layout: Improve press handling
Makes it more similar to release handling, removes some redundant checks. This makes it easier to integrate modifiers in the future.
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@ -26,10 +26,10 @@ use std::vec::Vec;
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use ::action::Action;
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use ::drawing;
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use ::keyboard::{ KeyState, PressType };
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use ::keyboard::KeyState;
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use ::logging;
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use ::manager;
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use ::submission::{ Submission, Timestamp };
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use ::submission::{ Submission, SubmitData, Timestamp };
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use ::util::find_max_double;
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// Traits
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@ -916,9 +916,38 @@ mod seat {
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"Key {:?} was already pressed", rckey,
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);
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}
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let mut key = rckey.borrow_mut();
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submission.handle_press(&key, KeyState::get_id(rckey), time);
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key.pressed = PressType::Pressed;
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let key: KeyState = {
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RefCell::borrow(rckey).clone()
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};
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let action = key.action.clone();
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match action {
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Action::Submit {
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text: Some(text),
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keys: _,
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} => submission.handle_press(
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KeyState::get_id(rckey),
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SubmitData::Text(&text),
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&key.keycodes,
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time,
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),
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Action::Submit {
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text: None,
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keys: _,
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} => submission.handle_press(
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KeyState::get_id(rckey),
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SubmitData::Keycodes,
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&key.keycodes,
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time,
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),
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Action::Erase => submission.handle_press(
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KeyState::get_id(rckey),
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SubmitData::Erase,
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&key.keycodes,
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time,
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),
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_ => {},
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};
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RefCell::replace(rckey, key.into_pressed());
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}
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pub fn handle_release_key(
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@ -1006,6 +1035,7 @@ mod test {
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use super::*;
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use std::ffi::CString;
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use ::keyboard::PressType;
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pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
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Rc::new(RefCell::new(::keyboard::KeyState {
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