectionIface interface.
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*
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* #EekKeyboardIface follows the Builder pattern and is responsible
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* for creation of sections.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-keyboard.h"
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static void
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eek_keyboard_base_init (gpointer g_iface)
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{
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static gboolean is_initialized = FALSE;
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if (!is_initialized) {
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GParamSpec *pspec;
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/**
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* EekKeyboard:bounds:
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*
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* The bounding box of #EekKeyboard.
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*/
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pspec = g_param_spec_boxed ("bounds",
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"Bounds",
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"Bounding box of the keyboard",
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EEK_TYPE_BOUNDS,
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G_PARAM_READWRITE);
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g_object_interface_install_property (g_iface, pspec);
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is_initialized = TRUE;
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}
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}
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GType
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eek_keyboard_get_type (void)
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{
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static GType iface_type = 0;
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if (iface_type == 0) {
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static const GTypeInfo info = {
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sizeof (EekKeyboardIface),
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eek_keyboard_base_init,
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NULL
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};
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iface_type = g_type_register_static (G_TYPE_INTERFACE,
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"EekKeyboard",
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&info,
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0);
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}
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return iface_type;
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}
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/**
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* eek_keyboard_set_bounds:
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* @keyboard: a #EekKeyboard
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* @bounds: bounding box of the keyboard
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*
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* Set the bounding box of @keyboard to @bounds.
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*/
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void
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eek_keyboard_set_bounds (EekKeyboard *keyboard,
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EekBounds *bounds)
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{
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EekKeyboardIface *iface = EEK_KEYBOARD_GET_IFACE(keyboard);
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g_return_if_fail (iface);
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g_return_if_fail (iface->set_bounds);
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(*iface->set_bounds) (keyboard, bounds);
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}
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/**
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* eek_keyboard_get_bounds:
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* @keyboard: a #EekKeyboard
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* @bounds: the bounding box of @keyboard
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*
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* Get the bounding box of @keyboard.
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*/
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void
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eek_keyboard_get_bounds (EekKeyboard *keyboard,
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EekBounds *bounds)
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{
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EekKeyboardIface *iface = EEK_KEYBOARD_GET_IFACE(keyboard);
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g_return_if_fail (iface);
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g_return_if_fail (iface->get_bounds);
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return (*iface->get_bounds) (keyboard, bounds);
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}
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/**
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* eek_keyboard_create_section:
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* @keyboard: a #EekKeyboard
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* @name: name of the section
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* @angle: rotation angle of the section
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* @bounds: bounding box of the section
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*
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* Create an #EekSection instance and attach it to @keyboard.
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*/
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EekSection *
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eek_keyboard_create_section (EekKeyboard *keyboard,
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const gchar *name,
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gint angle,
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EekBounds *bounds)
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{
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EekKeyboardIface *iface = EEK_KEYBOARD_GET_IFACE(keyboard);
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g_return_val_if_fail (iface, NULL);
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g_return_val_if_fail (iface->create_section, NULL);
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return (*iface->create_section) (keyboard, name, angle, bounds);
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}
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/**
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* eek_keyboard_foreach_section:
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* @keyboard: a #EekKeyboard
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* @func: a callback of #GFunc
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* @user_data: a pointer to an object passed to @func
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*
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* Iterate over @keyboard's children list.
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*/
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void
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eek_keyboard_foreach_section (EekKeyboard *keyboard,
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GFunc func,
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gpointer user_data)
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{
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EekKeyboardIface *iface = EEK_KEYBOARD_GET_IFACE(keyboard);
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g_return_if_fail (iface);
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g_return_if_fail (iface->foreach_section);
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(*iface->foreach_section) (keyboard, func, user_data);
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}
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/**
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* eek_keyboard_set_layout:
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* @keyboard: a #EekKeyboard
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* @layout: a #EekLayout
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*
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* Set the layout of @keyboard to @layout. For the user of EEK, it is
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* preferable to call this function rather than
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* eek_layout_apply_to_keyboard(), while the implementation calls it
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* internally.
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*/
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void
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eek_keyboard_set_layout (EekKeyboard *keyboard,
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EekLayout *layout)
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{
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EekKeyboardIface *iface = EEK_KEYBOARD_GET_IFACE(keyboard);
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g_return_if_fail (iface);
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g_return_if_fail (iface->set_layout);
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g_return_if_fail (EEK_IS_LAYOUT(layout));
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(*iface->set_layout) (keyboard, layout);
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}
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