Rename LevelKeyboard to Layout

This commit is contained in:
Dorota Czaplejewicz
2022-11-28 13:07:37 +00:00
parent e9cc20106b
commit 9c9f371f91
8 changed files with 21 additions and 24 deletions

View File

@ -57,7 +57,7 @@ struct _EekboardContextService {
GObject parent;
struct squeek_state_manager *state_manager; // shared reference
LevelKeyboard *keyboard; // currently used keyboard
Layout *keyboard; // currently used keyboard
GSettings *settings; // Owned reference
/// Needed for keymap changes after keyboard updates.
@ -127,9 +127,9 @@ settings_get_layout(GSettings *settings, char **type, char **layout)
}
void eekboard_context_service_set_layout(EekboardContextService *context, char *style_name, struct squeek_layout *layout, uint32_t timestamp) {
LevelKeyboard *keyboard = level_keyboard_new(style_name, layout);
Layout *keyboard = layout_new(style_name, layout);
// set as current
LevelKeyboard *previous_keyboard = context->keyboard;
Layout *previous_keyboard = context->keyboard;
context->keyboard = keyboard;
// Update the keymap if necessary.
// TODO: Update submission on change event
@ -142,7 +142,7 @@ void eekboard_context_service_set_layout(EekboardContextService *context, char *
// replacing the keyboard above will cause the previous keyboard to get destroyed from the UI side (eek_gtk_keyboard_dispose)
if (previous_keyboard) {
level_keyboard_free(previous_keyboard);
layout_free(previous_keyboard);
}
}
@ -264,7 +264,7 @@ eekboard_context_service_destroy (EekboardContextService *context)
* Get keyboard currently active in @context.
* Returns: (transfer none): an #EekKeyboard
*/
LevelKeyboard *
Layout *
eekboard_context_service_get_keyboard (EekboardContextService *context)
{
return context->keyboard;