imservice: Handle unavailable message
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		@ -5,9 +5,6 @@
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#include "eekboard/eekboard-context-service.h"
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void imservice_handle_unavailable(void *data, struct zwp_input_method_v2 *input_method) {}
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static const struct zwp_input_method_v2_listener input_method_listener = {
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    .activate = imservice_handle_input_method_activate,
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    .deactivate = imservice_handle_input_method_deactivate,
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@ -42,3 +39,9 @@ void imservice_try_hide(EekboardContextService *context,
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    (void)im;
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    eekboard_context_service_hide_keyboard (context);
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}
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/// Declared explicitly because _destroy is inline,
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/// making it unavailable in Rust
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void imservice_destroy_im(struct zwp_input_method_v2 *im) {
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    zwp_input_method_v2_destroy(im);
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}
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@ -20,5 +20,6 @@ void imservice_handle_surrounding_text(void *data, struct zwp_input_method_v2 *i
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void imservice_handle_commit_state(void *data, struct zwp_input_method_v2 *input_method);
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void imservice_handle_content_type(void *data, struct zwp_input_method_v2 *input_method, uint32_t hint, uint32_t purpose);
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void imservice_handle_text_change_cause(void *data, struct zwp_input_method_v2 *input_method, uint32_t cause);
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void imservice_handle_unavailable(void *data, struct zwp_input_method_v2 *input_method);
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#endif
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@ -33,6 +33,7 @@ pub mod c {
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    extern "C" {
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        fn imservice_make_visible(imservice: *const UIManager);
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        fn imservice_try_hide(imservice: *const UIManager);
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        fn imservice_destroy_im(im: *mut c::InputMethod);
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        fn eekboard_context_service_set_hint_purpose(imservice: *const UIManager, hint: u32, purpose: u32);
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    }
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@ -162,6 +163,22 @@ pub mod c {
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        }
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    }
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    #[no_mangle]
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    pub unsafe extern "C"
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    fn imservice_handle_unavailable(imservice: *mut IMService,
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        im: *mut InputMethod)
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    {
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        imservice_destroy_im(im);
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        let imservice = &mut *imservice;
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        // no need to care about proper double-buffering,
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        // the keyboard is already decommissioned
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        imservice.current.active = false;
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        imservice_try_hide(imservice.ui_manager);
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    }
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    // FIXME: destroy and deallocate
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}
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