keyboard: Remove references
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@ -42,18 +42,69 @@ pub mod c {
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}
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type ButtonCallback = unsafe extern "C" fn(button: *mut ::layout::Button, data: *mut UserData);
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type RowCallback = unsafe extern "C" fn(row: *mut ::layout::Row, data: *mut UserData);
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// The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
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#[no_mangle]
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pub extern "C"
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fn squeek_row_new(angle: i32) -> *mut ::layout::Row {
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Box::into_raw(Box::new(::layout::Row {
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buttons: Vec::new(),
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angle: angle,
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bounds: None,
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fn squeek_view_new(bounds: Bounds) -> *mut ::layout::View {
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Box::into_raw(Box::new(::layout::View {
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rows: Vec::new(),
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bounds: bounds,
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}))
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_view_get_bounds(view: *const ::layout::View) -> Bounds {
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unsafe { &*view }.bounds.clone()
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_view_set_bounds(view: *mut ::layout::View, bounds: Bounds) {
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unsafe { &mut *view }.bounds = bounds;
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}
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/// Places a row into the view and returns a reference to it
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#[no_mangle]
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pub extern "C"
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fn squeek_view_create_row(
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view: *mut ::layout::View,
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angle: i32,
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) -> *mut ::layout::Row {
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let view = unsafe { &mut *view };
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view.rows.push(Box::new(::layout::Row::new(angle)));
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// Return the reference directly instead of a Box, it's not on the stack
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// It will live as long as the Vec
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let last_idx = view.rows.len() - 1;
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// Caution: Box can't be returned directly,
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// so returning a reference to its innards
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view.rows[last_idx].as_mut() as *mut ::layout::Row
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_view_foreach(
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view: *mut ::layout::View,
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callback: RowCallback,
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data: *mut UserData,
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) {
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let view = unsafe { &mut *view };
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for row in view.rows.iter_mut() {
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let row = row.as_mut() as *mut ::layout::Row;
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unsafe { callback(row, data) };
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}
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}
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#[no_mangle]
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pub extern "C"
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fn squeek_row_new(angle: i32) -> *mut ::layout::Row {
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Box::into_raw(Box::new(::layout::Row::new(angle)))
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}
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/// Places a button into the row and returns a reference to it
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#[no_mangle]
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@ -416,6 +467,13 @@ pub struct Row {
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}
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impl Row {
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fn new(angle: i32) -> Row {
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Row {
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buttons: Vec::new(),
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angle: angle,
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bounds: None,
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}
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}
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fn place_buttons_with_sizes(&mut self, outlines: Vec<c::Bounds>) {
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let max_height = outlines.iter().map(
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|bounds| FloatOrd(bounds.height)
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@ -457,3 +515,8 @@ impl Row {
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});
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}
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}
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pub struct View {
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bounds: c::Bounds,
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rows: Vec<Box<Row>>,
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}
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