Rename LevelKeyboard to Layout
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@ -57,7 +57,7 @@ struct _EekboardContextService {
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GObject parent;
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struct squeek_state_manager *state_manager; // shared reference
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LevelKeyboard *keyboard; // currently used keyboard
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Layout *keyboard; // currently used keyboard
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GSettings *settings; // Owned reference
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/// Needed for keymap changes after keyboard updates.
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@ -127,9 +127,9 @@ settings_get_layout(GSettings *settings, char **type, char **layout)
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}
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void eekboard_context_service_set_layout(EekboardContextService *context, char *style_name, struct squeek_layout *layout, uint32_t timestamp) {
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LevelKeyboard *keyboard = level_keyboard_new(style_name, layout);
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Layout *keyboard = layout_new(style_name, layout);
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// set as current
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LevelKeyboard *previous_keyboard = context->keyboard;
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Layout *previous_keyboard = context->keyboard;
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context->keyboard = keyboard;
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// Update the keymap if necessary.
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// TODO: Update submission on change event
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@ -142,7 +142,7 @@ void eekboard_context_service_set_layout(EekboardContextService *context, char *
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// replacing the keyboard above will cause the previous keyboard to get destroyed from the UI side (eek_gtk_keyboard_dispose)
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if (previous_keyboard) {
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level_keyboard_free(previous_keyboard);
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layout_free(previous_keyboard);
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}
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}
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@ -264,7 +264,7 @@ eekboard_context_service_destroy (EekboardContextService *context)
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* Get keyboard currently active in @context.
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* Returns: (transfer none): an #EekKeyboard
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*/
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LevelKeyboard *
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Layout *
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eekboard_context_service_get_keyboard (EekboardContextService *context)
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{
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return context->keyboard;
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