keymaps: Use multiple key maps, each within the limit of what Xorg can accept.

Key maps are switched on key press whenever needed.
This commit is contained in:
Dorota Czaplejewicz
2020-09-28 17:29:59 +00:00
parent 4373cf7bc3
commit db298b0fb8
13 changed files with 326 additions and 136 deletions

View File

@ -23,8 +23,9 @@ use ::action::Modifier;
use ::imservice;
use ::imservice::IMService;
use ::keyboard::{ KeyCode, KeyStateId, Modifiers, PressType };
use ::layout::c::LevelKeyboard;
use ::layout;
use ::util::vec_remove;
use ::vkeyboard;
use ::vkeyboard::VirtualKeyboard;
// traits
@ -68,6 +69,8 @@ pub mod c {
modifiers_active: Vec::new(),
virtual_keyboard: VirtualKeyboard(vk),
pressed: Vec::new(),
keymap_fds: Vec::new(),
keymap_idx: None,
}
))
}
@ -91,16 +94,17 @@ pub mod c {
#[no_mangle]
pub extern "C"
fn submission_set_keyboard(
fn submission_use_layout(
submission: *mut Submission,
keyboard: LevelKeyboard,
layout: *const layout::Layout,
time: u32,
) {
if submission.is_null() {
panic!("Null submission pointer");
}
let submission: &mut Submission = unsafe { &mut *submission };
submission.update_keymap(keyboard, Timestamp(time));
let layout = unsafe { &*layout };
submission.use_layout(layout, Timestamp(time));
}
}
@ -119,6 +123,8 @@ pub struct Submission {
virtual_keyboard: VirtualKeyboard,
modifiers_active: Vec<(KeyStateId, Modifier)>,
pressed: Vec<(KeyStateId, SubmittedAction)>,
keymap_fds: Vec<vkeyboard::c::KeyMap>,
keymap_idx: Option<usize>,
}
pub enum SubmitData<'a> {
@ -177,11 +183,34 @@ impl Submission {
let submit_action = match was_committed_as_text {
true => SubmittedAction::IMService,
false => {
self.virtual_keyboard.switch(
keycodes,
PressType::Pressed,
time,
);
let keycodes_count = keycodes.len();
for keycode in keycodes.iter() {
self.select_keymap(keycode.keymap_idx, time);
let keycode = keycode.code;
match keycodes_count {
// Pressing a key made out of a single keycode is simple:
// press on press, release on release.
1 => self.virtual_keyboard.switch(
keycode,
PressType::Pressed,
time,
),
// A key made of multiple keycodes
// has to submit them one after the other.
_ => {
self.virtual_keyboard.switch(
keycode.clone(),
PressType::Pressed,
time,
);
self.virtual_keyboard.switch(
keycode.clone(),
PressType::Released,
time,
);
},
};
}
SubmittedAction::VirtualKeyboard(keycodes.clone())
},
};
@ -199,11 +228,21 @@ impl Submission {
// no matter if the imservice got activated,
// keys must be released
SubmittedAction::VirtualKeyboard(keycodes) => {
self.virtual_keyboard.switch(
&keycodes,
PressType::Released,
time,
)
let keycodes_count = keycodes.len();
match keycodes_count {
1 => {
let keycode = &keycodes[0];
self.select_keymap(keycode.keymap_idx, time);
self.virtual_keyboard.switch(
keycode.code,
PressType::Released,
time,
);
},
// Design choice here: submit multiple all at press time
// and do nothing at release time.
_ => {},
};
},
}
};
@ -274,6 +313,7 @@ impl Submission {
}
}
/// Changes keymap and clears pressed keys and modifiers.
///
/// It's not obvious if clearing is the right thing to do,
@ -283,9 +323,28 @@ impl Submission {
/// Alternatively, modifiers could be restored on the new keymap.
/// That approach might be difficult
/// due to modifiers meaning different things in different keymaps.
pub fn update_keymap(&mut self, keyboard: LevelKeyboard, time: Timestamp) {
self.clear_all_modifiers();
self.release_all_virtual_keys(time);
self.virtual_keyboard.update_keymap(keyboard);
fn select_keymap(&mut self, idx: usize, time: Timestamp) {
if self.keymap_idx != Some(idx) {
self.keymap_idx = Some(idx);
self.clear_all_modifiers();
self.release_all_virtual_keys(time);
let keymap = &self.keymap_fds[idx];
self.virtual_keyboard.update_keymap(keymap);
}
}
pub fn use_layout(&mut self, layout: &layout::Layout, time: Timestamp) {
self.keymap_fds = layout.keymaps.iter()
.map(|keymap_str| vkeyboard::c::KeyMap::from_cstr(
keymap_str.as_c_str()
))
.collect();
self.keymap_idx = None;
// This can probably be eliminated,
// because key presses can trigger an update anyway.
// However, self.keymap_idx needs to become Option<>
// in order to force update on new layouts.
self.select_keymap(0, time);
}
}