levelkeyboard: Use a layer for managing keyboard views
This commit is contained in:
@ -31,6 +31,7 @@
|
||||
#include "eek-layout.h"
|
||||
#include "eek-keyboard.h"
|
||||
#include "eekboard/eekboard-context-service.h"
|
||||
#include "eek-xml-layout.h"
|
||||
|
||||
G_DEFINE_ABSTRACT_TYPE (EekLayout, eek_layout, G_TYPE_OBJECT)
|
||||
|
||||
@ -45,35 +46,12 @@ eek_layout_init (EekLayout *self)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* eek_keyboard_new:
|
||||
* @layout: an #EekLayout
|
||||
* @initial_width: initial width of the keyboard
|
||||
* @initial_height: initial height of the keyboard
|
||||
*
|
||||
* Create a new #EekKeyboard based on @layout.
|
||||
*/
|
||||
EekKeyboard *
|
||||
eek_keyboard_new (EekboardContextService *manager,
|
||||
EekLayout *layout,
|
||||
gdouble initial_width,
|
||||
gdouble initial_height)
|
||||
{
|
||||
g_assert (EEK_IS_LAYOUT(layout));
|
||||
g_assert (EEK_LAYOUT_GET_CLASS(layout)->create_keyboard);
|
||||
|
||||
return EEK_LAYOUT_GET_CLASS(layout)->create_keyboard (manager,
|
||||
layout,
|
||||
initial_width,
|
||||
initial_height);
|
||||
}
|
||||
|
||||
const double section_spacing = 7.0;
|
||||
|
||||
struct place_data {
|
||||
double desired_width;
|
||||
double current_offset;
|
||||
EekKeyboard *keyboard;
|
||||
LevelKeyboard *keyboard;
|
||||
};
|
||||
|
||||
static void
|
||||
@ -87,7 +65,7 @@ section_placer(EekElement *element, gpointer user_data)
|
||||
eek_element_set_bounds(element, §ion_bounds);
|
||||
|
||||
// Sections are rows now. Gather up all the keys and adjust their bounds.
|
||||
eek_section_place_keys(EEK_SECTION(element), EEK_KEYBOARD(data->keyboard));
|
||||
eek_section_place_keys(EEK_SECTION(element), data->keyboard);
|
||||
|
||||
eek_element_get_bounds(element, §ion_bounds);
|
||||
section_bounds.y = data->current_offset;
|
||||
@ -105,7 +83,7 @@ section_counter(EekElement *element, gpointer user_data) {
|
||||
}
|
||||
|
||||
void
|
||||
eek_layout_place_sections(EekKeyboard *keyboard)
|
||||
eek_layout_place_sections(LevelKeyboard *keyboard, EekKeyboard *level)
|
||||
{
|
||||
/* Order rows */
|
||||
// This needs to be done after outlines, because outlines define key sizes
|
||||
@ -114,23 +92,23 @@ eek_layout_place_sections(EekKeyboard *keyboard)
|
||||
// The keyboard width is given by the user via screen size. The height will be given dynamically.
|
||||
// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
|
||||
EekBounds keyboard_bounds = {0};
|
||||
eek_element_get_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
|
||||
eek_element_get_bounds(EEK_ELEMENT(level), &keyboard_bounds);
|
||||
|
||||
struct place_data placer_data = {
|
||||
.desired_width = keyboard_bounds.width,
|
||||
.current_offset = 0,
|
||||
.keyboard = keyboard,
|
||||
};
|
||||
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_placer, &placer_data);
|
||||
eek_container_foreach_child(EEK_CONTAINER(level), section_placer, &placer_data);
|
||||
|
||||
double total_height = 0;
|
||||
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_counter, &total_height);
|
||||
eek_container_foreach_child(EEK_CONTAINER(level), section_counter, &total_height);
|
||||
keyboard_bounds.height = total_height;
|
||||
eek_element_set_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
|
||||
eek_element_set_bounds(EEK_ELEMENT(level), &keyboard_bounds);
|
||||
}
|
||||
|
||||
void
|
||||
eek_layout_update_layout(EekKeyboard *keyboard)
|
||||
eek_layout_update_layout(LevelKeyboard *keyboard)
|
||||
{
|
||||
eek_layout_place_sections(keyboard);
|
||||
eek_layout_place_sections(keyboard, level_keyboard_current(keyboard));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user