row: Move button find iteration into row

This commit is contained in:
Dorota Czaplejewicz
2019-08-16 14:49:10 +00:00
parent 7caf2ef86d
commit e56f1c6392
3 changed files with 66 additions and 34 deletions

View File

@ -924,7 +924,6 @@ struct _FindKeyByPositionCallbackData {
EekPoint origin;
gint angle;
struct squeek_button *button;
EekRenderer *renderer;
};
typedef struct _FindKeyByPositionCallbackData FindKeyByPositionCallbackData;
@ -936,19 +935,12 @@ sign (EekPoint *p1, EekPoint *p2, EekPoint *p3)
(p2->x - p3->x) * (p1->y - p3->y);
}
static void
find_button_by_position_key_callback (struct squeek_button *button,
gpointer user_data)
uint32_t
eek_are_bounds_inside (EekBounds bounds, EekPoint point, EekPoint origin, int32_t angle)
{
FindKeyByPositionCallbackData *data = user_data;
if (data->button) {
return;
}
EekPoint points[4];
gboolean b1, b2, b3;
EekBounds bounds = squeek_button_get_bounds(button);
points[0].x = bounds.x;
points[0].y = bounds.y;
points[1].x = points[0].x + bounds.width;
@ -959,27 +951,27 @@ find_button_by_position_key_callback (struct squeek_button *button,
points[3].y = points[2].y;
for (uint i = 0; i < G_N_ELEMENTS(points); i++) {
eek_point_rotate (&points[i], data->angle);
points[i].x += data->origin.x;
points[i].y += data->origin.y;
eek_point_rotate (&points[i], angle);
points[i].x += origin.x;
points[i].y += origin.y;
}
b1 = sign (&data->point, &points[0], &points[1]) < 0.0;
b2 = sign (&data->point, &points[1], &points[2]) < 0.0;
b3 = sign (&data->point, &points[2], &points[0]) < 0.0;
b1 = sign (&point, &points[0], &points[1]) < 0.0;
b2 = sign (&point, &points[1], &points[2]) < 0.0;
b3 = sign (&point, &points[2], &points[0]) < 0.0;
if (b1 == b2 && b2 == b3) {
data->button = button;
return;
return 1;
}
b1 = sign (&data->point, &points[2], &points[3]) < 0.0;
b2 = sign (&data->point, &points[3], &points[0]) < 0.0;
b3 = sign (&data->point, &points[0], &points[2]) < 0.0;
b1 = sign (&point, &points[2], &points[3]) < 0.0;
b2 = sign (&point, &points[3], &points[0]) < 0.0;
b3 = sign (&point, &points[0], &points[2]) < 0.0;
if (b1 == b2 && b2 == b3) {
data->button = button;
return 1;
}
return 0;
}
static void
@ -991,16 +983,7 @@ find_button_by_position_row_callback (gpointer item,
if (data->button) {
return;
}
EekBounds bounds = squeek_row_get_bounds(row);
EekPoint origin;
origin = data->origin;
data->origin.x += bounds.x;
data->origin.y += bounds.y;
data->angle = squeek_row_get_angle(row);
squeek_row_foreach(row, find_button_by_position_key_callback, data);
data->origin = origin;
data->button = squeek_row_find_button_by_position(row, data->point, data->origin);
}
/**
@ -1041,7 +1024,6 @@ eek_renderer_find_button_by_position (EekRenderer *renderer,
data.origin.x = 0;
data.origin.y = 0;
data.button = NULL;
data.renderer = renderer;
eek_keyboard_foreach (view, find_button_by_position_row_callback,
&data);