keymaps: Use multiple key maps, each within the limit of what Xorg can accept.
Key maps are switched on key press whenever needed.
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@ -236,13 +236,6 @@ pub mod c {
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height: allocation_height,
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})
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_layout_get_keymap(layout: *const Layout) -> *const c_char {
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let layout = unsafe { &*layout };
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layout.keymap_str.as_ptr()
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}
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#[no_mangle]
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pub extern "C"
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@ -686,8 +679,8 @@ pub struct Layout {
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pub views: HashMap<String, (c::Point, View)>,
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// Non-UI stuff
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/// xkb keymap applicable to the contained keys. Unchangeable
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pub keymap_str: CString,
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/// xkb keymaps applicable to the contained keys. Unchangeable
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pub keymaps: Vec<CString>,
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// Changeable state
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// a Vec would be enough, but who cares, this will be small & fast enough
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// TODO: turn those into per-input point *_buttons to track dragging.
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@ -703,7 +696,7 @@ pub struct Layout {
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pub struct LayoutData {
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/// Point is the offset within layout
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pub views: HashMap<String, (c::Point, View)>,
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pub keymap_str: CString,
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pub keymaps: Vec<CString>,
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pub margins: Margins,
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}
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@ -726,7 +719,7 @@ impl Layout {
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kind,
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current_view: "base".to_owned(),
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views: data.views,
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keymap_str: data.keymap_str,
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keymaps: data.keymaps,
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pressed_keys: HashSet::new(),
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margins: data.margins,
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}
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@ -1200,7 +1193,7 @@ mod test {
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]);
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let layout = Layout {
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current_view: String::new(),
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keymap_str: CString::new("").unwrap(),
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keymaps: Vec::new(),
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kind: ArrangementKind::Base,
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pressed_keys: HashSet::new(),
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// Lots of bottom margin
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