Fix finalization.
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@ -123,11 +123,7 @@ static void
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eek_clutter_key_actor_finalize (GObject *object)
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{
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EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
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clutter_group_remove_all (CLUTTER_GROUP(object));
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g_object_unref (priv->key);
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if (priv->texture)
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g_object_unref (priv->texture);
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G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->finalize (object);
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}
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@ -140,11 +136,6 @@ eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyActorPrivate));
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klass->outline_textures = g_hash_table_new_full (g_direct_hash,
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g_direct_equal,
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NULL,
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g_free);
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actor_class->paint = eek_clutter_key_actor_real_paint;
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/* FIXME: This is a workaround for the bug
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* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
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@ -488,18 +479,21 @@ create_texture_for_key (EekKey *key)
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static ClutterActor *
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get_texture (EekClutterKeyActor *actor)
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{
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EekClutterKeyActorClass *actor_class =
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EEK_CLUTTER_KEY_ACTOR_GET_CLASS(actor);
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ClutterActor *texture;
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GHashTable *outline_textures;
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EekOutline *outline;
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outline_textures = EEK_CLUTTER_KEY_ACTOR_GET_CLASS(actor)->
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outline_textures;
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if (!actor_class->outline_textures)
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actor_class->outline_textures = g_hash_table_new_full (g_direct_hash,
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g_direct_equal,
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NULL,
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g_free);
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outline = eek_key_get_outline (actor->priv->key);
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texture = g_hash_table_lookup (outline_textures, outline);
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texture = g_hash_table_lookup (actor_class->outline_textures, outline);
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if (texture == NULL) {
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texture = create_texture_for_key (actor->priv->key);
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g_hash_table_insert (outline_textures, outline, texture);
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g_hash_table_insert (actor_class->outline_textures, outline, texture);
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} else
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texture = clutter_clone_new (texture);
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return texture;
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