keymaps: Use multiple key maps, each within the limit of what Xorg can accept.
Key maps are switched on key press whenever needed.
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@ -28,19 +28,12 @@
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#include <sys/random.h> // TODO: this is Linux-specific
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#include <xkbcommon/xkbcommon.h>
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#include "eek-keyboard.h"
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static void eek_key_map_deinit(struct keymap *self) {
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if (self->fd < 0) {
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g_error("Deinit called multiple times on KeyMap");
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} else {
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close(self->fd);
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}
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self->fd = -1;
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}
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static struct keymap eek_key_map_from_str(const char *keymap_str) {
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/// External linkage for Rust.
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/// The corresponding deinit is implemented in vkeyboard::KeyMap::drop
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struct keymap squeek_key_map_from_str(const char *keymap_str) {
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!context) {
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g_error("No context created");
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@ -91,7 +84,6 @@ static struct keymap eek_key_map_from_str(const char *keymap_str) {
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}
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void level_keyboard_free(LevelKeyboard *self) {
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eek_key_map_deinit(&self->keymap);
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squeek_layout_free(self->layout);
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g_free(self);
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}
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@ -104,7 +96,5 @@ level_keyboard_new (struct squeek_layout *layout)
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g_error("Failed to create a keyboard");
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}
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keyboard->layout = layout;
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const gchar *keymap_str = squeek_layout_get_keymap(keyboard->layout);
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keyboard->keymap = eek_key_map_from_str(keymap_str);
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return keyboard;
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}
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@ -41,7 +41,7 @@ struct keymap {
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/// Keyboard state holder
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struct _LevelKeyboard {
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struct squeek_layout *layout; // owned
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struct keymap keymap; // owned
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// FIXME: This no longer needs to exist, keymap was folded into layout.
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};
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typedef struct _LevelKeyboard LevelKeyboard;
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