Fix GObject#dispose() usage.

This commit is contained in:
Daiki Ueno
2010-06-12 16:59:08 +09:00
parent acdcd8855d
commit e6b4f50c84
8 changed files with 81 additions and 46 deletions

View File

@ -87,13 +87,15 @@ eek_clutter_key_real_released (EekKey *key)
}
static void
eek_clutter_key_finalize (GObject *object)
eek_clutter_key_dispose (GObject *object)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
if (priv->actor)
if (priv->actor) {
g_object_unref (priv->actor);
G_OBJECT_CLASS (eek_clutter_key_parent_class)->finalize (object);
priv->actor = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
}
static void
@ -108,7 +110,7 @@ eek_clutter_key_class_init (EekClutterKeyClass *klass)
element_class->set_name = eek_clutter_key_real_set_name;
element_class->set_bounds = eek_clutter_key_real_set_bounds;
gobject_class->finalize = eek_clutter_key_finalize;
gobject_class->dispose = eek_clutter_key_dispose;
/* signals */
key_class->pressed = eek_clutter_key_real_pressed;