Fix GObject#dispose() usage.

This commit is contained in:
Daiki Ueno
2010-06-12 16:59:08 +09:00
parent acdcd8855d
commit e6b4f50c84
8 changed files with 81 additions and 46 deletions

View File

@ -132,13 +132,15 @@ eek_clutter_section_real_create_key (EekSection *self,
}
static void
eek_clutter_section_finalize (GObject *object)
eek_clutter_section_dispose (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
if (priv->actor)
if (priv->actor) {
g_object_unref (priv->actor);
G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
priv->actor = NULL;
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
@ -154,7 +156,7 @@ eek_clutter_section_class_init (EekClutterSectionClass *klass)
section_class->create_key = eek_clutter_section_real_create_key;
element_class->set_name = eek_clutter_section_real_set_name;
element_class->set_bounds = eek_clutter_section_real_set_bounds;
gobject_class->finalize = eek_clutter_section_finalize;
gobject_class->dispose = eek_clutter_section_dispose;
}
static void