Fix GObject#dispose() usage.

This commit is contained in:
Daiki Ueno
2010-06-12 16:59:08 +09:00
parent acdcd8855d
commit e6b4f50c84
8 changed files with 81 additions and 46 deletions

View File

@ -224,14 +224,15 @@ eek_keyboard_real_find_key_by_keycode (EekKeyboard *self,
}
static void
eek_keyboard_finalize (GObject *object)
eek_keyboard_dispose (GObject *object)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(object);
if (priv->layout)
if (priv->layout) {
g_object_unref (priv->layout);
G_OBJECT_CLASS(eek_keyboard_parent_class)->finalize (object);
priv->layout = NULL;
}
G_OBJECT_CLASS(eek_keyboard_parent_class)->dispose (object);
}
static void
@ -308,7 +309,7 @@ eek_keyboard_class_init (EekKeyboardClass *klass)
gobject_class->get_property = eek_keyboard_get_property;
gobject_class->set_property = eek_keyboard_set_property;
gobject_class->finalize = eek_keyboard_finalize;
gobject_class->dispose = eek_keyboard_dispose;
/**
* EekKeyboard:group: