Fix GObject#dispose() usage.
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@ -180,10 +180,9 @@ on_changed (EekLayout *layout, gpointer user_data)
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actor = clutter_container_find_child_by_name (CLUTTER_CONTAINER(stage),
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"keyboard");
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/* FIXME: currently keyboard must be finalized before actor. */
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g_object_unref (eek_keyboard);
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if (actor)
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clutter_container_remove_actor (CLUTTER_CONTAINER(stage), actor);
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g_object_unref (eek_keyboard);
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eek_keyboard = create_keyboard (stage, layout, width, height);
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}
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