eekboard: update stage size on create_keyboard().

This commit is contained in:
Daiki Ueno
2010-06-12 14:44:18 +09:00
parent c0b14eef53
commit acdcd8855d
2 changed files with 19 additions and 12 deletions

26
README
View File

@ -1,27 +1,34 @@
eek - easy embedded keyboard -*- outline -*-
EekBoard - Easy Embedded Keyboard -*- outline -*-
*NOTE* This is not usable by now. The code has still a lot of bugs and
lacks documentation.
* What's this?
EekBoard is a virtual keyboard software package which ships with a
standalone virtual keyboard application ("eekboard"), and a library to
create keyboard-like UI ("libeek").
* Quick look
http://ueno.fedorapeople.org/eek/eek-in-demo.ogv (2MB, Ogg Theora video)
* How to test
$ git clone git://github.com/ueno/eek.git
$ cd eek
$ git clone git://github.com/ueno/eek.git eekboard
$ cd eekboard
$ ./autogen.sh --prefix=/usr --enable-gtk-doc
$ make
$ ./examples/eek-clutter-xkb-test --geometry=kinesis --symbols=in
$ sudo make install
$ eekboard
* API (not fixed)
* libeek API (not fixed)
eek provides two different kinds of objects. One is "keyboard
element" and another is "keyboard layout engine". A keyboard element
libeek provides only two kinds of objects. One is "keyboard element"
and another is "keyboard layout engine". A keyboard element
represents either a keyboard, a section, or a key. Each element
implements the Builder pattern[1] so that it can be converted into a UI
widget (ClutterActor, GTK+ button, ...). A layout engine arranges
implements the Builder pattern[1] so that it can be converted into a
UI widget (ClutterActor, GTK+ button, ...). A layout engine arranges
keyboard elements using information from external configuration
mechanisms (XKB, matchbox-keyboard layouts in XML, ...)
@ -45,4 +52,3 @@ and an XKB-based layout engine:
Footnotes:
[1] http://en.wikipedia.org/wiki/Builder_pattern

View File

@ -153,6 +153,7 @@ create_keyboard (ClutterActor *stage,
{
EekKeyboard *keyboard;
ClutterActor *actor;
GValue value = {0};
keyboard = eek_clutter_keyboard_new (width, height);
g_signal_connect (keyboard, "key-pressed",
@ -162,9 +163,9 @@ create_keyboard (ClutterActor *stage,
eek_keyboard_set_layout (keyboard, layout);
actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(keyboard));
clutter_actor_set_name (actor, "keyboard");
clutter_actor_get_size (actor, &width, &height);
clutter_actor_get_size (actor, &stage_width, &stage_height);
clutter_container_add_actor (CLUTTER_CONTAINER(stage), actor);
clutter_actor_set_size (stage, width, height);
clutter_actor_set_size (stage, stage_width, stage_height);
return keyboard;
}