levelkeyboard: Use a layer for managing keyboard views

This commit is contained in:
Dorota Czaplejewicz
2019-08-03 15:52:06 +00:00
parent 0b6935e50c
commit f371b14e89
22 changed files with 231 additions and 324 deletions

View File

@ -31,6 +31,7 @@
#include "eek-layout.h"
#include "eek-keyboard.h"
#include "eekboard/eekboard-context-service.h"
#include "eek-xml-layout.h"
G_DEFINE_ABSTRACT_TYPE (EekLayout, eek_layout, G_TYPE_OBJECT)
@ -45,35 +46,12 @@ eek_layout_init (EekLayout *self)
{
}
/**
* eek_keyboard_new:
* @layout: an #EekLayout
* @initial_width: initial width of the keyboard
* @initial_height: initial height of the keyboard
*
* Create a new #EekKeyboard based on @layout.
*/
EekKeyboard *
eek_keyboard_new (EekboardContextService *manager,
EekLayout *layout,
gdouble initial_width,
gdouble initial_height)
{
g_assert (EEK_IS_LAYOUT(layout));
g_assert (EEK_LAYOUT_GET_CLASS(layout)->create_keyboard);
return EEK_LAYOUT_GET_CLASS(layout)->create_keyboard (manager,
layout,
initial_width,
initial_height);
}
const double section_spacing = 7.0;
struct place_data {
double desired_width;
double current_offset;
EekKeyboard *keyboard;
LevelKeyboard *keyboard;
};
static void
@ -87,7 +65,7 @@ section_placer(EekElement *element, gpointer user_data)
eek_element_set_bounds(element, &section_bounds);
// Sections are rows now. Gather up all the keys and adjust their bounds.
eek_section_place_keys(EEK_SECTION(element), EEK_KEYBOARD(data->keyboard));
eek_section_place_keys(EEK_SECTION(element), data->keyboard);
eek_element_get_bounds(element, &section_bounds);
section_bounds.y = data->current_offset;
@ -105,7 +83,7 @@ section_counter(EekElement *element, gpointer user_data) {
}
void
eek_layout_place_sections(EekKeyboard *keyboard)
eek_layout_place_sections(LevelKeyboard *keyboard, EekKeyboard *level)
{
/* Order rows */
// This needs to be done after outlines, because outlines define key sizes
@ -114,23 +92,23 @@ eek_layout_place_sections(EekKeyboard *keyboard)
// The keyboard width is given by the user via screen size. The height will be given dynamically.
// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
EekBounds keyboard_bounds = {0};
eek_element_get_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
eek_element_get_bounds(EEK_ELEMENT(level), &keyboard_bounds);
struct place_data placer_data = {
.desired_width = keyboard_bounds.width,
.current_offset = 0,
.keyboard = keyboard,
};
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_placer, &placer_data);
eek_container_foreach_child(EEK_CONTAINER(level), section_placer, &placer_data);
double total_height = 0;
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_counter, &total_height);
eek_container_foreach_child(EEK_CONTAINER(level), section_counter, &total_height);
keyboard_bounds.height = total_height;
eek_element_set_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
eek_element_set_bounds(EEK_ELEMENT(level), &keyboard_bounds);
}
void
eek_layout_update_layout(EekKeyboard *keyboard)
eek_layout_update_layout(LevelKeyboard *keyboard)
{
eek_layout_place_sections(keyboard);
eek_layout_place_sections(keyboard, level_keyboard_current(keyboard));
}