keyboard: Remove references
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@ -56,11 +56,10 @@ struct place_data {
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};
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static void
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row_placer(gpointer item, gpointer user_data)
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row_placer(struct squeek_row *row, gpointer user_data)
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{
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struct place_data *data = (struct place_data*)user_data;
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struct squeek_row *row = item;
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EekBounds row_bounds = {
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.x = 0,
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.y = 0,
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@ -79,16 +78,15 @@ row_placer(gpointer item, gpointer user_data)
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}
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static void
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row_counter(gpointer item, gpointer user_data) {
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row_counter(struct squeek_row *row, gpointer user_data) {
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double *total_height = user_data;
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struct squeek_row *row = item;
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EekBounds row_bounds = squeek_row_get_bounds(row);
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*total_height += row_bounds.height + row_spacing;
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}
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void
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eek_layout_place_rows(LevelKeyboard *keyboard, EekKeyboard *level)
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eek_layout_place_rows(LevelKeyboard *keyboard, struct squeek_view *level)
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{
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/* Order rows */
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// This needs to be done after outlines, because outlines define key sizes
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@ -96,20 +94,19 @@ eek_layout_place_rows(LevelKeyboard *keyboard, EekKeyboard *level)
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// The keyboard width is given by the user via screen size. The height will be given dynamically.
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// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
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EekBounds keyboard_bounds = {0};
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eek_element_get_bounds(EEK_ELEMENT(level), &keyboard_bounds);
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EekBounds view_bounds = squeek_view_get_bounds(level);
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struct place_data placer_data = {
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.desired_width = keyboard_bounds.width,
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.desired_width = view_bounds.width,
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.current_offset = 0,
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.keyboard = keyboard,
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};
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eek_keyboard_foreach(level, row_placer, &placer_data);
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squeek_view_foreach(level, row_placer, &placer_data);
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double total_height = 0;
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eek_keyboard_foreach(level, row_counter, &total_height);
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keyboard_bounds.height = total_height;
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eek_element_set_bounds(EEK_ELEMENT(level), &keyboard_bounds);
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squeek_view_foreach(level, row_counter, &total_height);
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view_bounds.height = total_height;
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squeek_view_set_bounds(level, view_bounds);
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}
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void
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