eekboard: update stage size on create_keyboard().
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26
README
26
README
@ -1,27 +1,34 @@
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eek - easy embedded keyboard -*- outline -*-
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EekBoard - Easy Embedded Keyboard -*- outline -*-
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*NOTE* This is not usable by now. The code has still a lot of bugs and
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lacks documentation.
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* What's this?
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EekBoard is a virtual keyboard software package which ships with a
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standalone virtual keyboard application ("eekboard"), and a library to
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create keyboard-like UI ("libeek").
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* Quick look
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http://ueno.fedorapeople.org/eek/eek-in-demo.ogv (2MB, Ogg Theora video)
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* How to test
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$ git clone git://github.com/ueno/eek.git
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$ cd eek
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$ git clone git://github.com/ueno/eek.git eekboard
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$ cd eekboard
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$ ./autogen.sh --prefix=/usr --enable-gtk-doc
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$ make
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$ ./examples/eek-clutter-xkb-test --geometry=kinesis --symbols=in
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$ sudo make install
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$ eekboard
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* API (not fixed)
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* libeek API (not fixed)
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eek provides two different kinds of objects. One is "keyboard
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element" and another is "keyboard layout engine". A keyboard element
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libeek provides only two kinds of objects. One is "keyboard element"
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and another is "keyboard layout engine". A keyboard element
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represents either a keyboard, a section, or a key. Each element
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implements the Builder pattern[1] so that it can be converted into a UI
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widget (ClutterActor, GTK+ button, ...). A layout engine arranges
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implements the Builder pattern[1] so that it can be converted into a
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UI widget (ClutterActor, GTK+ button, ...). A layout engine arranges
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keyboard elements using information from external configuration
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mechanisms (XKB, matchbox-keyboard layouts in XML, ...)
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@ -45,4 +52,3 @@ and an XKB-based layout engine:
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Footnotes:
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[1] http://en.wikipedia.org/wiki/Builder_pattern
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@ -153,6 +153,7 @@ create_keyboard (ClutterActor *stage,
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{
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EekKeyboard *keyboard;
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ClutterActor *actor;
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GValue value = {0};
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keyboard = eek_clutter_keyboard_new (width, height);
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g_signal_connect (keyboard, "key-pressed",
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@ -162,9 +163,9 @@ create_keyboard (ClutterActor *stage,
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eek_keyboard_set_layout (keyboard, layout);
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actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(keyboard));
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clutter_actor_set_name (actor, "keyboard");
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clutter_actor_get_size (actor, &width, &height);
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clutter_actor_get_size (actor, &stage_width, &stage_height);
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clutter_container_add_actor (CLUTTER_CONTAINER(stage), actor);
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clutter_actor_set_size (stage, width, height);
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clutter_actor_set_size (stage, stage_width, stage_height);
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return keyboard;
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}
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